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How useful are Warp Spiders? So far I mostly see Dire Avengers, Halequins, Scorpions, etc. but not many Warp Spiders. I'm not an Eldar player, just curious as to what happened to them.
Open up in the name of the Lawl!
I've taken two groups of 'em, seven men apiece, in my ever-changing list of proxies. I'll have another battle report up in the next few days. Keep a look out for it. I'll remember to take particular notes on how the Spiders worked.
Personally, I'm looking forwards to them. Their short range is a concern, but I think with the high amount of shots with high strength of the gun offers many chances for Torrent of Fire checks, which will help with MEQ control. After all, Assault Squads aren't quite so scary if their Sergeant gets pulled down.
I think it is mainly due to their high point costs and the great options for elite and heavy support that its hard to fit them in a list.
I think it depends on ones style of play, vypers for example, can perform exactly the same role, they are quicker but less survivable. I don't realy use them because they have no AP and I use other things for anti-light-tank hunting, like hawks.
I will note that they are not bad in combat with a powebladed exarch. (still better shooty but can if required)
I have used spiders maybe once in about 20 years of Eldar, they dont fit well with my army styles, that and their lack of AP means I dont get good value from them
There are many players who do use them, and use them well, even swear by them.
So it depends what is in your army and how adept you are at using them (the ubiquitous Eldar answer)
Everything you have been told is a lie!
I'm a Dark Eldar player, and have a friend that plays with our misguided kin:rolleyes: . He is one of those people that swears by his Warp Spiders. I hate the things. Banshees I can deal with, but those Spiders! They're quick, have good BS, and wound almost anything on a 2+. They'll cause enough wounds that even Marines will be feeling the hurt. Against lighter-armoured armies like mine, they're just death incarnate. And once they've blatted you good and proper, they get to FRAMP away again. (That's the sound teleporting makes, right? :yes: )
I'm one of the people who swear by 'em (hate the models though). Spiders can serve a large number of purposes that the Eldar find very useful. A unit of 8 will average about 3 casualties a round even without any AP, will get 3.5 glancing hits on AV 10. They're also able to get out of harm's way, or charge into combat (tying up shooting units and blocking line of sight until our close combat troops arive on the scene) and then hit and running.
Last edited by ShadowcatX; December 4th, 2006 at 16:13.
Everything I have told you, even this, is a lie.
I use a full 10-man squad with all the trimmings (Exarch with extra spinner, power blades, withdraw) and it's a tough, fast, flexable unit...but the cost, ouch! Over 260 points!
I think the value as a fast unit that is able to make use of cover (Vypers have a harder time with this) is its main strength. The short range of the weapons if partially made up for by its 12" move.
Comparing to a Bladestormed DA unit: (assuming just 10 basic troops for the purposes of simplicty)
10 DA = 30 shots = 20 hits = 10 wounds = 3.33 MEQ kills
10 WS = 20 shots = 13.3 hits = 11 wounds = 3.69 MEQ kills
Not too shabby! And they can instakill multiwound T3 units, score hits on AV12, etc.
For the cost, though, every death really hurts. :/ Remember that you're basically paying for speed attached to a moderately tough unit. You can't just have these guys hurtle ahead of your force like Ork warbikes. Hang back so your force can support them (they make a nice countercharge unit), pick on weaker unsupported units, and near the end of the game haul ass towards the objective.
Last edited by Zagref; December 4th, 2006 at 16:02. Reason: (d'oh! AP - can't penetrate, I forgot that!)
I have to say, I am one of those that swears by Warp spiders. My old Biel Tan army used to have a squad of 8 in almost all of my later games (I have to say, I've been on a 40k hiatus and haven't yet gotten back into it yet, pending money for new models and a bit of motivation).
No exarch - although that may change with the new codex, due to the removal of his combat focus and the addition of the alternate gun.
Also, the only place to put a warp pack autarch is in a squad of spiders, due to the double-roll rule.
Their sheer mobility around the board, and the fact that their weapon is the strength that it is, makes them incredibly good. They can put out massive no.s of wounds, doing reasonably well against most enemies regardless of saves.
In one game, I combined 10 fire dragons and a waveserpent, with the 8 spiders on the flanks, vs. a large group of thousand sons space marines (2 wound apiece jobs). What the fire dragons and serpent (starcannon) didn't melt (about 5 marines) the warp spiders shredded, before jumping away to go on and slaughter a chaos dreadnought (again, the ability to hop onto flanks and glance AV 12 is excellent).