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Evening guys. New codex has made me return here after a wee break. Anyways back to the topic in hand... What are peoples take on anti tank possibilities in the new codex? The old favorites such as dragons and wraithguard seem even better and I'm seeing potential for war walkers and even hawks (the combination of intercept and haywire grenades seems a good one for all you skimmers and walkers). O and sorry if this has been raised already, i had a look and couldn't find it...
Everyone makes mistakes. mine was to leave her head in the fridge.
It comes up off and on. And probably will forever.
Personally I'm loveing uber falcons with fire dragons. It is extremely hard to keep me from killing any vehicle on turn 2 (at least with long table edges).
The vehicle hunting surprise for me was the shining spears. Granted I prefir using them against heavy infantry and rear firepower infantry, however if there is a bassie, whirlwind, or something like that they can do an impressive job of bringing the devestation.
Last edited by sunnyside; November 17th, 2006 at 19:55.
Lances are all you will ever need,as a guard player thats all you have if you want to take out my leman russ tanks as guard have all the weapons under the sun to kill off fire dragons before they get close.
"Hey sarge, this lasgun is heavy. I wish we had something lighter."
FF7: ABOUT RANDOM BATTLES
Everything I have told you, even this, is a lie.
Note that unless the guard player has been very careful with how they deploy or if they really stiff you on terrain it's going to be really hard to keep that falcon with dragons off of your Russ. Also note the thing is pretty resiliant. A back of the envelope calculation gives a falcon about a 5% chance of getting downed by a Russ taking a shot at it (figure about 2/3 chance of getting the hole over the falcon 3/4 chance of making the AP roll and then 1/9 chance of blowing it up or immobilizing it. Note that with the new rules just immobilizing it isn't enough. The dragons aren't even going to be disembarked or entangled so you're going to need some follow up firepower. There is only about a 1.5% chance of the russ shot actually blowing the falcon in one shot.
The odds of dragons poping a russ even against the front armor and without an exarc are pretty good however.
Last edited by sunnyside; November 17th, 2006 at 20:20.
Fire prisms! Better than bright lances at armour 10-12, the same at 13, but worse at 14 (unless you link them up).
Fire prisms also fill the niche of being able to take hordes with a large blast.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
I must say Fire Prisms are starting to look VERY good, for AT and AP; the unmissable Eldar unit of 4th Ed? Maybe.
So I think Fire Prism or Fire Dragons w/ Falcon would be the best. I'm still probably going to have a Brightlance Platform with a few Guardians though.
AGLOCO - Earn money by browsing the internet!Originally Posted by Krevzi and Me
I personally love fielding a five man squad of fire dragons, with one being an exarch. To this squad I add a farseer with a singing spear and guide. Then you put them in a Falcon with Pulse laser, scatter laser and shuriken cannon. Guide the falcon unless you are disembarking to blow open something, then guide the squad. Pretty much anything dies from this combo. Holo-field and spirit stones are pretty essential though, as the enemy will soon be aware that this unit can destroy anything and then point all of his AT guns at the falcon.
Currently painting and playing Waaaaagh Bigtoof 40k and Aeronautica Imperialis.
Bright lances are not the anti-every-armour weapon it was in the old codex; because it is so much more expensive it has become much more specialized. It is only better than the now much cheaper Eldar Missile launcher against armour 13 and 14, on 10-12 they do the job just as good except that the EML has longer range (and can be used as anti-infantry). The Bright lance still is still useful against TMC's though...
Anyway, what we need to do is to scale away some of our Bright Lances in favour of EML's. Other options are of course to use close range infantry, but that depends of course on what kind of army you want to play. As mentioned, 6 Fire Dragons in a Falcon are ideal for hunting heavy tanks.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
Does anybody use an alternate weapon for the exarch of a 6 man fire dragon team, mounted in a falcon?
I mean the firepike and dragon's breath, are they worth it?
thanks in advance
"Ask not the Eldar a question, for they will give you three answers; all of which are true and terrifying to know"