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i've played against the same space player three times and lost each time, we play on fields with a few sparse trees and hills on them but other people dont like putting a lot of terrain on them so that kinda makes it hard to get the small guys into range
any recommendations on how to beat him would be appreciated
so the first game my cc fex was killed before he made it half way across the field, and my lictor ended up taking out his venerable dreadnought and an expensive tank
the second game my lictor immbolized a landspeeder(later exploded) and took out two marines, my sniperfex immbolized a landspeeder and took out an armanent and wiped out his scouts
third game i was doomed and we ran out of time, my lictor didn't deepstrike very well, and he had two land speeders, a tank and a dreadnought along with a devastor squad
he also had a number of plasma cannons and heavy bolters
the models that i have:
9 warriors- 3 assault based, 6 gun based, 1venom cannon, 1 barbed strangler, 2 devourers and 2 deathspitters
8 screamerguants(devourer/toxin sacs)
1 assault fex w/crushing claws
1 sniperfex w/strangler and cannon
For strategy wise, here is what you want to do.
Keep your gunfex behind guants or other things and give it some biomorphs that will keep it alive. Some good ones are +1 save and +1 toughness.
The cc fex will help if it reaches the marines, but it sounds like that isn't very likely. What you can do is keep it cheap and run it infront of your guys. It is a monsterous creature and blocks line of sight. If you can I would suggest that you make it a gun fex. It will help you more in this game.
Sounds like you are using your lictors well. The main targets I see are the tank and the devestator squad. You should be able to take these out with your 2 lictors, or atleast weaken the devestator squad enough it can't do much damage.
Split the warriors into 3 squads. You have a good amount of fire power that you can kill some marines. The cc warriors can be a clean-up squad. If they have leaping they will be a little slower and they can rip through things left over from the initial charge. They can also take out the dreadnaut.
Keep the ravener along side the gaunts and in synapse range if you can. Use it in cc with the gaunts to help them do better. You opponents will also try to kill it so your gaunts will take less wounds but it will probably die unless you can kill a lot of marines in the first round of combat.
Hit the speeders with venomcannons or a squad of gaunts shooting. They are too dificult to kill in close combat.
If you purchase something next, I suggest some genestealers. You don't have many troops and genestealers are great against MEQs.
Originally Posted by The Paint Monkey
yeah forgot to add, i do have 8 genestealers and putting the gunfex behind guants technically wont do him any good, units can shoot past the guants because hes a TMC, i was looking at adding a box of gaunts next, to boost up my models count, any other tips
Last edited by Pathofskulls; November 5th, 2006 at 03:15.
It should also be a decent mix, and there should definitely be some terrain which blocks LOS. For example, pieces with enough trees to be considered a forest should be declared size 3 Area Terrain and will block LOS regardless of how many actual treetrunks are on the piece (as You need to be able to place models in it) and whether or not it blocks LOS according to WYSIWYG (What You See Is What You Get). Note that if You don't have Area Terrain, the Lictor can't deploy... Of course, it might be more of a placement problem.
As to how to place terrain, I use the following method: Players go in turns, placing one terrain piece per turn. Once the player places the piece on the table, roll a scatter die: HIT, the terrain stays there. MISS, the terrain scatters D6" (could be upped to 2D6") in the direction indicated. If this would take the terrain off-table, the distance is reduced so that the terrain piece will be at the edge of the table.
This way both players get a say in placing the terrain, and even then the pieces they place aren't guaranteed to be exactly where they wanted. This way the players can't accuse their opponents purely on any snags in terrain placement, but the cold vagaries of fate.
As for army selection, one question: Tyrant? A Tyrant is far more important than a 'Fex, and if You want a Codex CC Monstrous Creature, the winged Tyrant is the only viable option in the far majority of cases as CC doesn't help if You can't reach it. More on this later when dealing with the CC 'Fex.
For ranged Warriors, I'd lose BStrangler and Devourers. You can eat infantry in CC, bioguns are best aimed at vehicles... Especially as Tyranid bioguns are pretty useless against MEQ infantry.
CC Warriors depend a bit on their biomorphs and -weaponry, but without cover might be too vulnerable to the enemy.
Lictors I tend to steer away from, finding they cost too much for their randomness and would drop them to afford a Tyrant.
Rippers my tactics don't agree with, and would lose them to spare points on something else (like the Tyrant).
Hormagaunts are too much of a risk versus MEQs as You lack fast Synapse (winged Tyrant, winged Warriors, Infiltrating Broodlord) as You can't guarantee winning the combat, and if You don't win the Hormas are highly likely to run as they're probably out of Synapse. I'd take the points in regular Gaunts until You have units which can support them with fast front-line Synapse.
Termagaunts You have too few of, You need a mass of these to divert attention from other units. Send them into combat as fast as possible to tie enemy up and make shooting more difficult. Only shoot if You're sure can reach the enemy without Fleet.
Screamergaunts are too expensive, You can get two Spines for the same cost. Spend the points on bulking up the Termas or switch to Spines. Killing isn't in my opinion the primary use for Gaunts of any type, and thus I consider these a waste of points.
Ravener is equipped with what? I hope ScyTal + RenClw, as without those it will be of no use at all as it can't seriously threaten MEQs. Sure, a lone Rav isn't much of a threat anyway, but at least with Rending it is a potential threat to almost everything in the game instead of being a minor threat to some limited models and mostly just a nuisance.
Close combat 'Fexes are slow, and thus pretty much pointless. Experienced players will ignore it for the first couple of turns, concentrate on turning the rest of Your swarm into mush, and then free to deal with the lumbering CC 'Fex at their leisure. CrsClws are also usually pointless, but I need to know more about the biomorphs before I give a final verdict. The reason the Tyrant is far better for CC is simple: It can have Wings, which means it will reach CC. Additionally, the Tyrant has far better CC stats.
A Gunfex (or Your Sniperfex) is what the 'Fex is good at, and what it should be specialized for: Dealing with vehicles. Against tanks and such, VCan + BStr is the combo to use as You have noticed, but against lighter vehicles like the Speeders the Dakkafex (2x TL Devourer) will do nicely. EnhSen is of course a must, and for Gunfexes a resiliency morph helps things along. ReiCht is cheap and solid against most types of weaponry, while BndExo and ExtCar are more dependant on the firepower wielded by the enemy.
Thus this might not be entirely a problem of opponent playing the terrain too much in their favour, as You also seem to lack some critical units. A couple of Gaunt boxes (or order the Termagaunt sprues separately) and a Tyrant could help You a long way. Zoanthropes can also add some anti-MEQ firepower (WBlast as 1st power, then Synapse as 2nd power or keep the Zoans within Synapse for survivability), and would further serve in being yet more targets for heavier weapons. I probably wouldn't recommend the Broodlord, as it can't do much unless it can Infiltrate and preferably out of LOS which might not happen if You got really sparse terrain. If the terrain is really a problem, then I'd definitely try to fix that one first.
For more on the Carnifex, see the Dakkadakka article on how to equip a 'Fex.
Hope this helps and You get it sorted out! =)
Last edited by Uzi-99; November 6th, 2006 at 22:03.
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