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ive about filled out my Tau army and im trying to find a new army to start. i was flipping through the codexs of the other armies and narrowed it down to IG and Orks. mainly because no one plays these armies except one person at my gamestore. i like the orks because of the whole orky scene, they just look kool.
but i was worried because i played an ork army and before with my Tau and killed all of his orks and he only killed one FW. so im worried id be doomed when fighting a shooty army like Tau or maybe Eldar. before i buy anything for orks i wanted to learn more first. like how i would make an army best suited to fight mainly Tau, Eldar, Chaos and the ocassional Nid.
i really dont understand the difference between footsloggers and speed freaks besides one is faster. but to rely on vehicles isnt the best move vs Tau or Eldar. but footsloggin it isnt either. youd be shot down rather quickly by pulse rifles/busrt cannons or shuriken catapults.
i was reading through the other posts and read about the ork drop pods. that seems like a good and orky idea. so i will talk to the others i play with and see if they'll let me use them.
but i want to know what i should start with. what units i should look at getting to better face these scary shooty armies.
well, thank you for any opinions
I would say Ork are a nice race to be if you like to go melee heavy. Supposibly GW is buisy with a new codex (which is badly needed) which as far as I know hits the shelfs in November. I would wait to see what they change. I play Ork opponents ones in a while and they can really pack a punch, but they need to be positioned right. With enough cover (bikes and kans provide this well) they can do damage. Learn to play them!
If you can, find the Speed Freeks list. Though I am slightly biased in their favour after they HUMILIATED my Chaos Space Marines. Nothing is scarier than Orks scoring the charge. The only people who outnumber them reliably are 'Nids and IG, and in close combat an Ork with a choppa is easily as deadly as a Space Marine especially with Power of the Waaagh! on their side.
If you must footslog, Gretchin. Loads. Of. Gretchin. The buggers are so cheap in points it's unbelievable, and they will save a goodly number of your Orks (living shield, minefield clearance). Or you could play Evil Sunz, with their obligatory 2 Warbike units and their Mekboyz with kustom force fields. Most likely, though, your best option is 3 full units of Killa Kans at the front of your army - they're Large Targets despite everything, so like it or not your opponent CANNOT kill anything in your horde until he's broken a hole through that wall of AV 11. The free big shoota/skorcha (rokkit launchas shouldn't really be put on sacrificial units as they are your only cheap AT option) is a fun sideshow to the power to make your Boyz unshootable for easily 2 turns.
If you want to scare the hell out of your enemy when they're expecting normal Ork tactics, the Bad Moons should do that well. Again you'll need Gretchin in spades, but Flash Gitz as TROOPS means that you can field the one thing that no foe will ever expect - an Ork army that out-SHOOTS all opposition. Not so sure about the free kustom mega blasta on your Warboss though.
Footsloggers are normal Orkses, reliant on strength of numbers. Speed Freeks have loads of Trukks to help them get to the fray, as well as a prodigious number of vehicles as Troops and the power to take several Battlewagons, but unlike proper footslogger Orks they don't have the numbers to be thrown away cheaply.
I've had thoughts for a while about the idea of an Ork Dread with two twin-linked kustom mega blastas, but it would only have a place in a Bad Moon shooty army, and that place would be as well filled by a Lobba squad or a big shooty Battlewagon.
Ironically i find your switch from Tau to Orks amusing. I've never actually lost to a Tau player with my orks. Often Tau player are reliant on having 2 rounds of shooting in order to win. However, Orks players have tricks of the trade to negate that. Zagstrukk is a nasty little critter that allows for 12 inch moves followed up by 12 inch assault, trukks allow you to move 12, disembark 2, assault 6. Ever see a warboss on bike? Its downright scary.
Back on topic welcome to the world of orks. However if your coming from Tau you have to completely change your mind frame. With orks its ok to take casaulties. Think of it as survival of the fittests. The boys that died to shooting help to weed out the weak. Next, combat is where its at. When you were playing tau and your firewarriors got assaulted didn't it stink to have 1 base attack a piece? Well we've got 3 when you factor in 2 base attacks, +1 for additional hand weapon. Mobs of 20 mean that's 60 base attacks! Reducing those marines to a 4+ save everytime.
Lastly we have those really flimsy vehicles that other people think are easy to blow up. Well they are and there's a great reason because they are low cost and have TL rokkits which are strength 8. TL weapons means your more likely to hit, a squad of 3 TL rokkits will usually unit 2 out of 3, and mostly likely at least glance something.. not including Landraiders. Now when they blow up its even better as they block line of sight which means less boys getting shot, so more boys in combat, and more chopping!
Lastly I'll recommend the Ork Kan. It costs less than the buggy and off a charge brings 3 str 10 attacks in combat and is a mobile wall to keep the boys alive. If they make it good more smashing. If they don't who care cause you have power klaws in your squad as the nob has 5 attacks on the charge.
Hope this inspires you to play orks. Here's a little homework to help you read things that will make you excited. Try searching librarium on line for
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
hey, thanks for the advice. i bought the codex to look over and get the basic rules. but before i buy too much for orks im going to wait for the new codex in november. ill make a list for a 1000 points and ill start building on that though.
i just have a quick question: how do Speed Freaks work? you can only have fast attack orks with a wartrukk, but ive seen people play armies where all the orks are loaded into something.
well, thank you
Speed freeks lets you have Truckboyz (which are regular orks loaded into a transport) as a regular troop choice, along with bikes, and Wartracks/buggies. It basically means that every squad you have has wheels of some sort.
The speedfreeks army list is in codex Armageddon, separate to the main ork list, though you still need codex orks to use it.
Instead of doing that, try playing around with the ork klanz rules on the GW website, it's quite possible to be more than a little evil using those!
ok another questoin. i found the speed freeks list on the GW site and was making a practice one. but i didnt know what i could give to the warboss and his bros on a bike. it says he has a TL big shoota for being on the bike, so could i give him a kombi-weapon, or a rokkit launcher. its an option in the wargear, im just wondering if being on a warbike would limit wargear upgrades in anyway.
and could i put a mad dok in a squad? i dont know how theres no option in the codex that i can find to give a unit a mad dok. and if i can, could i put one on a bike and put it with my commander and his bike buddies?
and what does a power-claw do? i found the option to buy one in the wargear, but i cant find a description of it. is it just an additional hand-weapon i give kombi-stuff to?
and if i try to build an army of orks to try and outshoot Tau, im worried because im looking at these guns which can be deadly... but with BS2 and the effects some of these guns can do to the orks themselves. because now ive gotta worry about overheating and getting hot. so, is thre a way to up the BS of an ork? im going to go look at the klan rules like Age suggested.
im looking at the clan rules and it says on some of them say that the common units are looted vehicles. it says i cant take more than one of the same vehicles twice, then does that mean i can take three tanks, as long as they are different?like a hellhound, basalisk, and lemun russ?