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Im finding that whenever I battle an army that has some kind of tank or ordinance weapon, they would usually Obliterate my full scarab unit before it even gets a chance to Glance anything, or I'd be left with so little scarabs that its going to require alot of luck.
Especially against Chaos, which is currently my main opponent for the time being, he would just fire his Defiler's Ordinance and my scarabs would sometimes end up as tiny piles of scrap metal. The Defiler is what I Usually aim for when my DF Scarabs, and/or his Rhino tank, since these are my main threat next to his Terminators..which I gave up trying to tie them up with Scarabs a Long time ago.
So can anyone give me some advice on this? Or some tactics?
Thanks in advance.
Last edited by Nod; February 7th, 2007 at 01:38.
"Their number is legion, Their name is Death"
That is what always happens to my scarabs, but that is ok the more that defiler is wasting its battle cannon on my scarabs the less it is kill more important units, like warriors. So my advice is try to get them to it quickly and tie it down as long as you can. Make you opponet waste more on those sacrabs, it's ok if they die. But make sure that they die after a lot has tryed to kill them. So do worry about them deing they don't count against phase out.
Tank hunting with scarabs can be hit and miss sometimes.
Any way best straegy I have found is-
1) Deploy them out of LoS as much as possible (or in cover, either will do).
2) In your turn turbo boost them up the board into cover (this is a must, being this close usually bumps them up the enemires to kill list).
3) Hopefully survive.
4) Move and charge.
While against ordnance this can be hard due to its long range nature, however it can be devastating.
Also you need a large amount of bases to make scarabs worth it.
Now a Defiler is a good thing for scarabs, because they can tie it up in CC denying it shooting.
So even if they die horribly a large swarm of them can hold up a defiler for nearly all game, thus saving your more important things from a pie plate o doom shot.
I take 9 bases for my tank hunting scarabs and it takes quite a bit to put them down when they are getting a 4+ cover save.
But yeah, they rely on cover to work because they really cannot take damage.
Of course soley relying on them for busting anything is foolish, I usually combine my scarabs with some destroyer coverage - its quite a nasty combo.
only problem against the battle cannon you don't get any cover saves.
Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007
Ya scarabs are actucatly quite good at tying up units in CC. I played a game where they tyed up a brood of Termagaunts for about 3-4 turns and killed them. They are very usefull in small number in certian situations.
Hurdle The Weak
Trample The Dead!-Thorin
In area terrain you always get a cover save regardless of weapon (unless its a flamer or equivalent).
Behind low walls and things blasts and weapons being shot at you from the open side can ignore your cover save.
Just wait until your scarabs meet my 2 shuriken cannon vyper...
Check out my Codex: Farmyard Animals here!
If anyone wants any kind of help writing fluff for any kind of GW army just ask.
turbo across the board into that bunker, make use of the 3+ cover together with the small targets rule.... 2+ cover save. nuthin more intimidating than sitting there, untouchable (sorta:p ), definately unbudgable, and ready to pounce!
gotta love scarabs. i just like claiming the best save with a 30wound unit of jetbike moving bugs lol
EDIT: Nod has reached double posting digits!!! rep u Chief welcome to LO
Last edited by jONESIE; February 9th, 2007 at 15:14.
LO RULESOriginally Posted by Jaffar_Hasad