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I have been waiting for this new codex for a while because I planed on getting an eldar army when it came out so I just got it for christmas.
So like the title says what should I get first our after whatever you want to call it.
What I have:
Farseer with 3 warlocks
1 box of warriors
What should I get next. I already know the next box of troops for legal list but what after that?
By warriors do you mean avengers or guardians?
If you want a fast army:
avengers in a wave serpent. Or if you already own avengers then jetbikes. Then move onto some elites in transports (buy a falcon) and some hawks or wave serpents.
If you want a slower, more shooty army:
pathfinders. go onto a wraithlord or reapers or war walkers. This kind of army makes use of a lot of troops and heavy support so more guardians.
My foremost piece of advise though is buy what you like and design an army that fits it. Don't design an army beforehand that doesn't play how you want it too simply because you thinks its more effective.
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If anyone wants any kind of help writing fluff for any kind of GW army just ask.
I agree. If you write a list and think that it will work then use it. If it does not work then you know you need to make changes. BAsically here is what I mean.
If you are wanting a list to look at here is one I just finished buying yesterday. I came up with this list to start my Eldar army (1000 points is easy to start at) and feel free to take any ideas you like:
Farseer- doom, singing spear
2x Dire Avengers (8 men) - exarch's, 2 avenger's, bladestorm
1x Pathfinders (6 men)
1x Fire Dragons (6 men) - Exarch, firepike, tank hunter, crack shot
1x Striking Scorpion (8 men) - Exarch, stalker, shadowstrike, scorpion claw(or biting blade)
1x Falcon - scatter laser, vector, spirit stones, holo field, shuriken cannon
I personally think this list will work, But i have not play tested it yet. Howeever, I have incorperated units that I can use if I chang the list around any. I also think that if you lose a few games with one list does not make it bad. Maybe you should try new tactics with that army....So go with you gut on the list, make a versitile 1000 point army and go from there, and ALWAYS learn from you games. Make a note of the fact that you will always learn more from losing then winning. Good luck with your list
Kendo's DA's, Eldar, and stuff WIP
Dark Angels: W-22 D-4 L-5 High Elves W-8 L-1
Your farseer is floating and a little pointless, the use of dragons in a falcon I dont personnal like, but even those that do would say you are over cooking the exarch, try putting a list together properly in the list forum and people may be more help
Everything you have been told is a lie!
Back on topic I think you should try and grow a 1000pt army without filling up any class of Force organization slots. This will give you flexibility in that you can add any unit if you decide you want it later.
I'd advise buying a fire prism next. Assuming they haven't changed it what you get when you buy a fire prism is a falcon and some extra stuff for the prism cannon. Therefore if you magnetize or use something tacky instead of glue etc you'll be able to switch between having a fire prism or a falcon, and it's pretty easy to also convert the thing into a waveserpent (and it shouldn't look to out of place on the table either, the wave serpent kit is pretty recent and before that all waveserpents were converted falcons).
And personally I love fire dragons in falcons. If you don't do that you'll still need to add some kind of respectable anti vehicle forces to your army. Something that can take down a land raider or leeman russ.
Your effective options are
-dragons in a falcon
-Hawks (tricky to use)
-pair of fire prisms
-brighlances on guardians, waveserpent, wraithlords, warwalkers, or vypers. (brighlanced warwalkers and vypers being tricky to use).
Slightly off topic what do you use Cheredanine?
Last edited by sunnyside; January 2nd, 2007 at 18:26.
Both are great in most every circumstance and will help to keep close-combat armies (and there are a lot of those) away from your guardians and psychers (which don't excel at close combat).
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