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After the thread about Useful Piranhas, I thought I'd start up this one.
There doesn't seem to be much mention of them on these forums; probably because not many people can be bothered to fork out the Â£50 for the imperial armour book. However, I have a few points I would like to raise about these wee skimmers.
For those of you that do not know what they are equiped with or what they can do, here are some bullet points.
- They are quite a bit cheaper than Piranhas
- They have markerlights
- Due to their lack of general offensive weaponry, they 'might' be overlooked by the opponent.
- They are scouts
- Their front armour is a point less, so they are even more "paper thin"
- Their "primary" weapon is a TL Pulse carbine :wacko:
Just to explain a little further. By comparison to a Pathfinder team, per unit, their markerlight appears to be the most efficient cost in points. Clearly I cant go into the exact costs of them, but perhaps I shall make a fast attack list and stick it in the army list section so you can work it out for yourself (I dont have the Imperial Armour book to hand at work suprisingly so it will have to wait).
I think from memory, they can be put together in teams of 1-5 as Pirahnas are. So, if you are in with the bunch of people who want and like to practise the "feeding frenzy" attack, this may be a cheaper way to do so (I think you can get an entire team of 5 for the points cost of 3 pirahnas).
As mentioned, they each have markerlights (not sure if networked). This could prove to be quite useful as if they are indeed networked, you could equip them with Seeker missiles and all of a sudden they become quite an effective tank killer.
Many of the current Pirahna tactics can be used with these Tetra scouts with the obvious exception of needing to get so dawg gawn close they are going to get blown to smitherines.
That said, staying at max markerlight range will allow these units to stay out of harms way and hopefully alive enough to also take stategic points at the end of the battle.
They start out higher so a BS 4 Tetra is actually 60pts. They come with disruption pods. It would appear they are not allowed to be equipped with Seeker Missiles
Oh and they are twin linked Pulse Rifles, not Pulse Carbines.
Thank makes up for it ever so slightly. It means with a TL Pulse they have a chance or taking out the rear or side armour of light vehicles.
I may get some a Squad of 4 withTargetting Array, and decoy launchers will set you back 260n points. With the increased BS & manuverability this has the potential to make them quite a valuable asset in large battles. Even with one or two out there, they appear to be quite valuable considering.
I have a pair of tetras. The models are lush and they are fun to play with, but generally they are far too fragile and so they don't see that much use with me. The BS4 markerlight certainly is a pro, especially since the 'Empire codex. Maybe I should give them another try ...
Mech Tau: always outnumbered, never outgunned
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I too, have two. They were pretty awesome looking, but the stats didn't hold up. With the new markerlight rules, I recon that has changed.
The huge diffrence is the armor 11. Being bolter proof is priceless, but that's just me.
You stealing my name?
As it stands I actually prefer these to the Pirahna, still fragil but a totaly different role means they are much easier to keep viable (no stupid 6" range fusions), the ability to move 12" and still fire the ML makes them incredibly handy.