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Has anyone thought of deep striking a wwp with scourges? I thought of it because I'm looking for uses for them and deep striking them with a wwp could work. Of course that wouldn't be my only portal. But you could have a lot of cc goodness coming out of the wwp behined your opponet. what do you people think. Please don't burn me to much if the idea is horrible.
Can you DS a portal? The only way I can think of is tossing it on a Sybarite in a Raider, then giving the Raider the screaming jets... I don't think it's a good tactic.
You won't be arriving until turn 3 or so, and you still have to roll for reserves after that. You could scatter and lose the entire setup (which is made all the more expensive by the Raider). You can't deploy the actual portal until the turn after you DS, leaving your unit stranded for two turns without being able to move (the turn you land, the turn you deploy the portal) and Raiders/Warriors aren't known for their resilience - if you scatter/land within easy LOS to the enemy, chances are the Raider/squad will be mowed down with relative ease.
Sounds like a fun idea, but I don't think it'll be as effective as the traditional mass of Warriors fleeting up the field.
edit: Didn't realise you meant Scourges. I'd say definitely not with them - they tend to be too expensive to begin with, and in order to deploy the WWP somewhere nice, you risk scattering into terrain or into easy LOS of the enemy. They are pretty much as expensive as the Raider squad.
Unless you're deliberately going for something unusual, I'd say stay with your webway portals being screened by a mass of footslogging warriors, if you're feeling a bit more adventurus, try raider squads, then maybe even scourges if your really trying to be different but one peace of advice I can give you is do not deepstrike with webway portals, ever. Think about it, deepstriking is so unrealiable, you never when they're going to turn up and the chances are it'll be too late, your forces need a certain ammount of time to destroy the opposing army, with deepstriking, you often won't have enough turns, at the very best outcome, you've got 1 less turn than usual. Apart from that, your deepstrikers come down, the enemy blasts them dead... the end. Deepstrikers come down all grouped together, so one whirlwind or basilisk shot and that's the end of it, and they don't need line of sight or anything. So, basically, avoid deepstriking with webway portals at all costs. The safest possible way is haemonculi with portals, screened by large warrior squads.
Using raider squads has it's own advantages and disadvantages too, an advantage is the obvious fact that you get several extra inces than you would when walking but the raider can be destroyed before you can deploy the portal, leaving the squad inside very broken and entangled, meaning they can't deploy the portal for another turn, in which time, you'll surely be dead. Apart from that, even if the raider isn't destroyed, raider squads have a squad cap of 10 so they are easily completely removed from play, best to stick with warriors. I can see the merit in scourges but it kind of defeats the point of them, I mean, the whole 4 heavy weapons thing, and you're going to forfeit them for a turn just to deploy a portal than anyone can do? Also, small squad size means easy to destroy and they use up so many points even without the portal. So basically, there are other ways of deploying a webway portal, but they are all clearly inferior to the standard way, though by no means impossible to pull off. I'd say wait unitll you have really got a feel for the army before you try more experimental tactics like that, stick with the tried and tested stuff first.
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But I still agree that in most missions where the enemy is needing to move forward to accomplish an objective, deep striking behind him to unleash the wwp seems pretty useless. Just a waste of time. No with escalation when he is having to come on the board too, I can see a bit more use. But for the most part, I dont see this as a strong tactic.
My friend tried to use scourges against me in a battle of his wwp Kabal vs. my rushing Wych Cult.
His strategy was to move them 12" and go for a 2nd turn deployment. His other wwp unit was a sniper squad that he would drop the portal on the first turn.
I won first turn. The kroot houndpack got to his sniper squad VERY easily and Lelith with her squad taking the 12" charge reached his scourges very easily as well. Lelith alone killed 4 of the 5 scourges and the 5th one broke and 3D6 right off the table. Lelith then consolidated 3" into the sniper squad that was engaged with the Kroot and pretty much the game was over in the first turn.
I have watched him play that scourge squad many times and in every game they never been able to deploy the wwp. He does give them 4 splinter cannons and believe it or not those cannons do well against troops and light armor but once they get assaulted they never survive.
They are too fragile to get aggressive with and they cant CC well (in my opinion).
I wouldnt want to give up a shooting phase or pick a bad shooting location to deploy the wwp.
They shoot pretty well but not really well.
They are too expensive and take a heavy spot.
Wish they were considered a fast choice instead.
The are a situational unit, they would work well against orks or IG or maybe Tau but their points just cost too much to be in every game.
Just my thoughts - if you can make them work or can find a tactic that they would work well in then please let us know, you just may be the next Scourge Guru!
the problem with deep striking a portal in is that you you can't move or shoot the turn you arrive, so if you can't shoot then you can't drop the portal that turn.
The earliest time you can do this is your next turn but by then its too late, you will get pounced upon guaranteed!
And those poor old Scourges just aren't strong enough to repel much of an attack, they can dish it out but they can't take it.
I am assuming that you want to do this tactic to achieve a forward position, closer to the enemy but therein lies the problem. The closer your scourges are to the enemy, the closer your enemy is to you so you "need" either a tough or multiple wound squad to do this reliably.
In most peoples opinion Scourges aren't a strong enough unit to be entrusted with the carrying of a portal.
But if you can deep strike somewhere safe for 2 turns then it could work, can you assure that this is going to happen?
In a controversy the instant we feel anger we have already ceased striving for the truth, and have begun striving for ourselves.
Scourges would be one of the more cost effective ways of delivering a WWP payload.
As a secondary deployment option, they could get your WWP that much closer to the enemy lines... And still possibly be useful afterwards....
An Unladen squad of 5 scourge... maybe one or two SP cannons and a Sybarite with a WWP...
You deep strike them behind terrain... maybe a forest or something, on an enemy flank, which your foot slogging warriors can't reach, and is a place from where your emerging raiders can strike any aspect of their forces, without having to stretch to reach their lines.
It could be a viable tactic, especially considering all up, It'd be under 200 points, and still able to harrass the enemy after deployment.
If it worked, it'd be very well worth getting your raiders within spitting distance of the enemy. Definately work 200 points in a 2000 point game.
Manuvering is half the battle.
The rest is letting the wych and Incubi swarms do their magic.
minimalism is the key.