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I've been talking to some pros and i noticed that they don't put reavers in their lists of 1500 for tournament play. they did say that they were powerful, but never bothered to use them. Anyone with actual experience with reavers at tournament level care to share their experiences? I'd appreciate all the help i can get :yes:
For me it is always anything with indirect fire (eg whirlwinds, Basilisks etc), the sooner I can reach these enemy weapons the better hence they always have two blasters in the squad.
But - if they have no target to specifically oppose then you are stuck with an expensive but admittably flexible unit that could have been replaced with something cheaper to buy in the first place. I am supposing that the Pro's you spoke to might just have that fear, of having a redundant unit in their army.
If you know what your opponent is going to use beforehand and you can match them against a known threat, then yes they can kick butt - imagine a bike with one shot taking out a Landraider and you get the idea well.
But if you don't know what your going to up against then its a risky proposition to take too many of them.
In a controversy the instant we feel anger we have already ceased striving for the truth, and have begun striving for ourselves.
I have used them in tournaments but not is a major part of my list. I like to use a squad of 3 (2 with blasters) and use them strictly for tank hunting. It looks like I use them differently than the others because I usually put them in the warp and have them come out with 2 ravagers (I like to have my anti-tank protected in the warp). Whatever the ravagers are shooting at the bikes will be used as back up in case something doesnt get neutralized. One time I remember the ravagers knocked out what they shot at and had the reavers fire at the Tau HQ, they knocked out a bodyguard and the leader.
As for gearing them up for CC I would have to say that I agree with the others. If anything, they could be used for anti-tank support or CC support with a succubus. I wouldnt expect the reavers that are geared for CC to be too effective unless you were going against the non-power armored armies like the Tau, IG, Orks or Eldar. They would make a good support unit but that is awefully expensive just to be support.
So my advice is to keep them small and put them in the warp if you can. They would the first target they will shoot at if you put them on the board - unless that is your plan. I have been thinking of running 2 squads of 3 with one squad having no blasters. I would run the blaster-less squad in front of the other and turbo them towards their whirlwind or something. If they shoot at the bikes then take casualties with the blaster-less squad so if they fail moral the blaster squad continues on.
Just some ideas.
Thanks for all the help guys :w00t:
I think i'll field a squad of them in my skimmer list.