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Now, I think that us Eldar players are truely spoilt for choice with Heavy Support, want three dead hard units to put down first; three Wraithlords. Want a survivable troop carrier; take a falcon. Want to sit back and shoot? Reapers, Fire Prisms and Support Platforms. Now personally I take one Wraithlord with Bright Lance and Wraithsword, A unit of 5 Reapers with Fast shot and Templar missile launcher (they will kill marines with un-nerving efficiency) and 3 Vibro Cannons for some powerful indirect fire that can effect multipul units. I just wondered what other people take?
how effective are the vibro cannon batteries (group of 3)?
...but I agree that Eldar have some really great heavy support choices for all the reasons listed in the original post.
Armies thus far....
If I was going 3HS choices, I would probably go 2x Falcons (with twin shuri-cans) and a Wraithlord. I might change to Reapers if they would fit better. I'm not too keen on Fire Prisms or War Walkers. So, 2x Falcons and 1x Wraithlord.
AGLOCO - Earn money by browsing the internet!Originally Posted by Krevzi and Me
Two fire prisms all the way. You've got nasty AT power which isn't reliant on the lance rule - very useful for monoliths and black templars' Crusaders (with points to spare...).
I mount shuriken cannons on mine, giving them an extra kick vs infantry and medium vehicles (useful vs tyranids).
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
I never leave home without 3 warwalkers. If I'm in a shooty mood I'll use dual scatter lasers, if I have a melee oriented list I'll bring dual Shuricannons.
Other heavy choices depend on my list and my mood, they're all really viable.
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WHFB : Orks & Gobbos, Vampire Counts
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Virbo cannons work well in a group of three because you had a good chance of being able to hit multipul units. Say if two of your weapons hit out of three and you can draw a line (not of sight neccessarily) through two units. Both of those units will take d6 s6 hits, and veachles automatically suffer a glancing hit. The issue, I have found, it target choice. Don't go after things with good armour saves unless they are small in numbers (like devestators). Against a horde army like orks or Tyranids or Guard these babies are indispensible, as you are almost guarenteed to be able to draw a line through multipul units. They are really good because they offer some totally indirect fire power which your enemy cannot really hide from.
Hmmm for a while now I've never really filled my Heavy support choices...prefering fast attack and troops. But anyways I tend to use these a mix of these for any one game:
- 3 Warwalkers (2 missile Launchers each, in the old codex 3 starcannons)
- a squadron of 3 Warwalkers and Dark Reapers (rarely)/ weapons battery (usually D-canon)
- 2 Fire Prisms (Holofields, Vector Engines, Spirit Stone)
- Wraithlord (either with just a Brightlance or a Missile Launcher and Brightlance) and a squadron of 2-3 warwalkers (Missile Launchers)
- 2 Fire Prisms and 1 Wraithlord for big games.
I take 2 falcons and fill the remaining slot with either dark reapers or a wraithlord.
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It really matters what I feel like doing when I'm playing. For Mechanised armies its usually 2 fire prims, with fields and stones.
If I'm playing resilient based armies its again, 2 prisms kitted out, and either a wraithlord with a starcannon/wraithsword, or 5 reapers with an exarch with tempest launcher and fast shot.
I haven't tested the heavy weapons yet, but I really want to use them with Eldrad.