Welcome to Librarium Online!
3rd edition rules, 3rd edition armies.
4th edition rules, 3rd edition armies.
3rd edition rules, 4th edition armies.
4th edition rules, 4th edition armies.
Balanced? Like on a scale? (Don't know)
I'm curious as to how people think the necron codex was balanced.
*this bit is in case I can't figure out how to post the poll
I've heard it was written with 4th edition in mind, however was it written to balance with 4th edition armies or the 3rd edition armies out at the time of its printing?
Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
Had to vote for the last option. I started collecting and gaming in early 2005 so I can't really comment on third edition. From what I've seen the necrons have good potential against 4th edition but they don't scare me in the least compared to almost every other race. Maybe they are more geared towards the other codices before the current necron codex.
Imperial Guard Variants 69/20/9
Space Wolves 17/16/2
I.G. Armoured Company 7/3/2
I.G. BFG 0/1/2
4th ed rules, 3rd ed armies.
Necrons need to use no effort to steamroll over orks, DE, old eldar and maybe IG.
The players of said armies at time had to play so much better to beat a necron player (maybe i'm exagerating slightly) but my point stands.
SM stood up to them but thats mainly because of rhino rush.
Also make it be known: IMO the necron codex is one of the most balanced lists GW has ever written hands down.
Last edited by The_Outsider; February 22nd, 2007 at 02:28.
I voted for 3rd and 3rd. To me it seems like they were originally intended to play like 3rd and against 3rd edition because of the old style screening units with other units and teleportation abilities like the Monolith and Veil of Darkness.
Necrons have a habit of pulling off extremely devestating plays that just don't seem right in 4th. With 4th edition, leaving a unit out in the open after a teleportation means that it can be shot to hell with overlapping fields of rapid fire.
Also, although I don't know how often Pariahs were used before, it seems to me that now they suffer from everyone's ability to shoot any unit they choose rather than the one's in front.
Despite this Necrons also balance fairly well with 4th edition armies because the advantages they gained are balanced by their point cost and the phase out rule. The simultaneous buffing of shooting and CC that came with 4th are both changes which Necrons can handle well because it does nothing to their trademark, resilience. But by the very nature they were designed, Necrons are pretty much self balalancing. Their own special rules are what keep them balanced in the game even though it has changed.
I think I answered the question with what looks like a contradicting arguement, so I'll just say I didn't understand the question. Ah yes, I think I'll say that. :yes:
"Courage is not the absence of fear, it is the conquest of it." -Anon
I have to agree with you on all but one point necrons would not steamroll DE, DE are pretty well suited to fight necrons. All the power weapons DE can have would make short work against necrons,off topic but anyway.
Necrons were wrote with 4th edition heavy on the writer's minds. Though I know very little about 3rd edition.
I voted the "Balanced?" option, but I think I'd change it to the 4th/4th option. The Necron army seems to hold its own still, but it is lacking. It lacks the depth of other armies in the 40K universe and this is apparent in the number of unit types one must compose an army list from. Tyranids, when considering unit choices, are second(I think) but have so many variations it isn't funny. It's almost surpirsing the number of formidible themes you can make from the unit choices available to Tyranids.
I would like more options in my Necrons, and there are ways to accomplish this, while maintaining the fluff. I don't feel they are substandard, though. A better word might be "predictable".
Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007
i guess i dont quite understand the question. is the Op complaining that in retrospect the necron codex doesnt seem blanced or is too week? personally i think the necrons are very blanced. enough tricks to be forgiving to a newb, but also has the potentional to be a very fenessed army for more experinced guys.
"Moral Victory! the enemy ran away at the sight of my roting, spikey, diseased, awesomeness... wait.. what?" ~ Theyak
I didn't get the feeling he was complaining at all. It seems he was just curious as to when the book came out. When a codex is published it is obviously balanced to suit the current game conditions/other armies, with a little knowledge of what is to come.
What we need is a publishing date to place it in chronological order.
I wish I could help, but I left the game near the end of 2nd edition and Necrons were just a few White Dwarf articles (and horribly off-balance). I got back in just before 4th edition. So I missed the 3rd edition release entirely.