weakness of pathfinders - Warhammer 40K Fantasy
 

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  1. #1
    Member mike4253's Avatar
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    weakness of pathfinders

    if a squad of pathfinders is in cover with a 4+ effect which is brought down to a 2 plus save what should i look out for.


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    King of Nowhere! greymonk's Avatar
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    flamers, assault troops

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    Senior Member $ick's Avatar
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    Their points cost.

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    HELLHOUNDS!!!!

    Long range, move and fire, heavy flamer template, even when it misses it hits... VERY bad for pathfinders.
    Quote Originally Posted by rat of vengence
    Just how dark are these angles?
    "It was a magnificent display of trained and disciplined valour, and its assault failed of success because dead men can advance no further"
    -refering to the Royal Newfoundland Regiment at Beaumont-Hamel after they took 90% casualties in the assault

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    Tanks (they can shock you or just park to block the pathfinders field of view if they like.)

    Don't just worry about assault troops. On the charge even the lowly guardsman will kick your butt. Actually a squad of Tau fire warriors could successfully charge you.

    Also be carefull how many you take. They're specialists going for low Ld troops, monstrous creatures, and providing support for other forward elements.

    They aren't really a "general" troop you want to field a lot of for their points cost.

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    Fear of the Darkness in a Drop Pod army. And all of the above, but also make sure to look out for Deep Striking models. (grey knights, space marines, drop infantry guard) or hidden deployment Lictors.
    "Thousand Sons! Fight in the Emperor's name!"


    W/D/L
    DA :8/5/7 Eldar:3/3/5 1KSons:3/1/2

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    sorry i posted in the wrong forum

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    Fury of the Ages Solo's Avatar
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    I think that Lictors would be one of the greatest threats to your pathfinders.

    All those assault troops that people mentioned are good and all but in a battle there are a lot of other targets out there and an entire battlefield to cross before they get to you.

    The fact that a Lictor can jump out within a few inches of your models should be a rather large concern...
    But I call to God, and the LORD saves me.
    Psalm 55:16

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    Most things long range can't really dent your pathfinders. Only be wary of assault elements and template weapons. If you stick them real back and the opponent is one of those armies which march up resolutely and slowly, they're pretty much home free.

    I disagree with point cost being a weakness. They do a lot than most models their points when used correctly, and in the right circumstances. What more could you ask for?

    Believe me, point cost is a weakness for rangers, but definitely not one for pathfinders.

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    Quote Originally Posted by sunnyside View Post
    Tanks (they can shock you or just park to block the pathfinders field of view if they like.)
    being in cover should give you some relief from tank shock (exept skimmers? do they still ignore the terrain? hmmm). but blocking the view.... size 3 or even size 3 terrain if popped... that would hamper them

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