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the unit of 6 jetbikes with 2 s. cannons? how usefull has it proved to be and it is cost efective?
falcon or fireprisem? or 2 falsons or 2 2 firprisems?
dose the one shot with a big gun. work or is the falcon still better for suvivabiliyt (well not loseing its only weapns in one hit)
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1. I would personally go for 2 squads of 3 Jetbikes w/ Shuri-Can. That's what I'm doing; I'd use them to flank the enemy on either side. They're fast, and turbo-boosters give them a 3++ save with a 24" move.
2. This is even harder, as it changes all the time. Personally, I like the Fire Prism, although the Falcon's ability to transport units (read: Fire Dragons) can be very helpful.
AGLOCO - Earn money by browsing the internet!Originally Posted by Krevzi and Me
I'd say split down the units into smller bits unless you have a reason not to. Easier to keep part of your army out of trouble, gives you better choices in deployment etc. I think they are a great unit if you're making an army that doesn't like to touch the ground (as in is very hard for other armies to pin down). I'm not sure how great an add on they are to an otherwise foot slogging force.
I'm a falcon man myself. Give them all the upgrades and send them with some fire dragons behind enemy lines and blow up whatever vehicles they have while drawing a lot of fire. Also with a 36" move you can do fun things like take two falcons and tank shock their entire battle line.
Twice. In the same turn.
I'm nervous about fire prisms because they don't give you an easy way to deal with things like bassies and whirlwinds that might otherwise be ruining your day.
And yes not having your vehicle mostly shut down after one weapon destroyed result is very nice escpeciallly when you consider how holofields make that much more likely to happen than immobilization and destruction.
Jetbikes are cool, but the problem with having six with two shuriken cannons is that your squadron becomes very static in shooting. The amount of shots the bikes throw out isn't enough to deter the opponent when alone. Having such a large number of bikes also mean you start to struggle hiding them. This is very important since jetbikes are granted the extra movement during an assault phase. While they are fast they do take up a lot of space, since techniqually you're not aloud to over lap bases you may find the jetbikes that are exposed being shot down.
So how to remedy this. I recommend that you reduce the squadron size to a five man squadron. The size should be big enough to you to easily make good use of terrain. One of these five jetbikes would do well being a warlock with Destructor and a Singing Spear. This enables the squadron to fight vehicles with a decent chance of surviving and knocking them down. Also the limited shots the squadron fires has been increased by the aid of a Flamer Template, now they are able to deal with large squads on infantry.
Both the Falcon and Fire Prisms have different values. One is not better than the other and so your choice should be based on what task you want your vehicles to play.
A Fire prism is able to deal with medium infantry, small squads of heavy infantry and opposing vehicles. It can be likened to that of a Hammerhead with a Railgun, though a tad bit weaker. This vehicle is able to function as a multi-purpose tank. It's more support than offensive due to it not having a transport capacity and less specific weaponary like the falcon.
The Falcon can have a choice of different weaponary as its second main gun. Depending on it's task it can deal with light infantry or heavy, the pulse laser gives the Falcon anti-tank capability though not as potent as the Fire Prism. It's transport capacity enables it to move small squads of aspect warriors to the front, Fire dragons are a popular choice. So for a more offensive army where your army is always trying to get to the opponent this would be the ideal choice.
Your combination of either one or both depends on your style of play, offensive army Falcons are a good choice, a more long ranged shooty army Fire Prisms.....for balanced lists one of each.
Falcons are also nice harlie transports since they are dead 'ard and usually you dont take more than 6 harlies in a squad.
"War does not determine who is right - only who is left" Bertrand Russell
We bring only death, and leave only carrion. It is a message even a Human can understand.
Using falcoms as a trasnport is a waste of the falcon
Heironymo has given you a decent pass at answers, but ultimatley, parasites answer is spot on, you can not ask questions of eldar inuts in isolation and expect viable answers, you have to consider the army as a whole
Everything you have been told is a lie!
Aye, with, what is it? Almost 30 units? We can have a lot of different armies!
Still we can argue some specific points.
Fpr example I strongly disagree with Cheredanine on the fact that falcons shouldn't be used as a transport. Personally I find that they make great transports and that, in practice, the don't get to shoot very often but the threat of their shooting (and because units fail target priority checks) they will soak up fire from a number of enemy units. Essentially shutting their shooting down as well.
However while they are shaken they can still deliver their fire dragons and tank shock.