Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I thought it'd be neat to break down Holo-fields and show exactly how survivable they can make a Falcon or Fire Prism. To do this, I took a very simple permutation (if you can even call it that) and just took the results and created the chart you'll see below.
Some things to note, however -
In other words, this chart shows the percentage of any given result when you have Holo-fields on a moving Skimmer. Simple, no?
- This chart assumes that the weapon has already beaten the armour of the vehicle.
- It also assumes that the skimmer is taking advantage of SMF, so all hits will be glancing.
Chances of a Shaken Result - 20/36, or 55.56% of all damage.
Chances of a Stunned Result - 7/36, or 19.44% of all damage.
Chances of a Weapon Destroyed - 5/36, or 13.89% of all damage.
Chances of Immobilized - 3/36, or 8.33% of all damage.
Chances of Destroyed - 1/36, or 2.78% of all damage.
Now, we compare those results to a Glancing hit without Holofields -
Shaken - 33.33% chance.
All other results - 16.67% chance.
Now, I know what you're thinking. You're thinking - "But Cal, we already knew all this. Maybe not the numbers, but we knew Holofields made our tanks hard to kill."
And it's true. So let me get to my points. I have three of them.
First, you should always have Spirit Stones. We might've already knew this, but maybe not for the exact reason. You'll notice that with Holofields and Spirit Stones, 75% of all Glancing Hits only Shake the skimmer. That's darn good.
Second point - Vectored Engines, in my opinion, should be reserved only for Wave Serpents, and possibly Falcons transporting expensive units (read: Harlies, HQs.) Things like Fire Prisms should not spend points on Vectored Engines. The chances are that you'll also be shaken at the same time, so all you've managed to do is force your opponent to devote a unit's firepower at your now immobile, penetratable, thinly armoured tank to remove it.
Now, on to my third, and far more important point, and the reason for this post -
Holofields do not cause Weapon Destroyed Results to occur more often.
In fact, they even prevent 2.78% of them. I've seen a number of people claiming that Holofields on Fire Prisms are a waste of points since they'll break the Prism Cannon more often, but it's simply not so. The math doesn't lie.
I realize that math-hammer is dangerous territory, and we've all had games where our Falcon has lost all three weapons without ever being shaken. See my latest battle report for an example. But I'm just trying to show people that Holofields on Fire Prisms are good things, and shouldn't be passed up in fear of losing your precious Cannons.
Great breakdown of the effects of Holo-fields.
One thing might make it easier to read though. On your table with the resluts, it would be easier to read if you made everything out of 36. X/36 or X%. At first glance, I thought that you meant that Holo-fields made Crew Stunned even more likely than Crew Shaken.
"What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea."
- Farseer Eldrad Ulthran of Craftworld Ulthwe
god bless statisticians
Three statisticians go hunting one sees a rabbit, he shoots but misses exactly 5 inches right of the target, the second mathematician shoots at the rabbit also but misses the same distance but exactly to the left, the third statistician shouts " Look we got it!"
i'll show myself out...
I really can't think of anything witty to say.
Just did a quick search and didn't find the answer, but how are these figures affected by Ordinance rules? ie.. roll 2d6 pick the highest on the ordinance penetration table?
I think you may be mistaken. Ordnance does not roll 2d6 pick the highest on the damage table. You should double-check page 66 of the BGB.
You still only roll one die when rolling on the chart, It's just that Ordnance uses separate chart for penetrating hits than other weapons.
* "I'm Significant!" -screamed the dust speck
* "Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background."
Heh, in any case, the main point of the post wasn't to shove statistics or numbers down one's throat - more just to show people that Holo-fields will not cause your Fire Prism to lose his Prism Cannon more often, like I've seen a couple of people try to claim.
Ah, misread it and I had the section in front of me while I was typing. I shouldn't be posting rules stuff when I'm rolling off an overnight shift.