Welcome to Librarium Online!
I was tempted to make an army themed on Ravenors so I would use 3 squads of 6 ravenors and a crap load of Rippers(because they look like Ravenors) and I might get the Tyrgon. But my question is are Ravenors worth it? Or should I theme it around something else?
Erik Moraki's Great Company 16/4/7
Borgut "SBD" GreatStrider's Ogres 6/1/2
An'Gorath's World Eaters 3/0/2
Sigurd GreatFang's Wulfen Host 7/4/3
Raveners are good, though I wouldn't base a list around them, there good, but without good synapse support they're fragile, as well you'd need some anti-tank, in the forms of a shooty hive tyrant, sniperfex, or zoanthropes.
Don't forget also that basing a list around raveners will be expensive money and point wise. Just don't give your raveners guns, blows too many points for a gun that is unlikely to kill a marine.
Worth it? Small numbers yes, large not so much they become too much of threat to your opponent and he destroys them before they get within charge range.
Another possible focus for 'nids, anything you really want, just make sure its balanced enough to keep everything alive or partially alive until combat. I'd say instead of rippers go with spinegaunts, cheaper and might actually do something if there not bug splatter on your window first.
Rippers are good fillers for Nidzilla lists.
Legion Of Everblight: Abyslonia
Protectorate of Menoth: Grand Exemplar Kreoss
I like the idea - raveners are nice. If you were unsure what compulsory choices to take, as far as troops are concerned have you considered hormagaunts, or even gaunts with scuttlers? It's just that Rippers don't Fleet and aren't Leaping unless you pay extra, so in order to get them going about as fast as your Raveners you would need to give them Leaping or Winged at _ or _ points per model. And they are very vulnerable against some weapons. But if you think Rippers are more acceptable fluff-wise, then go for it.
As far as ranged weapons for your Raveners are concerned, here is something I just noticed in the Nid codex, that I hadn't picked up on before - unlike most Tyranid creatures it doesn't specifically say that Raveners in a brood need to all be equipped identically. Although it also doesn't specifically say, as it does for Warriors, that they don't need to be equipped identically. I guess since Raveners are a variant of Warriors according to the fluff near the start of the Codex it might make sense. Can anyone suggest whether it is so?
Anyway, although it would make them expensive (50 points for a 2 wound model, phew) I wouldn't dismiss the idea of taking Devourers on your Raveners. 6 Strength _ shots per model per turn is nice, no doubt about it. Or slightly less expensive is Deathspitters, now that way you get to be a menace to light vehicles (especially since you can shoot and then run up and rend them), and troops still hate you because of all the Strength _ templates you get to hit them with.
Is the Trygon an HQ choice?
EDIT: It only just occurred to me that you can't Fleet and shoot in the same turn (d'oh), so, you might want to look at what I wrote about guns with a bit more circumspection. :/
Last edited by Hammerite; January 24th, 2007 at 06:41.
I don't think a ravener-heavy army would do very well. They fill a specific role (fast, front-line rending), and aren't very durable or well-rounded. In a balanced list, 1-3 raveners divided up into 3 individual broods can tear things up, but even then I find they really need to have a huge Hormagaunt escort to take bullets for them (or something else to attract fire). All it realy takes are a few measly bolter rounds, and you can kiss your expensive yet oh-so fragile raveners goodbye.
Not to completely destroy your idea or anything... Maybe you could expand on the theme to have 3-6 rav's, in 3 broods, and have lots of hormies? Hormies are good because they have the same alarmingly fast movement rate, so they are good at taking the bullets of panicking front-line marines. Warriors are also very similar-looking, and a couple squads of leaping cc-warriors are one of my favorite ways to provide front-line synapse (along with the Flyrant... who also looks similar to raveners I might add)
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
Ahem. I should post again to say that I was assuming that your interest in building a Ravener army was in order to have a "fluffy" army. But I realise that actually, nowhere in your original post does it say so. If you were asking whether an army with that many Raveners would actually be a competitive army... no, I think it probably wouldn't. This is what you get for posting early in the morning, while half-asleep.
An enormous Ravener army would be pretty cool, fluff-wise.
For sheer speed I'd certainly be willing to experiment with a force built mainly of raveners and hormies. Keeping them in synapse would be a bit problematic though.
I think it would work pretty well with Raveners and Zoanthropes plus the two Ravener/Zoanthrope looking models from Forge World... Malanthrope and Trygon. The low survivability of the Raveners and Zoans wouldn't matter because the Malanthrope and Trygon will be bullet sponges. If an oppenent hasn't seen them before he's probably going to waste a lot of attacks trying to hose them down. Even if that isn't the case and he goes for the Ravs/Zoans, the Malanthrope insta-kills things and the Trygon has Mass Points in additon to an insane number of attacks. Screwed if he does... Screwed if he don't. :tongue:
I don't see it working in big games because there'd be way too much of the heavy stuff to take down the expensive ass Malantrope/Trygon (Though the Thrope wouldn't be such a loss. He's less than 200pts, I think. It'd be like losing a Tyrant), but in small or medium size games I think it'd do pretty well. Just use the Trygon to DS and take out his heavy guns and the game might as well be over.
My vision would be something along the lines of maxing out your FA with Raveners, Rippers for Troops, Malanthrope(s) for HQ(s), a Trygon and brood of Zoans for HS. You'd need to give the Rippers wings to keep up with the Malanthrope because he has Fleet, and I'd give the Raveners you send with the Trygon RC's to deal with any big threats you DS under.
EDIT: Huh... Nevermind about the Rippers. I guess taking wings makes them FA. So, if you'd like to keep the theme you'd have to intentionally slow down the Malanthrope. Maybe Leaping would help... The whole fast charge and all.
Don't rippers with wings become FA choices?
Raveners are good but not good enough without support. I like sticking one in each squad of Hormagaunts I take.
Stand alone, their saves aren't good enough. I'd only take a lot of them in a CoDgame where they can take advantage of all the cover.