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I've ran a search on LO for Genestealer Cults and it seems that they are quite a popular alternative to a "normal" Chaos/Impy Guard/Nid army.
However I've also noticed the problem people have including proper Purestrains in the army without having to use alternative models with poorer stats or having to get their opponents permission to field an "illegal" unit of 'stealers.
I think I may have came up with an alternative list using LatD and I'm throwing this out to LO to help me shape it and give it life.
NOTE: Not sure if this should have been here in the Tyranid list because the it being a Genestealer Cult or back in the Chaos list - I apologise if this is in the wrong place)
The Patriarch (Brood Lord) = Arch Heretic (Chaos Lt/Sorcerer) - Here you have the ability to customise your character with Rending (Daemonic Talons) and give him extra movement (Daemonic Speed) - heck you could even give him Daemonic Stature (i think - maybe that's only Chaos Lords). The Patriarch is supposed to be psychic so that's no problem and a h+h monster - again customizing is easy.
The Magus = Chaos Space Marine Aspiring Champion
Again you can customize him to your hearts content but he's not ever going to be any where near as tough as your Patriarch but that's fine - the Magus was never supposed to be that tough anyway.
Purestrain Genestealers = Possessed
And if you want you can have three squads of 10 in your army! No seriously, possessed with Daemonic Talons and D Speed are in my mind the best way for you to get Purestrains in a none-Purestrain list - I considered Big Mutants but the lack of Rending disqualified them from the position.
Hybrids = Agitator? Mutant Boss?
I'm a bit stuck on the idea of Hybrid Squads (Big Mutants are too tough - you have to summon daemons so that doesn't fit - not sure if a CSM squad would work). I thought that perhaps the best role for a Hybrid would be as a squad leader, just kit him out with an extra hand to hand weapon and maybe a bit of wargear.
Brood Brothers = Traitors
Well this bit is easy and speaks for itself. Three or four squads of these bad boys will also give you access to plenty of Imperial Guard Heavy Support and Fast Attack! Heck load some up in stolen Rhinos or Chimera for fun and have maybe six squads!
As for the rest of the list, well Mutants work well in the Cult list as do Chaos Hounds and Big Mutants.
I'm not sure what Gibbering Hordes would be beyond maybe Rat Packs or some other trained attack animal.
I'm also not sure what Daemonic Beasts would fit or what I'd use as "counts as" in their place.
Chaos Spawn are also acceptable in my mind as who knows what sort of horrors the Cult has captured while lurking deep beneath the city.
I'm not sure what elements (if any) to take "as is" from the CSM list. In the old days CSM and Genestealer Cults got on quite well - especially Khorne for some reason but I'm unsure if the inclusion of a bunch of armoured Marines in the army or Chaos Daemons would ruin the look of the army.
So what do people think? Am I on to a winner?
Well that's an interesting thing. I think the problem is that I don't know what many of those things do because they are drawn from several sources. The Purestrain Genestealers are not really anything like Possessed. Possessed are incredibly tough, having a armour save and an invunerable save.
If yopu want a Genestealer cult army Imperial guard are the best palce to start. Many cult members are Imperial guard anyway. You could just use standard Genestealers thrown in as an elite choice. However due to the unbalanced effect this would have on Guard to be given such assaulting power I suggest a similar handicap. Less guns or an odd, less effectivbe comand structure comes to mind.
Can you even field GS Cult armies anymore? I mean, sure if your opponent allows it, but wouldn't you have to get their "permission" as they aren't in any codex?
No, you can't field genestealer cult armies. This, like several other ideas is a way to make a genestealer cult using existing rules for other armies and the 'count as' to make realistic cult armies.
Personally, I think that this is a more accurate way of making a cult than imperial guard. They simply don't have cc capability and don't have ways to make semi accurate broodlords or stealers, where as LotD have the hordes and ways to make rending things and such.
Originally Posted by The Paint Monkey