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Like the title says, Eldar Holo-field.. how do you effectively deal with it?
With the new vector engine and spirit stone upgrade, a fully kitted out Falcon carrying troops armed with death cost around 200 points but it is unimaginably hard to take it down... it's almost a guarantee that the package will arrive wherever it is suppose to go. Someone else did a calculation where each space marine holding a lascannon shooting at a fully kitted out Falcon only has 1/64 chance of destroying it.
Chaos has tank-hunter Autocannons which could probably have a higher chance in immoblising if not destroying it. Which weapon can we rely on to halt a death-carrier from ever reaching its objective? Falcon w/ Vector Engine, Spirit Stone, Holo-Field, and Shuriken Cannons loaded with Fire Dragons or Harlequins could really pose some serious threat to the precious Crisis suits. Anyone have a good solution in stopping it?
1 in 36 is ignoring the possibility of an immobilization.. While the falcon will now survive thanks to vectored engines, it's still 10 times less useful and 10 times less survivable once it's been immobilized.
3 glancing hits, on average, is all it takes to roll either a destroyed or immobilized result. Naturally, random chance can modify this, but it's still not awful for a vehicle which costs that much. You can still afford to target it with the usual anti-tank gear, it just won't do as much as quickly.
Falcons are very random.. sometimes they'll refuse to die no matter how much fire is shot at them.. other times they'll explode randomly on the first turn.
Well, all vehicles are like that.
Last edited by nekochen; December 12th, 2006 at 21:43.
well, you could keep your units in immediate support of each other, so that the Eldar player has to look at the consequences of dropping off 5 firedragons within 12" of your crisis suits.. if its within rapidfire range of all of your firewarriors, he may never even try it.Anyone have a good solution in stopping it?
Another fun trick of desperation is to have a pair of gun drones from a devilfish in front of the crisis inut, and thereby force a target priority test for him to shoot at what he wants to shoot at.... hehe a simple reminder of this roll he will have to make ahead of time may make him rethink the attack as well.
I guess the point is; you really cant stop him from mauling something by shooting him down, so you have to stop him in other ways...through intelligent deployment deterrence, or by messing with his head! :shifty: (I just LOVE the 'shifty' smiley... I just know I'll be using it a LOT)
An elementary particle of the lepton family, having a mass about 3,550 times that of the electron, a negative electric charge, and a mean lifetime of 3 x 10-13 seconds in close combat.
I can't swear to it, but I believe the odds of a glancing causing an immobilized or destroyed result are appoximately 1 in 9.
Edit: And Calaban is right, intelligent deployment is the best way to stop an eldar player from dropping his fire dragons (or whatever) right where he wants them. Eldar are an expensive race, and if the death of one of our units is assured, we're not as likely to make that sacrifice as say, the Imperial Guard.
Last edited by ShadowcatX; December 12th, 2006 at 21:46.
Everything I have told you, even this, is a lie.
Well nekochen, as far as the weapons question the same tank hunting weapons as usual are the best, rail guns and fusion. From what I've noticed some eldar players overextend their movement while trying to drop off their troops, giving crisis suits a chance to hit the weaker rear armor (possibly even with missle pods). Also the troop transport capability is a double edged sword, if you get that lucky destroyed result then their troops get to stand entangled in your firing lanes.
If you're asking whether we have a magic bullet to stop a falcon, I'd have to say no. You just have to position everything well so that you can get the maximum amount of fire needed lay down some glancing hits. Overall it's not as durable as it used to be, but vehicles like falcons are still a daunting task for any army that relies on high strength, low shot number weapons to penetrate tanks (compared to say, assault cannons, venom cannons, or a million darklances).
Last edited by mephistophales; December 12th, 2006 at 22:03.
Ask yourself why in the world would you trust a win loss record? Playing them yourself is the only way to tell.
The true joy in the game is playing down to the last model, no matter the odds.
I don't think there's any way to reliably stop it getting to its target.. but then, many weapons are like that, and nothing is invincible. This is why I always advise never pumping too many points into one unit.
Considering a pumped up falcon and fire dragon unit can easily hit 300 points, I wouldn't worry too much if they kill a couple of suits.
Last edited by The_Giant_Mantis; December 12th, 2006 at 22:22.
A falcon kitted like this is pretty close to 200 by itself, plus the squad inside and you got over 300 points.
The key to beating the falcon? No secret really, the same way you pop hammerheads or devilfish, get alot of rolls on the glancing table. I'd advise against railguns and fusions as single shot weapons aren't that effective (especially given the point cost of railguns and short range of fusions). The best weapons are ion cannons and battlesuits with twin-linked missile pods. They have a high volume of shots and chance of hitting and the missile pod battlesuits are remarkably cheap (even with a targeting array it's only 54 points).
Vectored engines seem intimidating, but remember, as soon as that falcon hits the ground you can get pen hits on it (read skimmers moving fast, it must be a "mobile skimmer" to benefit from the rule), that's the time to blow the bejesus outta it with a railgun or fusion and just getting a pen hit is enough to make the squad inside hop out and get entangled.
Blais's Paint Studio-Getting broken armies good soft scores since 2009
"Lots of glancing hits" is exactly my thought, but which weapon is more useful in this situation is what I am thinking.
Missile Pod vs Railgun... Missile Pods?
Ion Cannon vs Railgun... Ion Cannon?
Railgun is still good against other Eldar units such as Dire Avengers but if I wanted to maximize my chance of stopping a Land Raider Falcon, I would probably go for mass Missile Pods and Ion Cannons as both weapon are still fairly effective against Eldar Infantry.
What do you think?