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So this evening, my Eldar tore into a unit of Necrons, inflicting pretty serious casualties, and against all odds they fell back! Fell back 12" at that!
Now, I was thinking, at least THOSE bastards aren't getting up! I vaugely remembered something about there being a 6" range that a model had to be in to get back up, and after a 12" fall back they were well beyond that.
The Necron player told me that they would still get a WBB test, though, and that the rules had been revised and the distance wasn't a problem--the fallen models 'moved with the unit' as it fell back.
So several got back up, the unit was now big enough to rally, and (of course) rallied the next turn. Hard to fail that 10 or less.
I don't have the Necron codex, so I don't really know how this is supposed to work. Did we do this right? Is killing the whole unit in one volley the only way to keep them from getting back up?
You did that correct, the downed units fall back with the rest of the unit. It is stated under the revised WBB rules in the Necron FAQ. As for stopping them from getting back up, that is one option. If that doesnt work, hit them with a weapon that doesnt allow armour saves or is double their toughness in strength. However if a resurrection orb is nearby that will have no effect. As for killing them all in one go, i believe that will only work if there isnt another necron of the same type (i.e. warrior and warrior) that has a model within 6" or there is a tombspyder within 12" and another unit of the same type somewhere on the board
Yeah wiping out the whole unit is a good tactic I guess but there are two problems. One, warrior squads usually run in sqauds of 15 (at least thats what i do) so wiping out the whole squad is difficult. A better tactic would be to use double the strength to negate the WBB. Remeber, weapons that negate armour saves mean nothing in terms of WBB.
Okay. So the only relevance of that 'Must be within 6" to stand up' rule is when whole units are wiped out, then...if a unit was wiped out and some of the models were within 6" of an intact unit, they could get up.
If a unit falls back, though, it dosen't matter how far they move...the downed necrons just teleport to it and spring up again. (assuming they make the die roll, of course!)
Read the Description of WBB more carefully, there are 2 things that ignore WBB:
-Weapons the are Str twice toughness.
-Close Combat attacks that deny armor saves.
These are seperate criteria, that are not inclusive of each other. If you meet one, you have achieved the requisite effect
A plasma gun will not knock a necron down for good (even though the AP will likely put it on its shiny metal butt). A power weapon in the hands of a guardsman will keep that same necron from getting back up (Barring the presence of a Res-Orb.) I've had a unit of banshees kill three units of necrons because of brilliant consolidation rolls, and none of them got back up.
Now, if you were simply referring to shooting, then we are in agreement. But people usually only seem to remember one of these effects, or mistakenly believe that high AP weapons will be the end of a Necron model.
* "I'm Significant!" -screamed the dust speck
* "Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background."