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I can't make up my mind >____>
A Farseer with guide,doom,spirit stone and witness runes costs 130pts and works great as a support charachter.
But for a mere 80 additional points,you get Eldrad, who has tons of utilities,can cast 3 powers each turn (twice the same power....which means guiding 2 units of reapers,or dooming 2 enemy units, or kill 2 champions\sergeants with power fists each turn, plus a third power of choice) and an improved resistance.
For 1500+ pts games, would you rather pick a 130pts farseer, Eldrad or 2 130 pts farseers ?
Keep in mind that my list is shooty oriented (with scorpions to engage dangerous units, fire dragons as quick anti tank and bainshees as counterattack).
Btw, on a 1+1 on the psychic check,the Farseer would get a S6 wound, is it causing istant-death ? o___o That would definitely convince me to play Eldrad.
For those points you can almost get a second farseer. Yes the str 6 attack will insta kill the farseer. Why would you want to guide reapers? I find you only get your points back if you guide a warwalker squad.
While it's true than now Farseers die from a perils of the warp attack (this is actually more fluffy, since eldar are more psychic and more vulnerable to warp denizens stealing their souls) they all come standard with a ghost helm, which negates a perils of the warp attack with the appropriate roll.
Eldrad sucks because he cannot be mounted on a jetbike, that is his only shortcoming. He can put up a decent countercharge with his staff and his psychic abilities make him a god on the battlefield. He lacks fleet though, and because of this he will end up lagging behind the rest of your army, but if you are primarily a shooting oriented army then it's less of a problem. I'd say test them both out and pick what works for you.
Last edited by Amishcellphone; December 11th, 2006 at 01:57.
"War does not determine who is right - only who is left" Bertrand Russell
We bring only death, and leave only carrion. It is a message even a Human can understand.
It all depends on what you want your 2nd HQ to be. If you don't want to use autarchs, phoenix lords or an avatar then I say a pair of farseers.
If you've got a 2nd HQ already then use eldrad ulthran. You have a shootier lists so his basic movement doesn't really matter.
And guide rocks, equal of doom anyday.
Check out my Codex: Farmyard Animals here!
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I own 10 Reapers+2 Exarcs and 0 Warwalkers....no way I'm going to buy a box of WW at the moment >__< I know that 24 Scatter Lasers shoots helped by Guide can deal tons of pain even on MEQs, and will also perform great against hordes and nice against vehicles, but they're something I'll consider buying on January. They're also so fragile...any decent weapon will scare them to death, and even if they work far away from enemy bolters,there's not much I can do to defend them from autocannons, lascannons etc....
I don't care much about Eldrad's lack of mobility, in my list he just has to stay under cover, trying to avoid enemy artillery (so many defilers around my enemies...eventually they'll have to hit Ã§__Ã§ ) and support the rest of the army.
I would easily pick Eldrad in 1500pt or more games if i wanted yo include a special character. He can do pretty much everything a Farseer can but I love the redeployment rule. It means you can quite happily place one or two units that are bait to draw out some of the opponents units or have them boxed into a corner, once that is done you can re-deploy your own units into a more suitable posiiton.
Well, something of this sort has been discussed before and say, if you want a power house of psychic powers (plus that divination which WILL save your tanks and more vulnerable units), by all means take Eldrad.
Problem: For all his seemingly great cost at his capabilities, what with all the powers and the special rules, he has but one weakness: speed and mobility, or the lack of it. He cannot even Fleet.
Solution: Of course this can be solved with a Wave Serpent or a Falcon, but you'll waste one turn of Guiding, Dooming and Fortuning. Still you can have 2 Mind wars and an Eldritch Storm on the turn he disembarks, which is still pretty good if you ask me.