Welcome to Librarium Online!
Tell me if this idea is completely loony. Keep in mind that it will not be an expected tactic. It is expensive (money AND points), but I think it could pay off. But I would like some opinions.
Spiritseer w/ conceal.
Bright lance, wraithsword.
Total: 536! :cry:
Holy crap, that points total loosens my bowels! :wacko: But think about the kind of points that you need to devote to a squad of banshees just to get them to the assault. It takes a wave serpent, properly kitted out. That brings them to around 360 pts, and you still need to properly assist them with another unit to get the combined arms thing down. But its worth it, right? Its an expected tactic, though...
Consider this: The block of wraithguard resolutely marches striaight for the objective. Less than 12" away is a friendly wraithlord striding the battlefield, lending its firepower to the task. Neither units need to make their wraithsite checks. The wraithlords halt upon the objective and are practically impossible to uproot, especially with the support of the wraithlord in overwatch. Expensive combo, true, but properly supported by your aspect warriors and some vehicles, they could be the very strong center of your army list.
Some will cry cheese, but if its in the army list, why not take advantage of it? Some will whine about points, but see my reasoning above. I would love some input on this. I am considering buying 10 wraithguard, anyway, for lists with 2 units of 5 of them! So let's hear it!
Last edited by Captain America; December 10th, 2006 at 15:15.
I'm an American, religious, male and a proud Republican. You have your beliefs and (gasp) I have mine. Deal with it!Originally Posted by Wikipedia
well one of my thousand point army's constist of
1 warlock( spiritseer)
10 guardians, weapon platform(scatter laser)
wraitlord schuriken cannon, wraith sword, 2 flamers
Support cannon with d-cannon
I put my farseers with my wraithgaurd and fortune, guide, and doom wheni get in range
i'm new the this aswell only been playing for a month, i played this army once so far against thousand sons and it worked quite well
Last edited by Elkar; December 10th, 2006 at 15:28.
I should say that this is my first real experience with eldar (only game 3) and my first real experience with vehicles (other than shooting them down) as I generally don't think they are worth their points, so take my advice with a grain of salt, BUT...
I actually gave this a shot this last week, using 5 wraithguard instead of 10. I used it as a 'mobile anvil' to bring (slowly) up toward an objective and when the enemy attacks it, which they inevitably will, used the faster components of the army to 'hammer' the attackers.
Unfortunately, I was playing against another Eldar army (elf on elf violence, will the madness ever end? ), commanded by a guy who's been playing Eldar for about 9 years.
I did kill his Avatar, and tie up a great portion of his army for most of the game, but in the end I lost. Partly due to bad rolls, but in a big way to my inexperience with the army overall.
I think that it's a reasonably viable tactic, with a few potential flaws;
1) SLOW! Pray your objective isn't all the way across the board. Deployment will be key to making this work.
2) these guys are going to be a magnet for ordinance, if your opponent has it.
of course this will limit the pie-plates coming in on the rest of your army.
3) Farseer. Not so much a potential flaw as a 'something-you-might-want-to-consider'.
Doom and guide would be good things to have available to make sure than any unit that
needs killing gets it. Especially now that the wraithlord is down an attack from the previous codex.
Baby, when I'm the voice of reason, we've got problems!~artificerSomeone should stop
Jervis "let's make it easy enough for a 3 year old to play" Johnson
before he turns 40k into checkers~anon
Hardly an army i would call cheese. The problem with wraithgaurds and wraithlords is that they are specialists. They're tough and they pack a punch, but they don't do it on a massed scale and they also suffer from any form of casulties taken. If i were using my Witch Hunters list I would be having a feild day with my meltaguns and Exorcist rockets.Originally Posted by Captain America
So how can we fix this? Well we know the weaknesses for wraithgaurds and wraithlords so all you need to do is add units that will compliment them as an Eldar army does. You have anti-tank and a squad that can knock down heavy infantry like terminators and monstous creatures. You also have a solid unit for take and hold purposes. To increase survivability of your most important unit add a Farseer in to buff them, fortune and guide typically work well but doom and Eldritch Storm also work well in protection from massed infantry.
What you lack now is anti-infantry, mobility, combat troops and numbers. Because your army is expensive, light armoured mobility won't cut it as the rest of your army just won't be able to support it from beign shot down so I recommend a Fire Prism in long ranged support mobility, it will also cover your anti-infantry issues and add more anti-tank.
For your anti-infantry and numbers I recommend a squad of Dire Avengers, these guys are highly reliable and have decent range and mobility. Gaurdians can be just as good but you want something with a bit of staying power, Dire Avengers can cover themselves will with shimmer sheilds and Exarch power support.
Lastly combat, although your army will probably turn out to be more shooting I recommend a unit of Striking Scorpions, their resiience will work to compliment the theme of your army and with the infiltrate ability offer you extra mobility ad tactical play. However from my personal experice combat is not always needed, I would gladly replace my combat selection for some mobile shooting such as Warp Spiders. I would recommend this more than Striking Scorpions as your army currently is very slow, with something moving very fast it can turn the tide of battle for you very easily given some tight spots.
So summary on you should add from my oppinion:
Striking Scorpions or Warp Spiders
I've done similar lists. I don't usually make them 1000pts but rather 1500+.
Theres 2 ways to play such an army. One is have and hammer and an anvil. The other is let them beat them selves against a wall.
The hammer and anvil: Have a unit of high toughness, waithlord and waithguard go here. Add a farseer for guide/forture. I like to add an avatar cause he makes other unit feerless and hes awesome against hth armies. The hammer is a unit of high mobility thats whole idea is to distract/annoy the enemy. A unit of harlies in falcon and a unit of firedragons in waveserpent are excellent here. They give you time to setup your anvil but also will take out stuff that can give you nightmares, goodbye tanks or heavy weapon teams. Soon your army hits the objective and your army is impossible to budge.
To let your enemy beat themselves against a wall: Take the waithlord, waithguard. and avatar. Add farseer. Now add some heavy firepower. Add reapers, and 3 war walkers. Or maybe be evil and go with 6 warwalkers. Add some vypers. Basically you have your army sitting there and you erase everything that comes at you. The enemy has no choice but cross no-mans land. If he finally gets there he has to deal with an avatar/waithlord in hth. The whole bulk of high toughess/vehicles means that the enemy will not have enough anti-tank. He'll call you cheese and yell at you.