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hey guys, with all these tactics for pirhanas going up, and always trying to be creative i thought id start this thread just for any new tactics, or game winning stratagies that will help in game situations. so here it goes...
I was thinking, loving the idea of complete mobility, what if you set everything that can move over 6 inches into one corner of the board, and then everything that can iniltrate some distence away on the opposite side of the field along with everything like broadsides that can only move 6 inches. Then for game stratagy, rush everything up, like the pirhana tactic, to one side blasting away at everything in your path to push your opponent into a cross fire with your infiltrators. Also, as a precaution, you could have somthing like a drone squad, or a couple crisis suits reaqdy to deepstrike to where the opponent is moving away from you, kinda like herding cows into a cadge or somthing like that.
all thoughts welcome.
Just a couple off the top of my head.
Something generally refered too as the refused flank is a good way to play an opponent from time to time. It basically works well with mechanized armies because the principle is you deploy half your army on one side of the board and the other half on the opposite end. When the game starts one half moves to meet up with the other ASAP leaving whatever of your opponents army stranded that had deployed against them. A nice thing to do against enemy heavy weapons squads or other slow moving targets.
However its not always useful, for a hybrid army it can be dangerous if your opponent knows what you are doing or for any Tau army if your opponent simply hunkers down in the middle of their deployment zone and forces you to come to him in which case the best remaining bet is usually careful use of LOS to prevent as few targets as possible and thus again take on a small portion of your opponents force with all of your own but depending on the board thats not always possible. I have certainly countered fast opponents this way. So like any tactic its not perfect but a nice ace up the sleeve so to say. Something to add to your repetoir and use when you think it will work on your opponent.
Another general tactic that I like a lot is something I have not seen many other players do. I dont really have a name for it but the basis is 3 tanks, at least 1 transport and the others Hammerheads or Skyray's or even other Transports. Two of the tanks put engine to engine and the last tank puts its sponsons to the other two's engines, effectively forming a triangle. The troops deploy in the middle of this triangle and now you have a solid block of troops and tanks. Your opponent cannot assault the troops inside cause it cant charge into base contact with them, the tanks are in the way, and cant go over or around the tanks either. As for the vehicles, when moved properly can only be glanced in shooting and only hit in cc on a 6 and presenting front armor to most of your targets and side armor to only a few they can prove very hard to damage and the squad/s inside the triangle blast away in rapid fire range. Next turn they jump back in their transports and scoot away. Doesnt always work, especially when a tank drops, but it can be a very impressive display to pull on a target. I especially like using it to blast away assault marine squads for instance. It usually sets my opponents off balance nicely.
The triangle tactic is not a great idea against opponents who have ordanance or flamers so if you use it, pick your targets carefully and try to eliminate any ordanance weapons before you pull it as so clumped together, even if the plate does scatter there is very little chance that you wont get hurt.
Hey I've thought of that too!
Also putting your armour assets ina line formation in front of your troopers is a nice way to stop a charge.
Takes a lot of vehicles. If the piranha were good you could have incorperated them into the FoF tactic.
The point is that when Firewarriors are used in a mounted fashion, when they are unloaded they are grouped and vulnerable. Should the opponent be forced to attack the skimmers their chances of success are far less than if they could catch the Firewarriors. Power weapons, high initiative, strength and weapon skill really do not effect skimmers much in assault, attacking a skimmer in cc is usually not a great idea and thus an effective way to keep your opponent at arms length while you show him the bussiness end of a lot of pulse weaponry. But the Piranha is usually better suited to other pursuits so it really depends on whether you need the extra armor for the job or not. My Piranha's have other errands to attend and I usually just have a Hammerhead scoot over to fill the role while shooting somthing else.
But enough of that I have a final paper to polish up.
i though of a vespid tactic made to go against MEQ armies. since they have a ap 3 assult weapon and are jump infantry i though of using them as a good protector for fire wariors against assults. put them behind you firing line, waiting for a potentail assult threat to show up within 18". you then move your vespids there full 12" move then fire their armour ignoring weapons then assult. hopefully you kill a good portion of the marines and tangle them up in the assult so it gives your fire warriors time to either shoot more or move to a safe location. just a thought, only tryed it once but without the assult, i was too far away. it could leads to your opponet screaming how is that possible, or you losing a exspensive unit and then having your unit consolodate in to the fire warriors they were protecting and making there job easier. its a death or glory thing.
It's good to see everyone is trying out new things. Squallix, I completely agree with your assesment of skimmer wall tactics, and BTW I never would have though about that triangle thing.
I wonder if that triangle can be dones with a Devilfish an 2 Piranhas.
I just tried it, and it is very close, since the Piranhas only have to be within 4" of each other to maintain coherency, they can be on both sides of the Dfish with their backs facing in. Place them so that the one on the left's drone cuppola is just 1" from the DFish's left engine. The the same with the other one on the other side, now push both of their backs togehter till their is only about a 1" gap. There is still enough room created in the resulting V for 12 FWs!!! Problem is, it doesn't completely enclose them, so they can still be assaulted if flying units go over them to get at the back. It does make footsloggers go the LOOOOOOOOONG way around though, and with a DFish and 3 Piranhas it would be a snap to pull of a complete enclosure.