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Are Eldar worth continuing, I started playing them a year ago but started Tyranids about six months after and just started Witch Hunters. By the old codexes I've got almost 1800pts and I was wondering are Eldar any good. From what I've seen many of the guns have been down graded and it seems like some things are more expensive point wise then before.
Also much of the Alaitoc Rangers can I put into the Eldar if I should continue, or do the Alaitoc rangers even exist anymore(ie. Pathfinders).
I've also seen the Harlequin troupes and death jesters and those interest me, would those do well mixed with rangers, warp spiders, and swooping hawks?
Legion Of Everblight: Abyslonia
Protectorate of Menoth: Grand Exemplar Kreoss
The simple answer is yes. Eldar a worth continuing, even if some of the guns have downgraded the army in general is still as effective as it was, if not better.
You will find that most of the aspect warriors have gained new abilities to make them a little more customisable so you can effectively have the same aspect doing different things. The most noticeble of all these will be the Dire Avengers. Rangers have also improved with the option to upgrade to pathfinders. So if your army previously was alaitoc then you can still use them. Most armies can bge recreatred in some for or the other with the minus of the special units/rule such as seer council and court of the young king that was present in codex craftworld eldar.
In general I think you would enjoy the Eldar army as it has become...but it's worth looking over the coedx for sure.
Actually alot of units have been lowered in point cost, jetbike, shining spears, fire dragons, vypers, falcon, dark reapers. Dire Avengers and Swooping Hawks are much more worth it now. If you like the Harlequins then I really suggest you try a unit of them, they are a spectacular close combat powerhouses with tons of attacks that rend (with harlequin kisses). Though I would not reccomend taking a death jester....sigh, he used to be awesome, now he is useless. And to answer your latter question they do go well with warp spiders and swooping hawks, I am not sure about the rangers seeing as I do not use them. he warp spiders can help with the high strength weapons on either troops or by jumping behind vehicles and hitting their rear armor. One of the harlequins biggest problems is troops in transports moving faster then them to get in range past their veil of tears. If you can outmanouver the transports with your spiders (very easy with 12 + 2d6 inches of movement a round) you can hopefully save them. The swooping hawks are just well....they can take out vehicles (with haywire grenades) too, and troops, and can deepstrike, and can put down pie plates, and can skyleap to do it all over again.
I personally got screwed over by the new codex b/c I had completely devoted myself to Ulthwe, but I going to keep going because eldar are still amazing. The new codex really emphasis the idea that the sum of the army is much greater than the parts. Oh, and all the special characters aren't special characters so your opponent can't do anything about you taking them. But like previously said, the aspects are the shining stars of this codex and worth investing money into.
Don't forget Harlequins, the kill everything troop that cant be shot at.
I think the biggest reason for you to continue Eldar is that Pathfinders do still exist and that they are Troops choices (which is awesome!).
Plus, as everyone else has said, the dex has become more versatile overall and you'd be hard pressed to find a unit that can't find its place in the Eldar army now.
Kai Shin Craftworld (Biel Tan / Ulthwe) 5000 pts
Emperor's Children 2000 pts
Eldar are still a really good army, but alaitoc is gone. Rangers and pathfinders are still over priced and now there's no disruption chart.
Everything I have told you, even this, is a lie.
Yes, I miss my disruption chart.
Even when EVERY opponent cried cheese and complained about my "special rules" that really only took place before the game started, while their rules -like an extra 1" of movement if it's painted red!
But Pathfinders can now be taken as a troop choice. This means you can have more pathfinders, but less Rangers overall.
My army took heavy advantage of pinning and I really liked having something from the opponent's army start off in reserve.