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Hi, it's been awhile since I last played my nids (about 6-7weeks), I am still in the process of painting them. The question is, how do you guys prefer to use your warriors? I wouldn't want to finish painting them then find out some of the configurations I use are the 'less-popular' choice thus very inefficient.
1) Do you prefer to use warrior with ranged weapon? with wing? pure range weapon-morph, and no rending claws?
2) How do you configure your CC warriors? Leaping or Winged?
Gah well u know my nid warriors.
but it realy depends on what u r using in ur army. if your going horde with lots of gaunts and horms, but u have a winged tryant. take leaping CC with rending. if your going to have cc warriors take rending. i think(yeah its too late for me to use my own advice.) but if you dont, take CC with wings and rending. you need your hormas in synapse. with the leaping ones take EC for better cover n stuff.
but if your going for a genestealer army, take shooting. allways the ES(say the extra eye is on the gun) with EC. with leaping. so like, a gun and sything tallons and on one a RC,
it would realy help if you told us our list so we can help you further.
for my warriors, i did 1 squad shooty, 1 squad CC(with one gun) but on every warrior i have atleast 1 set of tallons.
Off the topic here:welcome back, i havent seen you at the shop for a while(i havent been going...lol) and i got a tau battle force to tell you.
back on topic: Don't realy use any information i told you. remember we need a list and its also your choice to choose what you want, and dont want, REMEMBER THAT PART... lol
P.S. Iam going to the shop 2morrow. see yah there?
No sig required.
I run my warriors in three different ways, depending on the game:
1) Leaping, ST, RC, EC, AG(I): 38 points I think. These guys straggle along behind the gaunts, and leap on anything getting past the gaunts. You have to be careful though, cause they can't actually keep up with the gaunts - at least if they have scuttlers or they're hormies. So, having a few straggler-gaunts in the back to keep them in synapse range is important
2) Wings, ST, RC: also 38 points. They are expensive as hell, and delicate as hell. I dont know if I like them very much. It's important to fly them with an escort, I use a winged Hive Tyrant and up to 10 flying ripper swarms (not even joking, I'll post pics when they're painted!) to try to mask the warriors. If they are ignored, they definitely cause some hurt. But if the opponent shoots them, they WILL die. They have a hell of a lot of wounds, though (I run a big brood of 6)
3) RC, ES, EC, TS, Deathspitters and a Venom Cannon: about the same point cost. I don't like the barbed strangler, because we already have so many low-strength attacks in our army. These guys nicely fill an anti-light armor role, perfect for smallish skimmers like land speeders (which I HATE!). Their high-str blasts also make them perfect for taking out those troops huddled behind cover. I run them in broods of 3, so I can get more Venom cannons, but they are kind of fragile this way. At least they're fearless...
I also run rending claws on all of my warriors. Expensive money-wise, but not points-wise. It's an extra 2 points I think, and it makes them a LOT better in combat.
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
So folks, the 'human hands' also count as rending claws. Meaning you can have a variety of configurations and still come out with spair '3 pronged' rending hands. I've used them on raveners an warriors.
The bigger rending claw hands remind me of mickey mouse's gloves anyway...
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Yeah Karmoon, I used the small dual fingered hands as rending claws on my winged warriors.
I have kitted out my 3 warriors with +1S, +1I, +1WS, Scything Talons, Rending claws and Wings.
These are very expensive models but I have always, without fail, done very well with them.
I usually sit them behind a carnifex and hive tyrant and then (as the enemy assault troops close in on the big fellahs) I jump the Warriors out in front of them and get the charge. With their low save, the best place for them is close combat, but with synapse they can still survive a lot of punishment. And with rending they can really dish it out with the large number of attacks.
But I call to God, and the LORD saves me.
I've actually been doing two of those three configurations mentioned above -- Leaping brood and the range-weapon brood. My experience with the Leaping brood is that ... very inefficient. For the same amount of point cost when you take 2 Genestealers (for the 2 wounds purpose), they can easily out-perform a leaping warrior that can't even get into assault post 2-turns. I've had a few games where my Leaping warriors couldnt get into assault until turn 4, due to the massive difficult grounds and my difficult terrain roll. They cant keep up with the rest of the gaunt brood which can easily out-run my warrior brood with fleet.
The range weapon warrior seems to be my favorite right now, because it poses a big threat even to a dreadnought, when they carry an autocannon and two grenade launchers!
Winged warriors seems to be the last option available and I would have to try it out one day, but without the actual wing model I can't proxy them in my local shop. 5+ armour save wouldnt be too big of a problem for me, since most weapon that can fire longer than 24" tend to be AP4 anyways.
if you need wings to proxy in a local club go to your local costume or howlloween shop and buy a 2 dozen bag of plastic bat rings for 3$. the rings have wings and they will fit on your warriors just fine. not tournement legal but it is now a "winged model",
id not suggest you try to use this as a permanate solution but i had no opponent tell me they had a problem with me using theese as long as its in a friendly game. and if you like them well then pony up the $$$ and go get some real wings.
I use two types of warriors...
My absolute favorite have ST, RC, AG (Both WS & I), EC and Leaping. I never have a problem getting there generally by turn 2 or 3 and they do damage, and give excellent synapse coverage. In 2000 points, I use two or three broods of 3 or 4 each. I also make sure to leave a tail on the hormies so they still have synapse because the hormies do outpace them, but when the warriors get that 12" assault, my opponent's eyes usually go wide - I like that.
A close second have ST, RC, AG (Both WS & I) and Wings. I use Morathi Pegasus wings from Warhammer Fantasy to model them, and they either support my winged hive tyrant in going after priority targets or are on the other side of the board from the tyrant, depending on how many and how tough the priority targets (tanks, MC's, etc.) are. In 2000 points I use a single brood of 3.
I sometimes use shooting warriors also, and these have ES and EC and either TL Devourers and one TL BS for anti infantry, or TL Deathspitters and a TL VC for anti light vehicle. I rarely use shooting warriors, but if I do, I use 2 broods of 3 each in 2000 points, usualy one of each.
I know these units are expensive, but I find them to be long-lived due to target priority tests required to shoot at them, and cover for the shooters and flying ones. Warriors are one of my favorite units.