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Hi i am new here and posted on the introduction section already. I have been researching an army to best fit my personality and chose DE. I just wanted to know are they a good starter and what are there advantages/disadvantages. Also i will be getting codex very soon like tomarrow so i am excited!
Thanks in advance.
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There are tons of articles for new DE players all over the forum so you can check those out...
Welcome to LO, no matter what army you start with these boards will improve your game 10 fold. Obviously the folks here on the DE board think thier armies are dynamic, fun and exciting to play so you may get rather one sided opinions And so in that vein let me express my personal thoughts on Dark Eldar for starting players (since they were in fact my first army).
In general I would say this is not a good starting army for someone who has not played 40K before. The units are fragile and require a level of coordination and tactical knowledge as well as knowledge of other armies that usually only comes from actual gaming experience. I had read the DE codex and main rules as well as this board for a year before I played my first game of 40Kand I still lost 7 of my first 10 games. Now after a year of playing them you can see my record is good but nothing to brag about (*indicates the signature below: 24 wins and 14 losses and a few ties). Your milage may vary of course, I make no claim to being good at this game.
Of course as long as you are having fun playing then there's no reason at all not to start with them. The danger I see is in losing interest in 40K as a whole just because you might be struggling with your first army, especially given the high amount of time, effort and money that went into putting that army on the table in the first place.
Last edited by medic_4077; November 8th, 2006 at 19:07.
War Record Since Sept 2005
Old Codex 48-20-9 Dark Eldar
New Codex 1-0-0 Dark Eldar
One of the biggest problems I see that is reoccurring in 40K is that of the ruling Space Marine class and all the attedant thinking that goes along with that attitude. Most players think that marines are the epitomy of 40K and all other races are inferior subsects only worthy of investigation when they get bored with what they are currently using.
But on the other hand if you start off your table top journey with a non-marine race then you have no preconceived ideas about what race should be superior and you can truly select an army that suits you and not the other way around. Call this free thinking and not conforming to marketing pressures that are used by Games Workshop.
So i would say that any army is a good place to start as long as you personally like their traits.
Advantages? You will definatly be the underdog and tactics will be paramount to most of your wins, in short you will have to earn your winnings but this is most satisfying and can't be attributed to luck of the dice most of the time. And speed, in the confines of a tabletop and with a limited number of turns available your superior movement enables you to dictate the flow of battle, if you ever thought of playing chess with a couple of extra moves thrown in for free you get the idea
Disadvantages? Dark Eldar are an almost forgotten race and as such have poorly written rules and some just plain wierd models and abilities. These models usually have polarised abilities and excel in only one field (eg wyches in close combat) so using all your force in concert with each other is the key to success. You have to coinstantly think about what is going and what is possible. If you like parking your brain in neutral during a game then get an army with a better armour save and when you play go at it like two cavemen with clubs instead. (You probaly get the idea that I hate marines anyway!)
Anyway goodluck on your choice of army and I look forward to haring from you again, Cheers.
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TheHistorian, I fully recommend you check out the DE Index, which is stickied at the top of this forum (or, you can click here). It has links to a couple DE beginner's guides.
You can also just google search "dark eldar tactics" which is quit helpful to new players, it'll give you some idea on how to play dark eldar. Many dark eldar players lose their first 5-20 games before they get the hang of them and start thrashing their enemies but this isn't universally the case, plenty of dark eldar players start out thrashing from the very beginning, I'm one of them, but I'm almost certain it was because I came under the guidance of the old dark eldar veterans before I started, they've moved on now, and a new generation of dark eldar players are here to help you. Dark eldar to have a steep learning curve compared to to other armies, they aren't easy to play, if you want a challenge, there is a good chance dark eldar are for you, some alternatives are orks (can be really fast), some inquisition armies, and some fluffy eldar armies (though lots of them don't require any thought at all and completely disregard fluffinsess). If your looking for an army that will be easy to start with, some good ideas are Necrons, Chaos Space Marines, and even though I hate them, Ordinary Space Marines. For a army that is competetive, not too hard, but definately not one of the easy ones, tyranids, tau, imperial guard and such...
Most of the armies can end up being really fast, you can make a marine army composed entirely out of bikes, landspeeders and assault marines if you want, orks speed freec eldar skimmers, dark eldar are just fast by nature, tau don't get that fast, but they're still really mobile, nids can wind up being freaky fast, but aren't too commonly like that.
Armies with lots of numbers can be guard (ironically, also can be with the fewest models), tyranids, orks, and to a lesser extent dark eldar and kroot and such.
Best firepower belongs to the imperial guard, best mobility (besides us) is the eldar. The tau can outshoot the eldar and outmanuver the guard, but will be outshot by the guard and outmanuvered by the eldar. Chaos space marines can be ungodly shooty with iron warriors, marines can end up dirty with 15 assault cannons, dark eldar can wind up being a pretty impressive shooty army too but with nowhere near the staying power of another army.
Best CC belongs to the nids, orks, dark eldar and chaos are tough competeters though. Wyche and Incubi are both complete beasts at what they do, but one just can't sniff at the tooled daemon price with a couple of dozen CC daemons dropping in, maybe a greater daemon and some bezerkers... dreadnaughts and defilers... yeah, pretty nasty... Orks are just super choppy anyway, warboss with bodyguard of nobs... powerful stuff.
Tenozuma - The Burninator... I came, I saw, I posted.Originally Posted by Aussie Bogan
Dark Eldar player.
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I'm not so sure that Dark Eldar are the best army to start off with. I started with them, but I've also been playing wargames most of my life. If you feel you have a good tactical sense, then they will be monsters in your hands, but prepare to lose some of the beginning games. The learning curve is rather steep, but DE can be one of the best armies.
As for tactics, I personally recommend this one
Using logic so you don't have to.