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I'm still quite new with my Dark Eldar, and haven't really played that many games; maybe approx 10. I usually win a large percentage of my games with my other armies (Tyranids, Necrons and Marines) and I have been playing Warhammer for a very long time now so I don't see myself as a beginner.
The problem is I have so much difficulty defeating Meqs. I have only won 2 games with my dark eldar. Once against space marines and the other against orcs.
I have played my Iron Warrior friend twice before, and lost miserably twice. First time was 1500 using my raider mounted army; I got to go second and most of my army was destroyed or entangled before it was even my go. The second game It was 2500 and I decided to try a warp portal army for the first time. It all went wrong after my reserves was coming on the table in units one at a time and one of my wych squads never turned up at all.
Tonight I am playing his 1500 list, usually consisting of something like a Basilisk, 3 Squads, 2 Obliterators, Predator, Lord, Defiler and maybe a havoc squad. Problem is, If he gets first turn I usually am destroyed before I even move, and thats with lots of terraina nd hiding all my raiders.
I am going to use my raider list: http://www.librarium-online.com/foru...ghlight=toggle (1500 point - first time list)
Is there anything you can advise me to do? Usually I just hide everything during deplyment then move up 12", disenbark, move raiders to strategical position and let each unit do its job.
Should I be turboboosting 24" first turn, and should I be deploying my troops out of my raiders during deployment?
If my list does not look very good, please amend it where you feel appropriate
All that is true and good advice, in addition, some units peform better against MEQ's than others. Don't even try bringing mandrakes or scourges against them they'll do nothing. The best 2 units you have for this role are incubi and ravagers (3 dissies all the time), both wipe the floor with meqs. Agoniers, blasters, punishers and disinegrators are your friends. Wyches and DE warriors perform great against any army and MEQ's aren't an exception, though they don't specialise at killing them. Against necrons (who are meqs) grotesques have an awesome potential when combined with an archon, the archon does the killing, the grotes auto break the enemy and the archon catches them. Against iron warriors, a webway portal army (in games of 1250+) is much more likely to come out on top. raider rushing just doesn't work well, because there isn't enough terrain to hide all the raiders behind so you're stuff will die first turn like it did in your games. You're unlucky in that he had a good ammount of indirect fire so even the raiders you do manage to hide can be targetted, so basically, webway portal all the way, incubi and ravagers, use some reavers to take out the basilisk and defiler if possible, like they would with whirlwinds. Warriors and wyches are always good bets, and focus on 1 squad at a time, so that you actually take out the heavy weapons, the bolters don't usually mean that much, though they are great against dark eldar, heavy bolters and autocannons are far worse, plus, killing whole squads is better victory for points. Take out the obliterators as a high priority, before the troops.
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Dark Eldar player.
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Perhaps post your army lists in the armylist section so we can see and review your lists.
The key to dark eldar is patience, just waiting for the right time to strike. I agree that you should use a wwp army if you are having troubles getting shot at first turn. I use wwp army and I never worry about getting first turn or not. even with a wwp army you can control when you are going to attack. Just because something comes out of a portal doesnt mean you should shoot it forward right away(even though most of the time i do). If you dont have range to charge, move it in a direction that has cover. The only time you should move your raiders into the open is when youre going to disembark and assault. Dark eldar are too fragile of an army to be shot at. The only thing I want to get shot are my warriors and talos.
Also, I think someone else mentioned, is make sure to take an agoniser/power weapon in every squad (besides your sniper squads). They are what makes the kills in combat.
the one thing that brings me undone with Dark Eldar is not getting the charge bonus, to be successful you must move, delay, regroup and generally weasle your way around until the time is right for the charge. Get that one thing right and see the difference it can make. This is all about timing and using your speed around the table, check the distances mentally and go for it when "you" are ready.
I fully agree with what is written above, good advice in all and I feel your pain with indirect fire weapons. For me these take top priority on the hit list, use Reavers with blasters, turbo in and take your chances. You could also try not clumping your troops together too much as a large blast template can really ruin their day!
Also don't keep your troops too long in their raiders as any hits taken usually result in at least a 50% death rate. Transport them, deploy, fleet and assault - thats the mantra to remember, especially for wyches.
I like to take 2 splinter cannons as upgrades each squad of my warriors that are foot sloggers, 8 strength 4 shots followed up by the rest of the rifles works wonders against just about anything.
Best of luck and keep trying.
In a controversy the instant we feel anger we have already ceased striving for the truth, and have begun striving for ourselves.
Hm. You might find that setting up a single Raider in the open first turn and allowing it to be shot can help. What you're hoping to accomplish by doing this is to give yourself even more cover to hide behind.
Naturally, this tactic works best later in the game (a turn later, usually. Turn 2 is best) when you need a staging post to launch your assault. Allow one of your Raiders to be shot down, as the wreckage will give you Size 3 cover to hide behind.
Take Reaver Jetbikes with blasters to deal with his Basilisk and Defiler (and these can have a go at Obliterators, too). An Archon with an Incubi Retinue can tear through pretty much anything that the Iron Warriors can put on the tabletop, so be sure to get these bad boys in combat with something juicy, and tear it limb from limb.
The usual 10 man sniper squads should do fine when it comes to disabling the Predator, and can also take potshots at any Obliterators that are silly enough to come close.
To sum it up, you want to hide as best you can and get in his face as quickly as possible. Good luck!
If you stay with the Raider army you are going to have to avoid deploying them in tight groups because he has sufficient ordinance to assure at least one kill, maybe two on the first turn. I agree that using a WWP army might get better results, either that or a horde infantry army to exploit his low rate of fire. I would think you could reasonably expect to field two raiders (incubi and wyches) and get them into CC.
I can't recall if I have played IW with my DE but I do remember my ultra shooty Dark Angels list had one hell of a time trying to beat them and I was wishing for more mobility to exploit lines of fire and concentrate on one flank.
War Record Since Sept 2005
Old Codex 48-20-9 Dark Eldar
New Codex 1-0-0 Dark Eldar
AS for Iron Warriors, the one guy at our store uses all 4 heavy slots (defiler, basilisk, predator, havok squad) AND 2 units of 2 obliterators - the lord is in terminator armor with a squad of deepstriking terminators all in a 1,500 point list. It has become kind of a joke as no one wants to play against a list like that, it just isnt fun (I think he has 2 minimum troop choices).
My only recommendation is use cover at all costs, protect the wwp deployers at all costs and use all 3 heavy slots. Does he use the Mark of Undivided? If not then he can be scared with grotesques and pinned by fexs - unless he uses the seige skills for the troops. The best I did against this guy was with Incubi and Wyches. Once you get into CC then all the heavy weapons have to sit and wait. Chances are your heavy choices will be first priority and you will be lacking any anti-armor to deal with the defiler or predator.
My advice: Insist on playing a mission and insist on playing levels (Alpha, Gamma and Omega). Can you imagine if playing Recon at Omega level (escalation)?
My guess, you will have to be very cunning and play the objectives without him knowing. Commit your forces to make him think you are going for "meat-grinder" and then use your speed to grab the objectives. You cannot out shoot him but you can out manuver him and if you have him on his heels hiding and stuff, he will have a hard time getting to the objective in time - I did this in a game that was a draw and only needed to kill one more marine to win.
Good luck and happy hunting!