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I used Biovores a lot in 3rd edition and loved them. I have used Zoanthropes in 4th edition and love them. I plan on almost always running 2 Fex's in HS in my army. My question is, which is better to use, thropes or biovores? I am not looking for certain situations, but more for a tourney or a balanced type list. Which would be better to include? Thanks!
Latest Battle: Tau win against DA!
For a balanced list, thorpes are much better. Many people here would argue that thorpes are always better, but I like biovores for some certain strategies that I like to try out because they annoy my friends so much. Thorpes though are a much more tactically flexible unit that can take out tanks, meqs, improve the fighting power of squads, drain leadership and has warpfield. They are just better all around for only around 10pts more if you are using either of the wb+synapse or wb+sc setups than a bioacid biovore.
Originally Posted by The Paint Monkey
I have three bio's and in the three battles I have played them in they did nuthing at all. I'm sure that i didn't use them wrong and i just see them as a waste of points. Though I love to use my Zoanthrops.
There was a thread about it a while back, but 'thropes do everyhting biovores can do, PLUS, they can move, provide synapse coverage and are a lot tougher.
There's no contest really. Until the nid codex gets the same treatment as the eldar one, biovores will remain in a blister pack in my local GW shop.
Looks like I'm sticking with my Zoanthropes then lol. In 3rd edition biovores were great. But now it seems with their new shooting rules and the increased power on thropes there really is no reason to take them then. I might play test them to see if I like them, but I'll probably just use 2 or 3 Zoanthropes. Thanks!
Latest Battle: Tau win against DA!
Thropes are awesome...the high power warp blast is devistating when in it hits...in 3 games I have taken out 2 Necron Monoliths and an Ork Battlewagon.
Just one thing to point out about zo's vs biovores.
One is a scoring unit.
Depending on your list build, you can field as many as 550pts in non scoring units (without getting into rippers, where the sky's the limit).
Having a biovore sit in the back means you've got that corner.
Or in the case of some missions, spend one turn moving and you have the option of 2 table corners, all from the safety of the back of the board.
That said, biovores are great for one more thing-target priority.
Plop a mine that misses, and the enemy will be rolling checks to shoot past it. Some chaos armies must charge them, as will black templar (bio acid sm vs bt are soooo funny). Plus the range means they can hurt vehicles with relative impunity. Factor in pinning and you have a viable unit.
Mind you, if you could split them like zoes you'd have no questions as to what to take, which is really sad. Giving them that option would mean they'd see a lot more duty.
That said, I usually run zoes because I can't split my biovores. But my tourney list I'm building has them for the reasons mentioned above.
Again, zoes can do quite a bit, synapse, pscream, the love that is toxic miasma, and best of all warp blast. But for some, there are other things to consider.
16,000+ of Eldar (only need flyers)
7,000+ of Nids (want heirophant)
6,000+ of Space Marines (need rever titan)
4,400+ of Cygnar (all models for the faction)
1,500+ of Legion (just started)
i say biovors arnt all a waist
When fighting tau, i would shoot poisin mines at his kroot and kill some. then, the tau player was like "OMG!!!!!!!!!!!! YOU MONSTER!!!!!!!!!!!!!! DIE!!!!!!!!!!" ...yah... the biovors took all the railgun fire for 2 turns...leting my steelers get into CC.
al im saying is that biovors arnt a total waist...:sleep:
no reason at all to take biovores.
they just take up a slot that could be a fex or zo
just bring spore mines as fast attack.
leave the moderating to the moderators
if pro is the opposite of con, does that mean progress is the opposite of congress?