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ok i want to know your opinions on a very narrow topic and please dont tell me blah blah you should take a shoty fex, and please make the posts be valid from the view point of a defender ONLY im not going to be using a CC fex if i need to go chase something i know a fex isnt very good at chasing its food =).
for refrence: a trygon has similar statlines as a fex but with +3 more WS +4I and 2 more wounds its also a beast that can deepstrike and can deep strike INTO enemy units/vehicles.
i play LOTS of marine armies BTW... and lastly anyone have suggestions on how to effictivly use CC monsters?
I don't remember the points of the Trygon, but unless it's more than the price of 2 or 3 uber-cc-fexes then I would say it is a good deal. Add onto this that it's one of the sweetest forgeworld models available to the Nids, and.... I just drooled on myself. You should go look at Leech's Trygon in the gallery (if it ever starts working again), it will make you want one even more.
As for making the regular old, puny little TMC's good in combat (sarcasm), I would say the best thing to do is... put wings on it. Of course, this only applies to the Hive Tyrant, but wings on a HT definitely make it better than a 180-point fex in my opinion. The only problem is, you need to take enough fast things (like winged rippers and warriors) to protect him before combat, or else he is a major priority target.
To make a fex good in close combat, I think the best way is to make him cheap. My favorite is usually called the Ninjafex on LO, it's got AG(WS), Toxic Miasma, flesh hooks, and 2 sets of scything talons. At 114 pts, he's an elites choice (in games over 1500).
I'm not big on souping up cc-fexes, they are too slow and don't really have the base attacks to make their points back very quickly.
EDIT: Oh yeah, but if you're playing against GEQ's (anyone with strength 3), Bonded Exoskeleton is a GREAT biomorph. Even if you do lose the Elite status. They are suddenly... invincible! S3 can't even scratch T7.
Last edited by Abraham Lincoln; December 29th, 2006 at 21:50.
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
Dont forget the bio electric field and scythe tail as standard! and all for less than 300 points. As an attacking unit, go for the trygon every time. As a defensive unit though id rather have 2 or 3 cc fex's simply for the fact that multipul units will defend better than one.
Attacking speaks for itself as stated above by abe.
Defending. 1 Trygon takes 5 wounds. Its dead. Multipul units attack: the trygon can only attack one unit at a time so whatever its defending is probably lost to a different unit.
3 fex's with 2 sets of scything talons. Cost 13 points more than a trygon. can take 12 wounds before dying. Can attack multipul attacking units, therefore defending the objective.
ok ,ok good posts so far, however my response to the last poster here is i was looking for just 1 heavy support choice, I.E. 1 trygon Vs. 1 "mega" fex. i have the other 2 Heavy choices already spoken for.
and wow i completly forgot about lictors re-rolling this dude from reserves! nice touch
Hmm quite possibly brilliant!! i do indeed have an elite choice left over Hmmm.. maybe 1 elite fex and 1 not so uber fex? like a 114point and a 170point? i havdnt thought of that option.
The Trygon's strength lies in it's ability to appear in the enemy's lines or advance towards them quickly, deepstrike isn't always avaliable. When it does this the enemy may go mad and pound it into oblivion. The way that this helps is that a Trygon is far more powerful than a Lictor so it can't be ignored.
The enemy must focos on it or suffer dire results. This helps out the rest of the warm as an enemy will have his attention on the Trygon and allow large numbers of Tyranids to advance more safely.
The assault Carnifexes are much slower but they are in some ways tougher. They can have a superior armour save and regenerate which the Tyrgon cannot have. To get the best out of a Trygon don't let the STR 7 AP 3 weapons near it and it's mass will protect it a great deal.
One disadvantage of the Trygon which can be harder to spot is that it is Forge world. This means if you are using a giant super-nasty Forge world monster your enemy is perfectly entitled to use a giant super-nasty Forge world tank. It is best to be aware of this so when a Baneblade shows up you will be expecting it.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
well ive been holy mistaken. i was under the impression a trygon was a fast attack choice seein as it moves 6" then fleets and assaults 12". But if i had the choice id go for the trygon. It has a huge pyschological effect on your opponent beacause it can deep strike into any units it likes making everything vulnerable. If i were to take one i wouldn't deep strike it into a HQ unit because i would class this a suicide (witch blades and power fists are mean). deep strike it into stuff like Imp gaurd heavy weapon squads, tau broadsides or anything that the tau have, space marine heavy weapons etc. This can help improve the survivability of you're other larger critters because theres no more St 7,8,9 weapons firing at them.
Hope this helps. good luck with whichever you choose.
Sir we have a lock on the Hive tyrant.
NO! SHOOT THAT SPORE MINE! OH GOD, ITS GOING BACKWARDS!
if someone helps you, give them rep.
it's a heavy support, it's not a fast atatck and it's not even a superheavy like the hierophant or Harridan