Welcome to Librarium Online!
Ok I have 2 different questions for the people of LO as I'm expanding my army beyond 2000 points.
Ok I'm already fielding 2 falcons and I'm thinking of using a fire prism alone for my 3rd heavy support. However with warp spiders, avengers, scatter lasers and shuriken vypers already have light infantry covered with ease so I'm thinking I need more anti-MEQ. However the large blast is BRILLIANT against a carapace armoured guard friend with a habit of grouping his models together.
Also it now has a higher BS small blast that can still take on MEQ's. Can't it?
I am also curious as to alternate uses of fire dragons. Fire dragons are cheaper than guardsmen /w meltaguns and a lot better. They can easily be used as Anti-MEQ. Who here has experience with 10 in a wave serpent? I'm also thinking of using Fuegan with it.
I've tried using 10 dragons on foot (against khorne and it worked well) but I was wondering if anyone could tell me about them in a serpent.
Just 2 discussions I've been wracking my brains over and thought I'd ask.
The issue with the prism is this, if you hit (2 in 3) you tend to get 2-3 MEQs under the template, but 2 in 3 will make their armour save, meaning, overall, on average, you down about a MEQ per turn, now suppose he just ignores the tank, in a 6 turn game, on average you will have killed 6 marines (90 points) so was it worth it????
But that is straight maths hammer and should not be taken as gospel, it can still hit big tanks and transports, and with the notable exception of reapers, not much in the Edlar army is lethal at ranged shooting marines.
What could the points be better spent on? me I would think a third falcon?
As to dragons, the lack of range is what causes issues for foot squads, most true assault units will jump straight over their range, but the transport option means you can guarentee a shot, ten of them makes a lethal hail of fire, killing 6-7 MEQs and rendering the rest of the marine squad pretty ineffective. It does mean you have to be carefull about placement as a second marine squad in the area will result in the dragons getting charged and kicked.
Co-ordinating their arrival with other transported units will help (banshees or DA)
But the real beauty of this squad is encountering terminators and such
Everything you have been told is a lie!
I don't like Fire Dragons as anti-MEQs, but it's sure that 10 FD disembarking from a Wave Serpent and shooting at anything will definitely annihilate it. If your opponents fields a super elite unit that's hard to deal with in cc, then 10 FD blasting it would work really nice.
Last edited by g3n3s1s; January 2nd, 2007 at 13:20.
page 43 and 68 both state that a single concentrated Fire Prism hit has the ability to penetrate&instant kill even Terminator armours.
They still have the small blast option is what he means. it can target MEQ's but I don't know how well.
If the opponent deploys 10 MEQs ALL within 5", then it might be a good choice to force lots of saves. But a single shoot from the concentrated blast negates all existing saves (but inv) and still kills 3 or 4. I've never used the 5" template against MEQs, hitting 6 of them allowing saves is worse then hitting 4 killing them.
Actually a single prism does have termi kiling. Although I would still go with something else. Depending on what else I field either a third falcon or a wraithlord.
I think 10 dragons in a wave serpent is a very good idea, just go for stuff like termies, devastators, oblits, pariahs, command squads, lords. I'm sure that they won't find it to hard to find things to shoot at.
I have also been thinking of putting 10 Fire Dragons in a Wave Serpent for MEQ hunting. I don't have time for Mathhammer, but I have to imagine cost wise, FDs are more efficient jumping out of a serpent and killing MEQs then Dire Avengers. Add a unit of Shining Spears to backup the Fire Dragons, and you have a pretty potent combo.