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Not that I don't have ENOUGH armies to work on, but I was curious about Tau, and say, building a kill team for now, to later be integrated into a fuller Tau army. Anyone ever done this, or used elements from a full, existing army to make a kill team? What would you guys suggest I buy to make a kill team, knowing that I plan to make a full army out of at some point?
Most of the Tau units make a good kill team, although the stealth suits are rather cheesy, even with the extra brute squads the other team gets. The 5 suits you get massacre almost everything in 1 round of shooting. Also, kroot work very well.
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1) I assume it doesn't matter whether I use the new or older, less bulky models?
2) Is there a "new" stealth suit "commander" model, like the one I see in the older suits on GW's Web site?
3) You said five suits, but the box set only has three. I assume five is the biggest size of kill team you can have?
4) Is there any kind of WYSIWYG stuff for me to worry about? What I mean is, are there so many types of wargear that the model can't "wear" it all at once, like, say, Space Marines? Will I have to choose one config at a time over another, like I would with a crisis suit?
5) Would a normal, "full" Tau army typically use five stealth suits? I know, I know, there are those who use none at all, I'm sure. I'm assuming my army will someday have them, so would a five-model unit be out of the question?
Now, pardon me while I consider the best way to hunt down five stealth suits through GW and assorted bits-order sites. :ninja:
Historicaly, Tau and Kill Team never got along. Tau players felt severely left out because their basic troop choice was offered NO special weapons or wagear, and any effective option they could take would violate laws of the game, granting extra brutes to the opponent, and buff points for the Boss, and all just because the Tau player wanted some options, or a characterfull Kill Team, like everyone else.
Things have changed a bit with the new codex, and there are some decent choices added to the mix. So let me list the Styles of Tau Killteams that I have seen/head of:
1) 5 Stealth Teams. This is the' screw the stealth, lets throw 15 dice at brute swuads and JSJ to our objective!' choice, BUT, it is the worst in terms of mutable laws... you break 1 mutable law 5 times (no model may have wpn S larger than 7, or firing more than two shots/turn... broken 5 times)
2) 12 Firewarriors, Shas'Ui, 2 Gun Drones. Fully legal within the Killteam rules, and decently effective in the game.... but no flamer templates or really anything to do with CC. And this highlights the Problem with Tau Killteams.
3) Kroot. Now THIS unit is one of the ones that was greatly boosted for Killteam with the new codex. Now Kroot can take hounds and even a krootox and be fully complienat with the laws. So, if you are willing to break 1 immutable and 1 mutable law, you can get a super characterfull kill team, (as pictured in the killteam rules, pg 227): 10 Kroot, 9 Hounds, 1 Krootox... this is nasty, Breaks 1 big law (no multiwound models) and 1 minor law (larger than 12 models). OR Kroot can underpoint themselves, with 10 Kroot and 2 Hounds, and take LOTS of Kit, to add that sort of character
4) Vespid. These little nasties can be said to have been MADE for Killteam! They are extremely fast, have skilled flyer, a nasty close range assault weapon, are decent to moderately good in CC, etc. 9 Stingwings is legal, and gives you 10 more points to spend on Kit.
hmm I could think of some more.. but that would take time, and I have a pizza coming!
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@Calaban - unfortunately, you can't underpoint yourself to get more Specialist Kits, etc. You do not use the 160 point limit to purchase these kits (page 224 of the rulebook, second paragraph, second sentence), so if you were to underpoint yourself you are merely wasting those extra points.