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  1. #1
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    1850 Necron list

    Trying to come up with 1850 list like to go offensive for a change this is what it is looking like any help would be appreciatedHqNecron Lord - Veil Of Darkness............160ptsElites Immortals x10...............280ptsImmortals x10...............280ptsImmortals x10...............280ptsTroopsNecron Warriors x10........180ptsNecron Warriors x10........180ptsFast Attack ?Heavy Monolith.............235ptsthis is what I got so far I can field any necron units because I have collected enough of all units to have a pretty decent size army this is 1595 pts what else could I add to this that would make this a viable list? thanks for your help and input


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  3. #2
    Aliens ate my soul. Chubby_Jedi's Avatar
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    i would lose a sqaud of immortals and add a few more sqauds of warriors.
    10 immortals = good amount of fire power
    20 warriors = lots more fire power.

    and you should always bear in mind the phase out rule.
    otherwise a good list, and im sure with all them immortals a very impressive army.

    hope this helps alittle.
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    1850

    my thoght on the warriors is I lose alot of shooting ability when I have to move and shootor castle them teleporting immortals through a monolith or by the veil gives me double tap power with smaller squads weather im slogging across the board or teleporting all over the place any ideas about the 255pts i have left to spend I know about phase out thats 50 models or 51 I should say I could add another squad of warriors or a squad of destroyers or some wraiths scarabs just cant figure it out thanks (pulling my hair out)

  5. #4
    Senior Member aetherguy881's Avatar
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    Granted Immortals are a great infantry fire base, they should not be used in numerous squads. you can take about half of another warrior squad, you have 3 so you could fit in 3 basic warrior squads by replacing 2 of the Immortal squads.

    Also, this is a pet peeve of mine and many others; Please organize your army list so it is much more legible and easier to sort out the problems

    like using this format

    HQ
    Necron Lord - Veil Of Darkness - 160

    Elites
    3x10 Immortals - 840

    Troops
    2x10 Warriors - 360

    Heavy Support
    Monolith - 235

    Total: 1595
    Necrons:51
    Phase:13

    That was your list that you currently have.

    If you want mobility, Let me suggest this: (I'll try to keep this similar to how your strategic plan (It'll be 1850 just for you!))

    HQ
    Necron Lord - Veil Of Darkness, Orb - 200
    Necron Lord - Orb, Nightmare Shroud - 170

    Elites
    10 Immortals

    Troops
    3x10 Warriors - 540

    Fast Attack
    2x3 Destroyers - 300
    10 Scarab Swarms - 120 OR 3 Wraiths - 123

    Heavy Support
    Monolith - 235

    Total: 1845/1848
    Necrons: 48/51
    Phase: 12/13

    I know that there are several models that you do not have. Like the Warriors. That's something that a battle box will be able to handle, as well as getting you some destroyers and some scarabs.

    The destroyers are you friends, I only have 3 but they do wonders! The same goes with my wraiths.

    Since you wanted mobility I kept the monolith in check but added a second lord for some lazcannon protection etc. The orb is your friend, especially if you're going to deep strike him all over the place. I can't remember who said this but...

    The necron lord is too expensive not to take a res orb
    This is soo true.

    Let me know what you think. Tell me what do and don't like and I'll see what more I can do to help you.

    Also this should be in the army lists section...

    Cheers

    Wow that was probably my longest post so far! :w00t:
    Last edited by aetherguy881; February 16th, 2007 at 20:35.
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    Like it I just never really thought about the res. orb in that sense just felt like it was more constricting that my army really seemed to huddle around it more and be more defensive than offensive.
    My arsenal looks a little something like this:
    1- NightBringer
    2- lord
    1-destroyer lord (cool spyder conversion)
    10x Flayed ones
    4x Pariahs
    10X Immortals (thinking of expanding)
    55X Warriors
    8X Destroyers
    6X Wraiths
    god only knows the count on the scarbs
    1 Heavy Destroyer
    2X Tomb Spyders
    1 Monolith
    Last edited by 1st_Pariah; February 19th, 2007 at 07:28.

  7. #6
    for good and for awesome! kore's Avatar
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    134 (x4)

    Quote Originally Posted by 1st_Pariah View Post
    Like it I just never really thought about the res. orb in that sense just felt like it was more constricting that my army really seemed to huddle around it more and be more defensive than offensive.
    You should note that the RO confers its benefits to any and all squads with a mere single unit within 6", so it really isn't a huddle as much as it is a phalanx.
    Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007


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    My arsenal

    My arsenal looks a little something like this:
    1- NightBringer
    2- lord
    1-destroyer lord (cool spyder conversion)
    10x Flayed ones
    4x Pariahs
    10X Immortals (thinking of expanding)
    55X Warriors
    8X Destroyers
    6X Wraiths
    god only knows the count on the scarbs
    1 Heavy Destroyer
    2X Tomb Spyders
    1 Monolith
    Trying to make a offensive competetive list with this inventory 1850pts

  9. #8
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    new 1850 list

    Does this list have any merit in a tournement setting Hq.....................................................200pts

    Necron Lord VOD Res orb- 200 pts

    Elites....................280pts

    Immortals X10 280 pts

    Troops...................540pts

    Necron Warriors X10 -180pts
    Necron Warriors X10-180pts
    Necron Warriors X10-180 pts

    Fast Attack.....................460pts

    DestroyersX4-200pts
    Destroyers X4-200pts
    Scarab Swarm X5-60pts


    Heavy......................365pts
    Monolith- 235
    Heavy Destroyer -65-pts
    Heavy Destroyer- 65 pts

    list equals 1845
    51 models
    12 po
    Last edited by 1st_Pariah; February 21st, 2007 at 01:53.

  10. #9
    for good and for awesome! kore's Avatar
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    134 (x4)

    Great list, just two things you need to be weary of: 1) Scarab swarm is very weak and easy pickings, 2) Only 2 hDestroyers are vulnerable to losing their WBB capabiliy if both of them get dropped, and that is assuming you're flying them together(as you should).
    Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007


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    on the scarabs they are there just to buy me some maneuverabilty and tie up shooty units or fast moving assult units.while I blast away at assult units from affar hence the destroyers and immortals if i am using these units wrong please correct me?

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