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Lets assume I am using a small 3 scarabs squad aginst terminators: in the move phase I arrange in such a way that when I assault a will keep at least one of them too far to take part in the fight. This way I can keep the termies in CC for two rounds at a very minimum price.
T T T T T
T T T T T
End of Assault:
T T T T T
As you cannot hold any troops / scarabs back from assaulting, ie if they are within striking range they must assault or move within range of another base which is assaulting, you would have to be very precise on your distances.
Might work but very risky and possibly a waste of a fast troop slot, especially as there is no guarente that the low number of scarbs would survive shooting to perform as you suggest.
The Necrons have both better uses for Scarab Swarms and anti-Terminator tactics.
The general idea is there, and I commend you for coming up with it, but the situations where it would work are so esoteric that it would really only be applicable in friendly games.
Additionally, to tie the Terminators up for just two turns will keep them out of your hair for two turns, true, but what if the Terminators are busy guarding an objective?
Wraiths are far more effective at tying up Terminators, because they can do so indefinitely.
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
Y'know, just the other day, a buddy a mine played the same tactic, sending a squad of three scarab bases into a dreadnaught-tied it up for four turns. Not bad for the little fellas - had never seen then used before. May give them consideration in the future, if only to torment the hell out of the said marine player lol
Take it easy
IMcdonnell is right. If units are in range to get BtB or within 2" of an engaged model they must do so. If your going to use Scarabs to tie up Termies, I think the best plan is to go all out. Throw a huge unit of these little bugs up against them. 10 gives you 40 attacks on a charge. Even with the 2+ saves, those termies are bound to fail a couple. Yah, he'll have power fists and be killing whole units in with each wound he inflicts, but you get to hit first.
better off to use 4 bases, then it may be a fesible idea considering the distance thing. just snake em in there, hold em up
LO RULESOriginally Posted by Jaffar_Hasad