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Ok so here it is. I have been running through many many combinations of wraithlord weapons.....and frankly I cant figure out what the most universal weapon to give him.
Scatter lasers dont offer the anti-tank, starcannons are....well not as cool as they used to be, brightlances are one shot and too expensive to use in tandom(unless on a wave serpent of course), shuriken cannon is anti infintry hardly good against a tank, which leaves me with the eldar missle launcher. now I am starting to like this weapon in tandom on the wraithlord. Anit-tank, anti infintry....just wondering what you guys think.
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well, for versatility, you can't beat a missile launcher. Especially in single weapon configurations. Though I tend to agree that specializing is usually the way to go.
But, I have some alternate opinions on the matter, based on how you want your wraithlord to function.
*Wraithsword. If you want to keep it cheap. No long-range uses, but if you are fighting a CC-based army, you want to make sure that your attacks count. And the best way to do that is increase the amount of hits
*Shuriken Cannon: Also on the cheap side. Outputs a respectable amount of firepower in a short burst. Like a Storm Bolter on Performance Enhancers. Not so hot against vehicles with an AV higher than 11.
*Scatter Laser: Great for clearing a room, unless that room has a 3+ save in it. A lot of the same advantages as a Shuriken Cannon, withs some additional benefits. Volume of shots will make even space marines notice, and the range advantage over the shuriken cannon put it at a prime place on a wraithlord.
*Starcannon: The ability to knock a space marine on its hindquarters, this weapon should not be underestimated. But the reduction in shots make it more important than ever that you hit (Enter Wraithlord BS) If you will be fighting a lot of 3+/2+ saves, bring this one. Still, not meant to be hunting vehicles. Period. (Scatter laser outperforms the starcannon against vehicles in almost every instance)
*Bright Lance: When hunting vehicles (except the monolith) accept no substitutes. The wraithlord BS means you will be hitting more often than not, and the Lance effect means you have a great chance at doing something to your target. (Also an effective Character sniper weapon... <_< )
*Missile Launcher: Second-best at hunting vehicles, but has the greatest range. Also has the added benefit of plasma missiles when you are facing an infantry heavy force. The blast template can be a benefit against clustered forces, and the pinning test (I am 90% sure they still do that) should never be ignored.
**Remember, two of the same weapon on a wraithlord is Twin-Linked**
*Tank Hunting: Bright Lance/Missile Launcher. No one can argue this. If they do, it is only because of the point cost. 2 shots that are capable of taking out any vehicle in the game. Impressive range for stand-off firepower.
*Close Combat: Wraithsword and shuriken cannon. Cheap, effective, and capable of softening a target before assault.
*Mixed Purpose: I would go with a Missile Launcher and scatter laser. One, the Missile launcher has multiple fire modes, useful against multiple target types, and an increased range. The scatter laser pumps out enough firepower to make it an effective psychological weapon (in addition to its normal anti-infantry role), and is capable of harming light vehicles (Transport hunting is a favorite passtime)
*Marine Killing: When you Have to crush MEQ's (and who doesn't need to do that once in a while). I recommend Bright Lance and Starcannon. The Bright Lance can Insta-kill just about any marine character out there, and the starcannon has always been known as a reliable means of putting a marine on his backside. The added bonus of a bright lance is that it can pop that land raider carrying a burly combat squad, and force the occupants to be entangled. Letting your other units clean up the mess.
Those are my opinions. Hopefully they helped. Possibly inspired some comments from fellow eldar players on different combinations and equipment roles, or perhaps expand on what I have offered.
Best of luck and happy gaming!
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Forsaken summed it up darn well. I mereley say that I use the Brightlance/EML combo due to the lack of anti-tank in my army. But scatterlaser starcannon is great for crowd control. And reguardless of your weapon choices you can never go wrong with the hand flamers.
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Due to its low number of attacks its combat ability isn’t amazing but considering how tough it is there won’t be too many infantry units that would be able to harm him, as a consequence it only takes one or two casualties for the opposing unit to suffer from being overrun by the Wraithlord. Because of this he can offer combat safety for Guardians and Wraithgaurd, but it also means he can act as an offensive combat unit against an opponents elite squads. However his combat abilities may work against him when faced against squads who use rending attacks, Genestealers for example. This is where pairing a Wraithlord with Guardians can come in handy. With his moderate combat skills the addition of a Wraith Sword can better improve his chances of hitting.
The Wraithlord has the option to take arm weapons, these come in two flavours, Flamers and Shuriken Catapults. Although Shuriken Catapults have an increased range over Flamers they cannot deal as much damage against large infantry squads, making two Flamers the preferred choice as it increases the Wraithlords target potential. It also acts as a guard against units such as Genestealers mentioned above.
Unlike the Warwalkers, if a Wraithlord carries two of the same weapons they become twin-linked, this has its own advantages but also means that he cannot throw out the offensive shooting that a Warwalker can. As a gunning platform the Wraithlord can still pull his weight.
One of the more expensive weapons but enables the Wraithlord to effective deal with heavy infantry, given his decent ballistic skill he can make full use of this weapon over Guardians. However a single Starcannon won’t be of great effect against larger squads but against smaller elite infantry like Terminators it can prove devastating.
The most expensive weapon upgrade available but it enables the Wraithlord the best chance of making back his points worth. Given his decent ballistic skill he is able to knock down vehicles with great success. Unlike other carriers for the Brightlance who may fall from failing to destroy a vehicle and left expose the Wraithlord is more reliable, his toughness makes him much harder to kill and will most likely come out of it alive. His chances are greatly improved by twin-linking them weapon but it does make him rather expensive.
An excellent anti-infantry weapon due to its high strength and firing rate. However killing infantry is a harder way of making a Wraithlords points back then an anti-tank role, but in conjunction with Guardians they can provide a solid fire base. In conjunction with a Missile Launcher as a second weapon his offensive capabilities as an anti-infantry unit is greatly improved and he’s still able to offer some offensive against vehicles.
The cheapest upgrade and offers light support against infantry. The best weapon for a cheap Wraithlord but it may prove better to give him a better weapon as he’d probably not be able to cause many casualties with just this weapon. In combination with a Scatter Laser though he can turn throw out a deadly volley of high strength shots making him excellent for supporting forward units.
Eldar Missile Launcher:
Capable at dealing with infantry and vehicles it’s an ideal weapon for Wraithlords who want to excel at both tasks. Its ability to pin down infantry can help hold an advance against friendly forward squads. However this weapon is excellent in conjunction with some other weapons when a Wraithlord wants to be an effective gun platform, its multi-purpose capabilities can support any weapon it’s paired off with. In combination with a Brightlance he becomes effective at tank hunting, while with a Scatter Laser he’s deadly to infantry
I have equiped my wraithlord with a brightlance and a wraithsword. The higher BS of the Wraithlord means that he is better at dealing with tanks, even than a wave serpent, because in my opinion, the serpent should be used to get troops exactly where you want them, not stopping half way to fire a shot. The Wraithsword (apart from looking awsome) is the most points effective upgrade. The Wraithlord is going to get shot at anyway, but why not attract more fire to you T8 big guy by making him twice as effective in combat, and if he still makes it to combat, so much the better. Having said all this though, I think that the EML is the best weapon we have, and definatly the closest thing we have to an all rounder, and Forsaken2544 is quite right, pinning should never be underestimated. I think that the biggest question is not, what we should equip the Wraithlord with, but what should the other Heavy Support Options be?
I think the relative high BS would really help a brightlance/missile config as it makes for a semi mobile anti tank unit that can take a few hits. throw the twin flamers on to deal with pesky infantry trying to get powerfists into cc. keep him near a farseer to avoid wraithsight and to increase hit rate... should be good to go.
Armies thus far....
I've gone for the Starcannon/Missile launcher and twin flamer combo. Flamers beat shurken cats hands down for toasting of hordes, given the rare chance to fire them off.
EML for flexibility and instant killing of Marines etc - Starcannon for popping Terminators.
A bit expensive, but two different heavies beats twin linking without a doubt.