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Yeah, I usually always win at my old club. (Harvard Sq.) Went to a tounrey a little ways away in Waltham, MA. Got schooled, for various reasons.
First battle. Chaos undivided. Guy was bit of an ass, kept on pushing the funny stuff with charge distances. (Claimed you only had to have a small sliver of the base within two inches of the transport door, I thought it was the whole base?) Defiler with indirect fire behind cover. Bloodletters and flamers. Biggest problem was I was just rolling horribly to hit. I leveled like 4 squads of fire at the bloodletters, hoping to get them at least below half, I killed like two. Rolled 2 1's at once trying to wound his HQ with Railguns. It was a Solid victory on his end.
Second battle was versus Black templar that had no vehicles except a dreadnaught and landspeeder (which dies, quickly). He had three assault bikes (the two wound kind) which I leveled three seperate railgun shots at, rolling 3 straight one's to wound. That was dispiriting. He also managed to get his HQ jetpack squad (which had both his chaplain AND Marshal in it with lightning claws, OMG) into combat wioth kroot........and then perfectly managed to spend every one of my turns in CC, while consolidating on the end to to advance and charge on his turn. Have to hand it to him though, it was skill thing. Was perfectly fair, though, good guy, fun to play with and it was hard fought. He killed far more of my guys but it an loot counter mission, and I managed to claim two and contest the other two, so I actually came out ahead, almost a solid victory, but it was a draw.
Third battle was Deathwing, almost all terminators. Was escaltion, whcih sucks, but I'm very good at killing terminators. I was totally wiping the floor with this guy, even with all the droppods coming down. That is until the librarian came down right in the middle of my guys (which were surrounding his) and lit of Fear the Darkness. Literally more than half my army ran off the table, including my super HQ. We had just gotten to the range where next turn basically I was going to be wiping him out completely. Most frustrating loss I've ever had, ever.
Heh, yeah that fear of the darkness really takes the fight out of out troops. Nuthin to do for it but spread out near his edge when drop pods are fallin and try to regroup.
We have a house rule (and I always suggest we use it at tournaments with my opponent, to protect both ways, and usually it's agreed to), that before you move any models, when you are measuring distances & such, both players look and agree to the movement distance reaching or not. If there is an honest dispute, roll for it. I know he was doing more than that, but it's a start... Plus I just hate guys like this.
Just curious: so overall, do you think that it was just an unlucky day with the dice (which is what it sounds like), or do you think that your list should change a little bit to take care of a larger range of threats (like the defiler, for instance).
"Listen up you primitive screwheads ... see this ... this is my BOOM-stick!" - Ash
"I told you, it's not Pink! It's Light Red!" Donut on his new power-armor.
I called him on a lot of things, and it got to the point where we were arguing about every little thing. He went so far as to bitch me out for being unsportmanly, which I found Ironic.
As to how to deal with the defiler, well, I was moving Hammerheads around to deal with it, but there were more pressing threats moving up on my deployment. I had Stealths suits with Fusion blasters nearby, but for those to work he would have had to move his defilers towards them first, otherwise I'm in charge range before I am able to move into +d6 range. (I guess I coulda just relied upon the reg St8, but I spent the time shooting his Havok squad instead). Yeah, speaking of that, one time, he tried to claim charge range of the tip of a spike on a claw. I thought that was a little silly, and he backed off from that, and moved it away instead. It actually didn't kill so much, just stuned my Hammerheads some.
It's kinda a unique problem. The stealths could've easily dealt with a Basilisk in the same situation, and a Dreadnaught would have had to come in line of sight, and is more likely to be charging forward. Seeker missles don't have any better a chance to hurt the Defiler than a Fusion blaster at 12".
Yeah, bad dice were a big part of it. The first had a tight list, and in addition was such a nit pick jerk with every little rule he was prepared to use against you. The second guy was real fun to play, mostly I think he was just a real wiz with his very top-heavy HQ jump squad. The dice were meaner to me in that game, but I still came within 14 pts of a solid victory.
The third guy, what can I say, I was mowing him down, and was going to mow down even more. The Fear the Darkness thing felt just wrong.
Its a perfectly legal move. It sucks and 9/10 times it will not have that effect however that's one of those perfect moment things that happens and causes so many people to use it. He was nice using the drop pods, as technically Deathwing don't even need them as everything can deep strike, minus dreads and landraiders, anyway. Drop pods are use in deathwing mainly for defensive purposes and to make it more characterful. Overall all, reading your post looks like one of those dice days that happen to everyone. I actually once failed every leadership based check I took in a 6 turn game with my fantasy minotaurs against an orc player... it was horrible
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
Yes, I know it's legal. Doesn't mean I have to like it.
Worse, I guess, is that there was nothing really I could do about it. It was escalation, right, so basically everything except my pathfinders (without DF) and my Broadsides were coming in from the edge of the board. the terminators that had started on the board were advancing towards said broadsides, and my suits had just come in to counter that aqnd smoke 'em. Really, there was no where else they coulda been, that's where they all had to be to do there job. I mean, I coulda deep struck them, but that seemed risky without my PF DF on board, and the risk of being both shot to bits and assaulted if things went awry.
Last edited by Sir_Prometheus; December 4th, 2006 at 20:18.
I think your greatest problems in the second and third game were the fact that you were clumping your troops. You have great range with tau, so why would you keep all your squads close enough for an assualt squad to eat through your entire army?!? FOD had to have been your fault, and you must have been cursing yourself when he drew a line through half of your army.
Nice job almost winning against BT though. Its nice to see tau beat a CC army.
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Also why did the defilor present problems just move your HH to under 36" and its nerfed, but the dice rolls man they will kill you some times, bad luck hurts dude.
Fear of darkness is a righteous pain even with an ethereal it still hurts and lower LDS armies really suffer, the best thing is to use the Tau,s range advantage and spread units around a bit (basicaly try not to concentrate valuable units in one spot), worse thing I have ever faced was an ultramarine drop pod list with Tigurius that SOB doubles the distance of FOD to 24" and thats evil, my army just disintigrated.
I feel for you man but dont be disheartened we all have bad days.
No, not really. In the second game I wasn't all that clumped. His army ranged the entire board, so did mine. It was an assault squad, jump packs, so he was pulling d6 or 3" consolidate +12" +6" assault. You can really cover a good deal of the board that way.
In the thrid game I really didn't have much choice but to clump. I was facing Terminators, which meant I had to shoot them with Plasma and Fusion, so a 12" engagment range. The only longe range weapon I could shoot well at them was Railguns, which I did. Being charged really was not an issue.
On of my friends plays BT. I'm actually pretty good at fighting them, though they were very different lists.