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I'm putting together my nid' list (this is not an army list post)
And I've noticed a marked absence of lictors, except for where people obviously just love th model and put 3 in (which i think is overkill in any case)
Except for gainst Tau, Eldar and maybe Guard, why aren't people fielding these beauties?
we like our warriors i guess.
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Lictors as said in many thread are a tactical unit.
The reason they are not taken in many lists is varied.
The first reason is the points. In games 1500 and less they are an expensive points sink that could be spent on somthing more likely to gain back its points.
Another is alot of lists are 'all rounders' designed to be taken when your not sure who youll be facing. Lictors are just too great a risk to be taken when you might come up against an opponent that could easily shred them.
Another reason could be that people dont quite realize how to use the unit properly and prefer to stick with what they know.
I agree with Macewind. Lictors are an expensive and very specialized unit. They are great against the right enemy but against some enemies they are difficult to use. They are very handy against Tau or for attacking Eldar units like Dark reapers or support weapon batteries.
If Space marines are encountered however they won't have as easy a time. Infact Marines can easily pulp them if Terminators or an HQ are encountered. Lictors also work by disabling heavy weapons and distracting the enemies big guns. They make reserve rolls easier too which doesn't actually help the Lictor itself. They won't always make thier points back but work by making it easier for the rest of the Tyranids to make thier points back.
In this regard they are not the best unit to use if you don't know who you will be fighting. Lictors are still cool though. In a game of 1500 taling one will usually be fine. At the very least it will provve to be a distraction.
Lictors pack alot of punch for their points value. I find two, placed right by an enemies deployment zone causes opponents to swing units around to put some fire into them. They can generally cause enough destruction to have my genestealers where I want them, without taking much fire.
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4000+ Of Marines and Daemonhunters
2000+ Of Tyranids
The points issue is my greatest one. I can get 3 stripped down shooty warriors for 92 points - enhanced senses and toxin sacs coupled with a barbed strangler and 2 deathspitters. Against the type of armies that Lictors are good against like guard and tau, the strangler and deathspitters are just as potent, but those weapons are also very solid against most other armies, and you get synapse.
Lictors are cool, but at 80 points they're very expensive and risky. If they do well, they'll make back their points and more, but if they don't you're just about in a 1400 v 1500 point game, and you really don't want that. 'Nids are CHEAP. Paying for pricey units is a gamble. Some of us (like me) are not gamblers. I prefer to have as potent and "guaranteed" a list as possible.
Still, I do occasionally toss a lictor or two into the list just to throw the "regulars" off.
I think lictors should only every be taken against tau and gaurd, either taht they are a waste of points. __ points for T_ _W and _+ save. They can only deepstrike in cover, so, if the enemy has his ethierial wahy in the back behind cover, then your screwed. So you decide to assualt an 8 man strong unit of tau, and you lose.
I pesonally have tried lictors, and IMO, you can just spend the points on somthing better. - Reread the rules for this site. You broke what was probably the most important one. - Firedrake28
Last edited by Katie Drake; January 6th, 2007 at 06:27.
One Shot, One Kill
They are pretty damn expensive, but I think Pheromone Trail definitely makes up for it. In fact, that's the real reason why I would always squeeze one or two into any tournament list - escalation becomes so much easier!
Especially because Nid units are always so interdependent on each other, Coming on the table one unit at a time completely destroys the Tyranid Wave Effect.
The psychological value of the lictor is also very sweet. Basically, it's another unit that you can't just judge by its stats.
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
i think that when GW made the lictor they were trying to make it so that the things with alot of weak attacks(hormagaunts, rippers, even carnifex's with there poor WS) will be able to use ther feeder tendrils to hit on 3+. Because our troop units are so fast with there fleet of claw its easy for them to get out of range of having a larger better fighting creature there to back them up. so you take the lictor and have him pop up within 2 inches of your 15+ unit of hormagaunts and all of a sudden you've got an insane amount of attacks all hitting on 3+.
Nice Chaospants. That's exactly what I do. But with my Carnifex's.