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I got my new eldar codex a couple days ago and I have been reading some posts here about them. I had really liked peoples ideas about making them shining spears autarchs because several people had stated that if an autarch joins a squad he can also benefit from teh exarch's abilities.
I have read the codex a couple times and I can't find anything that refers to this ability. If it is true that I would appreciate a page number so i can read it. If it isnt true then i really dont see the point in an autarch unless you plan on doing Swooping hawks with Skyleap, otherwise I would rather just get two farseers.
Any and all help is greatly appreciated.
"I am the architect of fate!"
page 21, right column, last paragraph at the top beginning with "Note that Exarch powers..."
Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
Thanks for the timely help Arandmoor
And has anyone found any other nice ways to use Autarchs? I know they aren't anywhere near the most awesome of HQ choices, but I kind of like the character of them.
Last edited by Phaeron Typhoon; December 1st, 2006 at 00:40.
"I am the architect of fate!"
He's not Superman, he's Batma...
Make good use of his weapon choice. He can use the weapons that normal squads can have, the only one who can do it. You never see a Marine Master with a melta gun right?
He can make a flying dragon, a banshee on bike and a 8-legged scorpion etc.
Use it well...
Need reliable anti-tank? Swooping Hawk Wings and a Fusion Gun.
Need a hard-hitting CC model? Jetbike and Laser Lance, with Mandiblasters.
Overall, the Autarch is what you design him to be.
Also, don't forget three very important things he can do for your army, outside of combat:
1) Strategy Rating - outside of a tourney scenario, you will be much more likely than your opponents to pick the mission. Use this to your advantage, and pick a mission which your army will excel at!
2) Reserves - he can be combined with Swooping Hawks, Warp Spiders, or missions that roll for reserves and help you out a lot in getting your soldiers on the table when they need to be.
3) Leadership - like all HQ's, throw him in a squad and use his Leadership!
I think I have decided to use him as follows
I was planning on using him to run around with some shining spears to give some extra CC to the squad. Then I also figured it would be a nifty option to have him be able to split off and zoom away to fusion blast the rear armor of any tanks my opponent might have.
Any thoughts? this is probably a cookie cutter autarch, but i still feel proud of myself for thinking of it =P
"I am the architect of fate!"
All you need now is a Jetbike Farseer with Fortune to ride right behind them.
An exerpt from the Eldar Tactica I'm currently writing, unlike what the others have done I've not written down a definative combination....hope it's of some help anyways:
Autarchs are remarkable strategists who are also able to command from the front. Their vast array of equipment enables them to meld into any aspect in their support. The addition of this individual will add a great amount of hitting power into those squads especially when he gains the advantages Exarch powers of the aspect unit. However, even with all the wargear he has access to it is unlikely for an Autarch to be able to take on squads of Infantry by himself due to his toughness and strength unless he has a large advantage over their combat abilities, as a consequence his role becomes more of a front line supporter for the army in a more direct way than that of a Farseer. His Master Strategist ability works well in combination with aspects that make use of reserve special rule, in particular the Swooping Hawk aspect with their Grenade Packs on the turn of their arrival. It also enables your army to come in faster than opponents in missions such as escalation.
Autarch in movement:
In squads that rely on their fleet of foot movement an Autarch may find that his own movement capabilities are sufficient. However if greater mobility is required he also has various options in doing so:
Swooping Hawk Wings:
The cheapest of all the options available and grants him sufficient movement to be paired off with Swooping Hawks to give them some hitting power in close combat. The wings do also enable him access to the vehicle hunting route when combined with a Fusion gun as his natural shooting abilities are quite high. If not attached to a squad he can also fly around as a quick response character, lending his combat abilities against unexpected foes that may utilise the deep strike, reserves or infiltration special rules. As mentioned above the Autarch may not stand up to squads alone so itâ€™s always a good idea to have the nearest squad aid him too in such situations even if they are just Guardians.
Warp Spider Jump Generators:
Jump Generators offer more speed than that offered by Swooping Hawk Wings but it is more dangerous however since the second jump can instantly send your Autarch off to the warp. As a consequence it is not a good idea to use this Jump Generator unless accompanied by Warp Spiders as this will protect him from being killed as casualties caused from a second jump can be conferred to the squad instead. Because of this having this equipment will not lend itself to the single man tasks that having Swooping Hawk Wings will provide, however it does mean an Autarch can support a squad of Warp Spider sufficiently. Where the Warp Spiders are quick and good at shooting they lack some combat potential, this is amended with the addition of an Autarch and with the inclusion of an Exarch with the Withdraw power the squad is able to draw on the charge bonusâ€™s quite regularly. Their decent armour also provides enough protection when engaged in combat and will lend themselves as a decent candidate as a Bodyguard unit for the Autarch.
The Jetbike is the most expensive movement upgrade but it does give the Autarch an increase in toughness. Having a Jetbike lends the Autarch to using the single man strategies explained with the Swooping Hawk Wings, however the Jetbike also grants him additional movement during the assault phase that can put him out of harms way the following turn, he also has faster movement which enables him to better catch up with tanks than compared to that of Swooping Hawk Wings. In addition to this he is also granted the option of having a Laser Lance weapon. The benefit of this weapon is the increased strength bonus gained on the turn he charges, this weapon also counts as a power weapon at this stage. When accompanied by Shining Spears they can make a devastating squad on the charge that can cut down heavily armoured infantry. He will also be granted the Withdraw ability the Exarch provides should the squad not be able to win combat on the turn they charge.
Very cheap to purchase but due to his naturally high Initiative he will strike first in most instances. He is also equipped with plasma grenades as basic so he will fund himself matching infantry in cover even without the mask. A nice upgrade to take when scrap for points but otherwise Mandiblasters will prove to be more useful.
Mandiblasters boosts the amount of attacks available to the Autarch, very useful in combination with that of power weapons as his number of attacks becomes very high. An upgrade worth having when points permit.
A basic weapon that is always worth having as it will give him a hefty punch despite his low strength. This weapon will lend itself to aiding any other squadâ€™s combat potential.
Another simple weapon, itâ€™s cheaper than that of a power weapon and also gives strength boost. A useful upgrade when equipping an Autarch for low point games where he needs to be at minimal cost otherwise itâ€™s always a good idea to give him a power weapon. When considering fluff itâ€™s a good compliment with that of the Striking Scorpion aspect.
When on a Jetbike an Autarch will gain access to this weapon, itâ€™s a good choice to take in order to give him the job of killing larger creatures. See under Jetbike in the Autarchs section (above) for more information.
Avenger Shuriken Catapult:
Very cheap, a nice weapon to use when out of range of his pistol but otherwise it is of little use. An Autarchs combat potential within a squad is more effective than dedicating him to shooting this weapon.
Being an assault weapon and having great strength makes this equipment a nice addition when faced with tougher foes. It is also a great combination with Warp Spiders.
This is an excellent weapon to take against heavy infantry and vehicles. See Swooping Hawk Wings under the Autarchs profile for more (Above) information.
Very cheap but has low strength. Its range is what makes this weapon useful however. When on foot an Autarch may use this weapon to harass the enemy with its range when advancing. Other than this the weapon is pretty low key and is really only worth spending with scrap points left over.
Excellent against heavy infantry but this is the most expensive weapon upgrade available to the Autarch. Given his initial cost it is much better to buy an additional Dark Reaper than have the Autarch sit at the back supporting with this weapon.
In addition the reaper launcher can be combined with a Jetbike for some Fast anti-heavy infantry such as Battle Suits and Heavy weapons teams. Highly mobile deadly shooting even if the volume of shots are low. A unique combination for Gaurdian Jetbikers instead of having to go with Shining spears. This has not yet been confirmed as a viable option due to some ruling problems but I thought I'd add it anyway in hopes of getting some more feedback on the situation.
"Ask not the Eldar a question, for they will give you three answers; all of which are true and terrifying to know"