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Id like to know how people use their raveners.
Ive had an idea that could work and would like to know what people think.
I was going to drop all my hormies but then thought of a way to make them even better. Run each unit of them with a single ravener (two at the very most) That way when reaching rapid fire the enemy has two choices. Take fire at a ton of gaunts and leave the ravener open to assault freely, or waste all their shots on the single rav, and be swamped by the full amount of gaunts.
Has anyone used this tactic? Comments?
That sounds like a fine strat. The best thing about ravs is the fact that you can feild them in units of one.
not bad. i think ill try that one today and let you know how it workes out.. ill be facing a friends 1850 alpha legion.
but as to your question i usually advance my rav's behind cover or tucked behind a TMC and just use them to hit my enemy's line in turn 2-4 i dont really see thier speed as a way to get them into combat FASTER but as a way to get them in combat where i NEED them.
i start them in the middle of the board and slide them behind my army twords the CC hotspots for added finishing punch i use 2 squads of 1 but keep them together.
I pretty much use them as you described, Macewind. Stick one of em inside each brood of hormies and your opponent will have a tough decision to make. Hopefully. It really depends, Raveners die very quickly when shot at, so keeping them in 1-man or 2-man broods is important, and hiding inside hormies helps them keep a low profile... until they hit combat. SM player: "Wait.. HOW many attacks does that thing get?? OMG everyone kill it!".
Unfortunately they also eat up a lot of fast attack slots that way. I'm beginning to think that Raveners are best in games under 1500 points, when you can take 3 of them and don't have to worry that you're out of FA slots. But in bigger games, I usually just run a single brood of 2 Rav's (hidden in the hormies), and use the other 2 slots for more substantial units (like swarms of winged warriors, or flying rippers - whom I have actually found to be incredibly effective)
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
That sounds like a fairly effective method of using Raveners. Beware though that if only one Ravener is present many enemies really won't care if it is free to assault them. Or the choice will be obvious, kill the Hormagaunts. You should also be careful of the Raveners being in the mist of a brood. If a template weapon pays the brood a visit you may lose your Raveners, especially if it is something like an earthshaker cannon.
Raveners can be handy in mobs. This is because they can have rending claws. Raveners really are best with rending claws. The advantage they have over other units that can rend is their speed and price. Raveners are faster than leaping Warriors and Genestealers. They also aren't burdened with the hideous price of the lovely but rather fragile Winged Warrior.
In other words Raveners are cheap compared to some and fast, making them easy to use. There is no reason to shy away from larger broods because they are vunerable because nothing is invincible.
I don't think I can stress this enough. They make great replacements for lictors.
Wicked Fast - fleet, assault 12"
Each ravener gets 5 rending attacks on a charge.
Two raveners for the price of one lictor how can you beat it.
Their stat lines are not as high but they are more than high enough that you don't have to worry about missing or not killing anything.
You can't jump right out into CC like a lictor and you might have to use a little terrain to keep from getting shot at first turn out.
I like 'em and I have had a lot of luck with them.
Ge. Ni. Us.
Ok.. only one of them is a word.
I think that's a great idea! I can't wait to try it! *starts bugging his mates for a game*.
OI! Macey - I can't rep you again! Stop being so clever damn it.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric