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BEing new to eldar, i'm beginning to wonder what weapon optipns are best for a falcon.
If I want to give it a EML or BL i'm always betrayed by the fact that they on;y hit on a 4+. This makesw them un reliable. So what about a scatter laser or Shuriken Cannon. Well they seem good enough but you waste the 2 high stength shots the pulse laser gives? I'm a bit confused to what to give them.:wacko:
It depends what you're up against, but you cant beat BL for looks IMO.
And if you give them SL, why do you waste the Pulsar shots? Pulsar is offensive, SL is defensive.
The first rule of Falcon equipment: Thou shalt not put bright lance on you falcon. Falcons need to move. Falcons need to fire to full effect. If you have both main weapons equipped, it cannot do both.
You need to decide on a defensive weapon to equip it with. By equipping a defensive weapon, you will be able to fire it in addition to the pulse laser.
Here are your choices:
Shuriken Cannon - cheap as dirt, decent strength, and respectable rate of fire. Downside is the range. But if you are using your falcon to transport units, they will likely be in the thick of things.
Scatter Laser - Impressive firepower output. More expensive than the Shuriken Cannon, but a much better range. *This one gets my nod of approval :yes: *
Starcannon - This gun will serve you well if you are facing enemies with heavily armored personnel. Good strength, and glorious AP, will let you scythe through marines like wheat at harvest. Expensive points wise. Will ratchet the Falcon up a notch as a priority target. (*This one is my number two choice)
Missile Launcher - This one falls under the same caveat as a bright lance. When firing krak missiles, you cannot fire it in addition to the pulse laser. However, a missile launcher will let you fire plasma missiles while moving allowing you to fire to full effect. However, you only get one shot. And with the mediocre BS of the falcon, it might not be worth it. However, a missile launcher does have the longest range of the secondary weapons. Additionally, if you lose your Pulse Laser, the missile launcher can take over as an alternate primary weapon.
Don't forget, you can upgrade your twin-linked shuriken catapults to shuriken cannon. more high strength firepower for a moderate increase in points.
Remember though that nothing works in a vacuum. Falcons can carry units, are wonderful recipients of Guide, and usually absorb firepower equal to much heavier battle tanks.
I hope this has offered you some insight into weapon configurations.
* "I'm Significant!" -screamed the dust speck
* "Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background."
I don't mean you can't fire the PL, but against what SL is good against (e.g GEQ) PL willl just fry 1 ingsignificant model when it could be bringing down tanks or MCs.And if you give them SL, why do you waste the Pulsar shots? Pulsar is offensive, SL is defensive.
Thanks for the replies- very helpful- rep for you!
There is one thing you have to ask yourself; are you 101% sure that you need to carry a six man squad around on the battlefield? If not, a fire prisem will give you twice the firepower for the same price as a falcon. In fact, Ive spent the last 2 years on this board advicing people not to use their falcons as transports exept on the rarest of occations, and just because the falcon have had a 20 point price drop it doesent mean that Im going to stop now.
Consider the following:
1) Transporting units in a falcon forces you to fly towards your enemy and expose your tank to unreasonable amounts of firepower, putting the tank AND the squad it carries in unneeden danger.
2) The falcon is a lousy transport anyway. A carrying capacity of six pretty much limits you to either a 5 man unit of something cheap, to make the falcon count as two scoring units for the cheapest amount of points, or a squad of fire dragons as those are the only aspect of which you can actually encpect 6 men to do something useful in the one round they have left to live after you drop them off. Assault units are out of the question.
You see, the falcon is next to useless as a transport, and far surpassed as a tank by the fire prism. So unless you have a really nifty plan that requires you to move a 6 man squad across the battlefield, falcons are inferior.
Starcannon is probably the most common choice mainly becauase of its high strength and low ap. With this weapon you can dedicate the Falcon to dealing with heavy infantry and high toughness creatures. Defensive weaponary has already been covered. But if you don't think the falcon alone is good enough for the job you can always give a group of Aspect warriors, in this case Fire Dragons can easily knock out tanks or heavy infantry for you.
And the rest of it was very helpful too (like all your posts seem to be. ). Rep for you.Cheers.Originally Posted by Evil_EyeAgain, a very helpful post, thanks. That has definitely made me think about swapping my Falcon for a Fire Prism.Originally Posted by Sareld
They are the same points, although the FP has the Prism Cannon whereas the Falcon has the Pulse Laser. However, the Falcon does have an option for another weapon (coincidently what this thread is about. ), which could turn out very decisive in the battle.
I just got the new codex but dont' actually have it in front of me at the moment, so I'm not sure about this . . . the Falcon isn't a "fast" skimmer? Because if it is then can't it move 6 inches and still shoot all main and defensive weaonry? And this allows for the 6" only be glanced rule for skimmers. But if it isn't a fast vehcile this doesn't count. Just wanted to bring this up in case it had been overlooked, but the Falcon might not be fast, I can't remember, or my understanding of the weaponry/movement chart might be screwed up.
"There will never be enough peace in the universe unless first there is enough war." - Farseer Eleuflin
They are both Fast Skimmers (Falcon and Fire Prism). This means that if they more Up to 12" they can fire 1 off. and all def. weapons. 6" and below they can fire all weapons. More than 12" is no weapons.