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Has somebody ever tried played Falcons\Prisms without many upgrades, keeping them cheap and raising the model count ? Falcon and Prism are extremely difficult to be taken down due to Holoshield, Vectored Engines and Spirit Stones, but they have almost 200pts of upgrades for 2 vehicles...it's more then a full unit of Bainshees +___+
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Vehicle upgades are way too expensive for Vypers, but it'd atleast put some on a Prism/Falcon. Without it, they're like paper...
Vehicles like Vypers, etc. should not be upgraded too much. Prisms and Falcons, and even Wave Serpents, on the other hand, make good use of the upgrades.
I'd rather have one tank that is nearly impossible to take down than two that can be shot down in one turn.
always upgrade the falcons/serpants
maybe more points but its worth it in the long run. whats the use having a tank that wont last?
A Fire Prism w/ spirit stones is only 125 pts, compared to a loaded Falcon that is about 200. Personally, I like the cheaper vehicles; though if I ran a single Falcon I'd upgrade it to ensure its survival, but if I were to field more than 1 I'd keep 'em cheap to save points.
If a cheap marine squad has its rhino destroyed then thats only a few points lost and none of the marines die. Afterwards the marine simply draw bolters and keep fighting.
With eldar its a completely different story. If our transport comes down the squad inside is all but dead so the transport needs to be a lot more protected than a rhino. Star Engines mean you will only ever have to undergo 1 round of shooting (2 if they get 1st turn and your in sight).
Spirit stones mean your vehicles won't get stunned back in your deployment zone only to die next turn. Again they will ensure if you get shot up early you can still use it. This is probably the best upgrade.
Vetored engines are different from the others in that they only help when you get there. If a transport gets immobilised a damaged and entangled eldar squad is guaranteed dead meat. This wont help your tank much but keeps the guys inside safe.
The SHORT version is yes wave serpents and falcons almost always need vehicle upgrades. Otherwise you sacrifice the valuable squad inside.
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In my opinion holo fields and spirit stones are mandatory on falcons and prisms.
And spirit stones and vectored engines are a darn good idea on wave serpents, since you have to park in front of the enemy for a turn with the troops inside (or drop them off when they can't charge and watch them die to shooting).
After that I think it depends on your force and how you use things as to whether or not further upgrades are worth it.
Personally I find I really enjoy having star engines on my fire dragon delivery falcons. Turn one I tank shock their battle line, turn 2 I pop a couple vehicles and have enough movement that the dragons typically survive.
I also think it depends a lot on what points you're playing at. At 1000pts I'm limited by points, so I tend to go with cheaper vehicles. At 2000pts I'm limited by FOC slots, and so I'm willing to spend more on the vehicles I can have.
Last edited by sunnyside; January 2nd, 2007 at 03:35.
I'd rather have the one Falcon that you can't take down after 5 turns than the one and a half Fire Prism that you can take down in 2 or less turns.
The cheap tank options may contribute to another squad as mentioned though. A unit of Banshees may be more useful then one super tank that can't fire often. What I've found by playing is that the Eldar tanks are great at surviving, but really bad at consistently firing since they are shaken fairly easily. You get the scoring points at the end of the game, but don't get to kill many either.
I take most of the upgrades on the Falcon, since I mostly view it as a super dependable transport for something important, like Fire Dragons. If the Falcon gets a few shots off, great, but I'm not to optimistic. Usually I get the 24" move to get in position, then have a tank that draws some fire but doesn't get to shoot back. Usually the Fire Dragons do their job though.
For the Fire Prisms, I'm still not sure on the upgrades. The 60" range of the prism cannon means I should be able to hide it fairly well most games, which is probably the best defense. I probably would want that extra Aspect squad instead of the Fire Prism upgrades, especially if the FP can be kept fairly silent most of the game if hit. If I am buying two Fire Prisms, one FP definitely doesn't need the upgrades as you can really hide it to use it to augment the other Prism.
For Wave Serpents, I'll probably take the spirit stones and vectored engines. Spirit stones will keep it moving, and the vectored engines will save the warriors inside. I think in a lot of cases, its worth putting nice weapons like bright lances on the Wave Serpent, so it keeps playing a good role in combat after the drop off, and becomes another fire magnet.
So I guess in summary, for me:
- I get the holofields and spirit stones on the Falcon, as well as the Shuricannon for the cheapest second weapon, and never upgrade the shuri catapaults. If the Falcon won't fire often, why spend points on the weapons?
- Wave Serpents get the vectored engines and spirit stones to keep them moving or protect the 10 Aspects inside. If I need another anti-tank, I'll put bright lances on or EMLs, to make a mini-tank, at not much more cost.
- Prisms I'll probably cheap fairly cheap and hide them at range. I'd rather have more points for Exarchs or another squad.
Last edited by sw001; January 3rd, 2007 at 16:48.
On this front I'm not sure as I havent tried it out but if you were going to use two prisms with the intent to combine beams would it not make sense to have one kitted out with holo-fields etc to fire and the other just bog standard to hide away somewhere as it doesnt need to be in line of sight to the enemy at all? Like I say it's just a thought but it seems to make sense. At least to me...