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Ok after a loooooong think, after I have done my DA's I am tempted to do Necrons, I have fallen to the dark (and easy to paint) side and I want some tips perhaps, I was thinking around a simple base for 2000pts
Necron Lord, Scythe, Orb, Destroyer body (this is mainly because I like the destroyer body model)
2x5 squads of Immortals (I want a few but not too many)
4x10 squads of Warriors (if I can fit this many in, ain't got codex right now
2x5 squads of Scarabs (may as well lol)
3x3 squads of Destroyers
and if I can I will try some wraiths and Flayed ones, depends if I have enough points
but No Monoliths, there just waaaaay too easy to kill (I should know lol, and any decent marine/Guard player should know that) and plus there a HUGE amount of money and points, which I don't want to waste, so does anyone have suggestions to add to this.
(and no Pariahs, if there was anything more useless in 40k I have not seen them, and no C'tans, hate the models)
(note I do not yet have these models, its just a base line of what I like)
Wraiths are some really awsome units, they can tie up termies and with a destroyer lord they can actually kill a squad of terminators. The problem is, that one squad just isnt enough for WBB purposes, and by the time you have 9 wraiths and a destroyerlord concentrating on one squad you jsut arnt doing damage fast enough. If wraiths were and elite unit i would imagine everyone would add 2 squads to their list. But sadly they slapped some of the best Necron units in the fast attack slot. Destroyers do much more damage, and have the range, and movement that should keep them out of trouble.
As for flayed ones, they just arnt very appealing to me. You might want to proxy with them at first, because if you are even considering them you will need some good flexible strategies. I myself would jsut rather get some extra warriors.Immortals are very good units, but dont dish out the firepower or ahve the movement of Destroyers. I Highly recomend getting 3 squads of 5 (destroyers). I would alse be worried about only havng 5 immortals in a squad.2x5 squads of Immortals (I want a few but not too many)Sadly Destroyers are fast attack along with the scarabs, and you cant have 5 fast attack slots.2x5 squads of Scarabs (may as well lol)4x10 squads of Warriors (if I can fit this many in, ain't got codex right now
four squads of 10 is good, i would recomend condensing the 40 warriros into 3 squads (if you had a monolith) but 10 is best without one.The monolith is a support tank, i recomend having one, but its ur decision. It really helps keep ur units alive, and can save you from phase out if used properly. And you need a lord. I recommend having 1 lord (2 if using wraiths), and remember the lord is a support unit, and is capable of little else.but No Monoliths, there just waaaaay too easy to kill
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Sounds like a good plan. Reconsider the dLord, though, in favor of a foot-slogger to aid your Warriors/Immortals. Destroyers are pretty resilient, even if they get shot down, having a natural T5 means very few Instant Death kills and doesn't necessitate a Lord w/RO.
Buy 2 or 3 Battleforces and you'll have the bulk of your army.
It's curious how you down play the Monolith. One hardly hears the SM Landraider getting down played when the Monolith is cheaper and more resilient. What it is is an eye grabber. It's a freakin' DSing tank for Buddha's sake! You're entitled to you opinion and experience blowing them up, but it's not that weak.
Flayed Ones are cool. I see them more as a clean up unit that hits the enemy lines when it's already engaged. This can be done by either DSing or Infiltrate. Their also good if your lines get charged as a good CC support. Used with a DSing Monolith is fun, if you're careful.
Wraiths are awesome, but you have to sacrifice Fast Attack slots for them and their not that good with just 1 sqaud. What this leads to is a sacrifice of either Destroyers or Scarabs. Destroyers are the #1 unit in the Necron army, in my opinion, and Scarabs have a few extremely useful purposes. You'll find yourself, where possible, fielding 3 squads of Destroyers or 2 squads of Destroyers and a full swarm of Scarabs. Wraiths just end up getting pushed aside.
You're right, for the most part on Pariahs as they are useful only in a good concept army build that utilizes all the Necron special abilities dealing with Leadership and such.
Finally, don't forget about hDestroyers. As a DA player, surely you must understand the importance of this unit. And if you go Monolith-less, you're primed for fielding them in the most efficient ways.
Last edited by kore; March 15th, 2007 at 05:45. Reason: Spelling error correction
Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007
So Warriors, Destroyers, Scarabs and Monolith? Hmmm...
just quickly because I don't have much time... in 2000 points, a second lord is great, you can have 2 res orbs. Also never take 2 squads of Immortals, you're best bet is to have one big squad, I just don't see that value of 2 immortal squads, since I play a flying circus army, I need one big squad to maximize insta destruction to one thing.
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I also play a flying circus army, which takes a squad 10 strong of immortals and a second lord to make work well. One lord with my warriors to help with a res orb, the other to teleport my immortals around. The flying circus can be devestating to an opponent, since you can pop up anywhere and lay down a load of firepower. The problem with a flying circus is that it relies a bit on luck...get some bad scatter rolls and you are in deep trouble(losing a squad of 10 immortals and a lord to an instant death scatter is devistating).
Flayed ones have their uses, depending on who you are fighting. Some people don't like choosing their army makeup based on their opponent, in which case I would recommend taking just one group of them. They are devistating against units that are weak in CC, such as most tau units and IG troopers. Against dedicated CC troops like assault marines or the eldar CC units they will likely be butchered, but can act as good support to any warrior units that get charged.
The monolith is a real crap-shoot. You can either make it big with one, or get hosed. They can easily make themselves worth their points by saving necrons and blowing up opponents with their particle whip and gauss flux arcs. Its both fortunate and unfortunate that they are a target that just screams "shoot me!". If you are lucky, it will draw a lot of heavy fire and just not go down. If you arn't lucky...well, it sucks when your 'lith is popped the turn it deep strikes in.
Pariahs are utterly worthless...although I think they may be interesting against a GK army, since all GKs are psychers, but I've never fielded them beyond the first time I tried them.
Wraiths are an interesting unit, but in my opinion rarely end up being worth their slots. They take up slots that could be used by more useful units, and quite frankly you just arn't able to field enough of them to make it worth it. They ARE awsome in city of death games though. Being able to pass through walls is an awsome advantage.
Scarabs have 2 important uses. The first is that they can tie up close combat units for a while. They arn't so good against termies(who will instakill the bases), but against lower str CC units they can be very annoying thanks to their 3 wounds per base.
The second use is tank hunting. Get a large group of scarab bases, give them disruption fields, and have them go play with the enemy tanks. Nothing is quite as satisfying as seeing a bunch of scarabs crawling over a hammerhead or land raider and tearing it to pieces.
I like immortals, they can advance with the warriors and add a lot of fire power. Sure they can't move as fast as destoryers but they can't be pick out as easy. If they are in with the warriors you have doubled the firing range.
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