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i know this topic has been talked about a lot but i decided to bring it up again because i found some really useful tactics here: Tau Online - Piranha
i really like the frenzy tactic and the seeker missile tactic. what do you guys think?
There are a few things just factually wrong about that article. For one, thing, skimmer can't screen anything, thye don't block LOS.
Sorry Sir_Prometheus. But they are not talking about screening per se. It is a new tactic that is called Bug Screen, which is rather good. Accually the author post something very reavealing that should clear up any hazy areas!
"The Bug Screen tactic will work in the open too, but the vespid will be more vulnerable to bolter fire. Of course the marines will still have to target priority test to shoot them, so it's much better than nothing."
Hereby he says that they are still able to be fired at, but the marines would have to take a TP test.
-lurking in the shadows of LO.
Officially diagnosed by TekoreMelkhior, Necrarch Lord
Marines pass TP tests nearly all the time, most have LD 9, very easy to pass.
If, with a very unlucky roll, they fail the test and have to shoot at the piranha, there is a very good chance of losing it or them.
I've never used a lot of piranhas so I don't know how well they'd do. I don't think I'll ever use lots of piranhas because it is seen as cheesy (so many skimmers! oh noes!) and is not effective. There is no point ever playing with something that's not extremely effective (like a railhead) and also reduces your composition score (a score you get in tournaments based on your list).
I have used 1 piranha quite a lot, and I've come to the conclusion is that the best they can do is hide all game and score an objective such as table quarter or loot token. They are useless in recon, take and hold, and seek and destroy as they're cheap and thus don't contribute a lot of points to scoring.
They are useful in a tournament though, because you get a bonus point for having a scoring unit in your opponent's deployment zone.
However I'd rather a third unit of kroot, they cost the same and can do similar things, but are troops thus contribute better to your composition score.
Luckily I proxied the unit of 5 with some old speeders and I am so glad I did. Yep they are cheap as an individual model but a unit of 5 means some serious sacrifices have to be made elsewhere in the list, and I am sure Oni that you will agree that cost means much more than just basic points, it means considering what are you sacrificing to take that unit and what returns are you getting compared to what your losing.
I came to the very rapid conclusion that the inclusion of a Pirahna squadron was to expensive both in terms of unit effectiveness(they were a shockingly ineffective unit, to fragile and not hard enough hitting) and the units I compromised and/or left out (in this case I had left out the stealths and Kroot squads were severly depleted) were more valuable.
So they went and the stealths and Kroot came back.
have you guys read the "feeding frenzy" part of the article? i think it is a useful tactic (although it i think its a bit cheesy). Surrounding a transport then blowing it up kills everyone inside. you only need 3 piranhas for the tactic so not as expensive. Also, surrounding an expensive squad, then tankshocking it with a devilfish destroys it.
yeah, but if you play mech tau, or just hapen to have 2 devilfishys, iether from pathfinders or firewarriors, and a hammerhead or two, then you can use the same tactic, and have it much more efectie/ cost efficent, at least in my opinion