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HALO jumpers are the main source of inspiration for this tactic. High Altitude, Low Opening Troops. Basically, a group of special ops people drop from 30000 ft, land fast, and take the enemy completely by surprise. i was thinking of taking 1 squad of stealth suits and 2 squads of crises suits, deep strike them all behind enemy lines, and using their superior mobility they take out essential units and tanks. The stealth suits would hopefully take out annoying infantry units too close to the drop team and the crises suits would take out the important units. If the enemy were space marines, 3 crises teams would be better. The hard part about this would be getting them to land all at the same time, at the right time, and not get the squad killed or in a bad position. idealy, u would use this in conjunction with a pathfinder team. i wonder how effective it would be. has anyone had any experience with this tactic?
When I get my army up and running I plan on starting my battlesuits and stealthsuits on the board, or infiltrating if it's a possibility. Deep striking in is an option but I feel it's to risky and unreliable. Sometimes it's a good idea to deep strike in some gun drones behind a vehicile, or enemy lines, that can act as a good distraction and harrasment unit.
It's a good idea though, and I urge you to try it out and see how it goes, as I haven't actually used it myself.
I don't like deep striking crisis or stealth suits because it leaves them vulnerable, they don't get that second jump to get out of harms way.
However, if you are going to deepstrike anything, take a pathfinder squad, the reroll for scattering is invaluable.
The only thing I deepstrike are drones as a harassment type unit.
thanks for the support. i changed my mind on deep striking the stealth suits. infiltrating would be much better.
1 commander unit with bodyguard and 3 crises teams deep strike while one commander stays on the field to give the appearance of having only one commander. Also, have firewarrior teams set up fire bases with full 12 man squads to make it seem like the army is fully out in play. When the enemy comes to close (probably around turn 3 or 4) in one turn, FW go in devilfish and crises suits come raining down from the heavens. Some vespids or pirhanas or any other fast attack unit would be very nice as they can get in position in turn 3 and then strike on turn 4 when the crises suits come in. My philosphy of war is strike hard and fast and attack with full force at one spot. I also utilise deception to its fullest potential.
I believe farsight armies would benefit from this tactic. Games of 1500 points and below are ideal for this tactic since there are limited deep striking slots in the force organisation chart.
otsego, how will the crises suits be harmed if there is nothing there to harm them? They will obliterate all opposition on the turn the land (with help from infiltrated stealth team/ kroot and fast flanking pirhanas). If you place them well, they will only engage one unit. And definately put in a pathfinder unit.
Last edited by Commander_Swiftwing; November 7th, 2006 at 03:40.
You cannot ensure the Ds units will deploy when you need them, if you roll badly on the reserves you could end up with the unit not deploying till turn 4 or 5 and by then most players will have moved a lot of their army forward or be engaged with your other units (CC for instance), your also putting to much on the ability of the unit to hurt enough to prevent a retaliation either from the targetd unit or units which WILL be nearby, the DS unit cannot move so if you scatter badly or do not do enough damage you could very well lose expensive units very easlit.
One thing I know is they will not obliterate anything and they can only target one unt, what about the other units that are invariably close.
DS is not a great tactic for Tau, the only real unit that can benefit from it are gundrone squads, reasonably cheap and they do ok when assualted
I suggest you try your ideas a few times and keep track of the results. And when you think you've gotten pretty consistent, come back and let us know what happened. Maybe I'm way off base on this one, .....eh probably not.
one way you could definately get the suits in after turn two is to get a positional relay and send in one drone team on turn 2. This allows all the crises suits to be available on turns 3 and 4 (preferably turn 3). Coupled with the pathfinder DF, you could land them pretty close to each other and in a good position. The only problem would be getting the devilfish to be in line of sight of a good area.
I dont mean that when all of the suits come down, they will destroy the entire enemy army. I am saying that all the suits would destroy the unit that they were positioned to destroy. These suits are not made to taking down infantry units. They are made to destroy devastator squads, tanks, and IC's. Pretty much all of the troublesome units that stay near the rear of their army. For instance, if playing against imp guard, they could be used to take out a lascannon squad or a leman russ tank. If against SM's they could take out land raiders and predators (maybe not land raiders since there might be a hidden terminator squad).
All of the suits would be equipped with plasma rifles since they have good AP and strength. Maybe they should all take fusion blasters as well.
Like I said in a previous post, Farsight could wreak havok behind enemy lines.
Farsight would not wreak havoc very often what he would do is die horribly to massed shooting or be tied up in a pointless aasualt.
XV8's should always be moving around the field not standing in the opponents lines waiting to be shot to pieces and/or asaulted.
I don't think Tau have a lot of uses for Deep-stike, few, not a lot.
You don't want to Deepstrike Stealths, cuz infiltrate is so, so much better. That's about all there is to say on that.
Crisis you mostly don't want to DS, cus it denies you the JSJ on that first turn. Crisis just have to be more careful with their movement than that.
Cases in which Deep striking works:
*suicide suits, either fusion for vehicles, or flamers for hordes. Sometimes these suits aren't so suicide, either, if it's vehicle, and the infantry has already rushed towards your fron line. DSing a flamer suit behind gaunts can make them choose between charging your front line or the suicide suit, they'll usually charge your front line, leaving the suit alive.
*yeah, a depp-striking Farsight, especially with a Helios bodyguard, could be really scary.
I've actually made an army based off this, so I can say with some experience that my opinion on this tactic is, if you want to win:
Gun drones are, as said above, the only thing expendable enough to make this worth it. The luck needed to make this army actually work is astronomical. Most of the time landing a unit close enough to do damage to the intended enemy unit will make you risk going right off the board.
I've also deep-struck a farsight bodyguard. And again, not my idea of a good idea. A full bodyguard just takes up too much room; I landed him the middle of the feild where there was no terrain, and even if it had only scattered a couple inches...
I don't recommend deepstriking in general with the Tau.
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