NEW eldar wishlist - Warhammer 40K Fantasy
 

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  1. #1
    Junior Member OneManSharpened's Avatar
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    NEW eldar wishlist

    So without further ado, I bring you the new and amazing eldar wishlist!

    1.) Guardians should be able to have tempest launchers on their HW platforms, and their basic weapon should be sunrifles..... that rend.

    2.) Wraithlords are now COMPLETELY pointless. They should have more attacks, and the wraithsword should add plus D6 attacks, I think that would balance them back out.

    3.) Bring back the crystal targeting matrix. It was a vital piece of wargear. Now all of the vehicles will explode before the game even begins.

    4.) The Autarch is too underpowered. It would make logical sense, if they had full access to ALL exarch abilities and equipment.

    5.) The Starcannon is now entirely useless. It should be Heavy three again.

    6.) Striking scorpions are now mostly defunct at MEQ Character killing, due to their (absolutely pathetic!) Str 3. They should have str4 again, and should keep the scorpion chainswords, and with their scorpions claw can now return to their role as vehicle/Character killers.

    7.) Shining spears are overpowered! They should be nurfed!

    8.) So are Harleys! They are unbeatable as they stand. Nurf them!

    9.) Craftworlds should be brought back, as it is now impossible to make fluffy lists anymore under the new rules.


    Did ya catch that this was a joke yet?

    -From those who carry no reflection, the real traitors

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  3. #2
    Son of LO LordLink's Avatar
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    Well I began to suspect it was a joke when wraithlords could have a potential 10 S10 monstrous attacks.

    This thread will probably be locked as it has no real purpose.

    But people haven't really said shining spears are over powered. Starcannons are slightly annoying but we all expected it and got over the nerf long ago. Harlequins had a good long debate and in the end it was agreed they were just another specialist unit similar to banshees and the other elites.

    No-one wants reaper weaponry on their platforms and NO-ONE wants any eldar weapon to rend.

    So are you asking people to give their opinions on each of your points or were you simply making a point with this thread? because I must say I disagree with most of your points (although I think I'm supposed to).
    Check out my Codex: Farmyard Animals here!

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  4. #3
    Junior Member OneManSharpened's Avatar
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    Well, I posted this to make a point (as Lordlink said).

    Lo and Behold the new codex is out, but only to (most) non-US residents. I can already FEEL the rage...

    It's a good thing you disagreed.... Rending Sunrifles?!? Although in hindsight I wasn't as subtle as I would have liked to have been.

    Although, it would be cool if autarchs could use mirrorswords with the old sustained assault power, but that would be a virtual warcrime....
    -From those who carry no reflection, the real traitors

  5. #4
    Senior Member Xiahou Dun's Avatar
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    I'm totally with you on point number 9. Frankly I'm surprised there hasn't been a huge uproar over the fact that they simply took out the craftworlds.

    I can just imagine if they released a new marines codex and went, "Oh, and by the way, no more dark angels, blood angels, space wolves or black templar rules anymore... or traits"

    There'd be rioting in the streets, or something like that. Rioting in the games workshop store anyway...

    XD
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  6. #5
    Son of LO Tenozuma's Avatar
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    Well, only a handful of saim hann and alaitoc players care, and they were the ones that abused the lists. Most biel tan players don't care, sure, quite a fair ammount do care becuase they had 6 squads of the aspect warriors that are in the elites spot. They sort of helped that by moving warp spiders, but there isn't that much to complain about. Its really only the ulthwe players that have a right to complain, and even most of them are just getting over it. I'm proud of you eldar players.

    Quote Originally Posted by Aussie Bogan
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  7. #6
    Son of LO LordLink's Avatar
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    Yeah loss of Craftworld don't hurt to much. You just have to twist the FoC a bit. I can just hear the cheese cries already when I tell my opponents I'm now using 3 elites and heavy support instead of the 6 troops I used to. Same army but meh, there was a thread on it a while back. Some people are funny like that.

    The craftworlds just mean I have to choose between the cool new banshee models to add to the 6 I already own or some Harlequins. Eventually though I'll be able to drop my scorpions for Harlequins and I'll just have maxed out elites.

    Ulthwe can still take guardians, its not as if -1BS on 2 of your squads mangles you that much. Seer council can still be done, especially since you can now take so many warlocks and as if anyone liked the seer council anyway.

    Alaitoc can still easily be fielded, even better than before, just without the disruption table which was cheese anyway.

    Saim-Hann will only upset the cheese players. Now that jetbikes are troops their advantages are null. The only army this screws over is the 18 vypers and those players deserved it in my opinion.

    Iyanded is hurt pretty bad, you can still make one but your heavy support slots get hurt pretty bad. Oh well If I had to choose between old Iyanden and a new codex I know which one I would choose 10/10.
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  8. #7
    Senior Member $ick's Avatar
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    Have you even read the codex?!?

    The new army is fantastic, its really balanced and works really well when played properly. If you want to rely on cheesy rules like the ranger disruption table, and wraithlords with 10 attacks....actually, have you even read what you said, nerf spears but un nerf starcannons, how old are you?

    I would just be gratefull that we now have a fully playable codex which is nice and ballanced, no more 30 starcannons in an army type thing.

  9. #8
    Son of LO Tenozuma's Avatar
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    But Utlhwe lost all the things that made it Ulthwe, Ulthwe WAS the seer council, the black guardians, the wraithgates and all that cool unique stuff, it wasn't just the colour scheme and a seer heavy guardians army.

    Alaitoc may have lost uber pathfinders and the ranger disruption, but it can have more pathfinders than ever before, it balances out, the disruption table made it overpowered most of the time anyway.

    Saim hann have jetbikes as troops still, but they are FAR better value, they dropped 13 points each and didn't get nerfed at all. Sure there isn't that many fast attack slots for you to have heaps of shining spears AND vypers, but before you had to share all 3 units in 6, now your ordinary jetbikes don't restrict your FA slots. You'll be able to have more stuff in the army anyway since all the Saim hann units got cheaper considerably.

    Iyanden still has wraithlords, they are heavies now. Good, those 6 heavy support armies were over the top, HS deploys later anyway. Wraithguard are still availalble, and if you really want to, you can make them troops choices anyway. No loss.

    Ulthwe got hit hardest.

    Biel Tan got hit second hardest as all the playes who had fluffy biel tan lists (for example, 2 squads of dragons, 2 squads of scorpions, a squad of banshes and a squad of warp spiders) will have to change their list considerably. Sure reapers are still available in heavies, not restricting your aspects, sure warp spiders are fast now so they don't either, but that means that you can't have multiple squads of the elites section aspects. And now you have to field dire avengers. Sure there is nothing wrong with them, but I don't think you should ever HAVE to field a certain unit. If I played Biel tan, I'd probably be reasonable ok with it, unless I had 6 squads of aspects from the elites section...

    Quote Originally Posted by Aussie Bogan
    Teno, you are so godlike I almost creamed my pants!
    Tenozuma - The Burninator... I came, I saw, I posted.
    Dark Eldar player.

    Feel free to PM if you want any advice or help with anything.
    Assume everything I say has a "what I think" disclaimer.

    Hang out with all the other Aussie and NZ members at The ANZAC Clan.
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  10. #9
    Senior Member Gallowglacht's Avatar
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    Quote Originally Posted by Xiahou Dun View Post
    I'm totally with you on point number 9. Frankly I'm surprised there hasn't been a huge uproar over the fact that they simply took out the craftworlds.

    I can just imagine if they released a new marines codex and went, "Oh, and by the way, no more dark angels, blood angels, space wolves or black templar rules anymore... or traits"

    There'd be rioting in the streets, or something like that. Rioting in the games workshop store anyway...

    XD
    `

    I'm a Salamander player. We did lose our separate list and special rules in favour of becoming traited pyromaniacs. No Riots.

    Lots of IA players lost out and didn't riot.

  11. #10
    Son of LO Plague_00's Avatar
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    salamander shouldn't complain while you lost some flavour you still got the ability to partially re-create yourselves as have ALL other craftworld bar ulthwe'

    saim-haan, alaitoc and beiltan have no right to complain there lists are for all intent and purposes intact. tan still got aspects for troops and now they have aspects in all slots including hq, alaitoc got the pathfinders put into the new dex so it's still possible to have their army bar the disruption rolls, saim-haan can now take 6 bike squads plus 3 vyper squads and flacons all on one force org if anything they are now stronger

    iyanden got hit but again the average force usally included 2 ranger or guardian squads anyway and you still couldn't have more than 3 of each ghost squad anyway

    ulthwe' however was completely scrapped totally and utterly abandoned and the reason we can cry foul is cuz now we have to run the gaunlet of proxying and/or fluff tampering just to be able to keep using the models we have. not only that but even after doing that and taking the time to explain to the opponent what each thing is/does we will still get pawned each and everytime cuz we can't make in anyway shape or form a competetive list without breaking some magor fluff limitations
    "take my love, take my land, take me to where i cannot stand, i don't care i'm still free you can't take the sky from meee" ;- firefly

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