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I've looked through some posts and haven't found any tactica on the new Wraithlords. Please correct me if I'm wrong.
Since I'm getting back into Eldar, I want a new Wraighlord. I love the new model and I've had success in the past, hopefully, I can have success in the future.
First off, getting around the gimps. Mainly fewer attacks, more expensive, and Wraithsight.
Fewer attacks can be fixed by taking a Wraithsword. Juicy rerolls will help kill target more efficiently. But we're talking about a basic movement type model. This leads me to believe they are better off as a fire base, like a Carnifex.
The hightened prices of the Wraithlord and weapons is something I'll just have to bite. Keeping them cheaper will cost effectiveness. Using a Wraithsword and a Shuriken Cannon will keep points lower but a SC isn't the most potent weapon.
Wraithsight is something that can worry me. In a normal 6 turn game, atleast one turn a a game, the Wraithlord will be sitting, picking his nose. Spending points on a Spiriteer is an instant remedy, but when buying Warlocks, you need atleast 3. Or I can just finish that Warlock on a jetbike conversion I started?
Hmmm, so many options and tactics.
Bright Lance and Wraithsword?
-Seems to be a basic build. A bit of anti tank punch with a little cc effectiveness. Still, the Wraithlord is slow so getting into close combat is a far off option.
Bright Lance and Missile Launcher?
-Seems pretty good. Kinda sit back and shoot.
Shuriken Cannon and Scatter Laser?
Mmm. 7x S6 shots. Sounds pretty good while still being a bit cheap. Guide him and thats a lot of amror saves for your opponent to roll.
What are all of your ideas?
My favorite outfit I have tried so far for the new Wraithlord is the EML and Scatter Laser combo. It is great for horde control, and you still have viable anti-tank weaponry when you need it.
Personally I take a Bright Lance and a Wraithsword. The BS4 of the wraithlord makes the BL worth taking rather than on most other things. The Wraithsword is easily the most points effective option to give the Wrathlord and comes in handy against combat heavy armies where the Wraithlord is more likely to see combat anyway. In terms of raw gaming it may not be the best combo as if, as you said, you want a sit back option you take a BL and EML and a combat one take Shriken Cannon or Scatter Laser and a Wraithsword. However, you need to remeber that the wraithsword is looks wicked with the model aswell, and for only 10 points will almost always prove a good buy, especially if you are in combat with elite combat units.
IMO if you are gonna take a wraithlord for anti tank go all the way AT and go with the lance and EML, only go with a wraithsword if you are making him anti infantry. I'm not a big fan of mixing weapons to perform dual purposes, just like the warwalkers you should stick to AT or AI.
Another thing to keep in mind is you can go with a farseer or if you need CC support in your army go with harlequins with a shadowseer, that you get rid of wraithsight for a turn or 2 before you need the harlies to run into battle.
I agree completely with Solain...why make something that can do both anti infantry or anti tank sorta well when you can make it do really well. Now, myself; I like to take starcannon/scatter laser combo. I'm sure he would make his points up beter if he was b-lance and missle launcher...but I have other things in my army that I would rather use for anti tank. This way when I'm playing marines the starcannons is usually a for sure at least one down, and you'd be surpised how much a scatter laser can do. Besides that, he's not completely useless when it comes down to tank busting, he can still shoot down up to armor twelve quite effectively if he needs too.
*Shrugs* besides, this way it makes the troops fear him, so he usually soaks up more fire that way. I'll be honest, theres alot of times he doesn't make up his points, but the way he moves in sync with the rest of my army lets them make up for what he misses by far.
Don't just use your wraithlord for shooting tanks and/or troops. It a great way to protect your guardians and avengers against tooled up CC squads or powerful HQ's. It's also great for pushing back enemy deployment and acting as a great big fire magnet.
The Wraithlord exert from my Tactica (Link under my signiture):
Like the Dark Reapers the Wraithlord also has quite a fearsome reputation due to its incredible toughness and high strength. (Note: In the full tactica Dark Reapers are able to use their reputation to cause a psycological effect on the opponent causing him to think twice about meeting LoS with his units, the Wraithlord has a similar reputation with players of other races and can also be utilised in various similar ways...underlying message is, you don't have to actually kill units in order to make your units useful though it'd better if you do) Like Wraithgaurd, the Wraithlord is also subject to wraith sight, meaning it can become immobile at times without the aid of a psyker. Given its imposing presence and ability to act as a solid gunning platform, the Wraithlord lends itself to being paired off with Guardians and Wraithgaurd squads.
Due to its low number of attacks its combat ability isn’t amazing but considering how tough it is there won’t be too many infantry units that would be able to harm him, as a consequence it only takes one or two casualties for the opposing unit to suffer from being overrun by the Wraithlord. Because of this he can offer combat safety for Guardians and Wraithgaurd, but it also means he can act as an offensive combat unit against an opponents elite squads. However his combat abilities may work against him when faced against squads who use rending attacks, Genestealers for example. This is where pairing a Wraithlord with Guardians can come in handy. With his moderate combat skills the addition of a Wraith Sword can better improve his chances of hitting.
The Wraithlord has the option to take arm weapons, these come in two flavours, Flamers and Shuriken Catapults. Although Shuriken Catapults have an increased range over Flamers they cannot deal as much damage against large infantry squads, making two Flamers the preferred choice as it increases the Wraithlords target potential. It also acts as a guard against units such as Genestealers mentioned above.
Unlike the Warwalkers, if a Wraithlord carries two of the same weapons they become twin-linked, this has its own advantages but also means that he cannot throw out the offensive shooting that a Warwalker can. As a gunning platform the Wraithlord can still pull his weight.
One of the more expensive weapons but enables the Wraithlord to effective deal with heavy infantry, given his decent ballistic skill he can make full use of this weapon over Guardians. However a single Starcannon won’t be of great effect against larger squads but against smaller elite infantry like Terminators it can prove devastating.
The most expensive weapon upgrade available but it enables the Wraithlord the best chance of making back his points worth. Given his decent ballistic skill he is able to knock down vehicles with great success. Unlike other carriers for the Brightlance who may fall from failing to destroy a vehicle and left expose the Wraithlord is more reliable, his toughness makes him much harder to kill and will most likely come out of it alive. His chances are greatly improved by twin-linking them weapon but it does make him rather expensive.
An excellent anti-infantry weapon due to its high strength and firing rate. However killing infantry is a harder way of making a Wraithlords points back then an anti-tank role, but in conjunction with Guardians they can provide a solid fire base. In conjunction with a Missile Launcher as a second weapon his offensive capabilities as an anti-infantry unit is greatly improved and he’s still able to offer some offensive against vehicles.
The cheapest upgrade and offers light support against infantry. The best weapon for a cheap Wraithlord but it may prove better to give him a better weapon as he’d probably not be able to cause many casualties with just this weapon. In combination with a Scatter Laser though he can turn throw out a deadly volley of high strength shots making him excellent for supporting forward units.
Eldar Missile Launcher:
Capable at dealing with infantry and vehicles it’s an ideal weapon for Wraithlords who want to excel at both tasks. Its ability to pin down infantry can help hold an advance against friendly forward squads. However this weapon is excellent in conjunction with some other weapons when a Wraithlord wants to be an effective gun platform, its multi-purpose capabilities can support any weapon it’s paired off with. In combination with a Brightlance he becomes effective at tank hunting, while with a Scatter Laser he’s deadly to infantry.
Back up Fire: I have two squads of guardians with starcannons to soften up squads, force cover saves, or easily take out some high points squads and get under saves (Termies, Chaos Obliterators, etc....) also if they can get a chance to shoot at some independent characters they do. Also I usually field a fire prism and a falcon w/starcannon so they can remove heavy armor and heavy infantry.
Other Units: I field a squad of warp spiders or two (depending on points) w/exarch w/ powerblades and a spinnerette rifle so the squad has power weapons and a nice ap weapon so when they go POOF behind or at the side of a tank they can get some penetration among all the glancings...plus, if thats not enough, I field an autarch w/warp generator, fusion gun, and a power weapon and mandiblasters...so he stays with the warp spiders until he's ready to make his own path of destruction and then if the warpies get into trouble he can pop back buy them and support them in assualt and out.
Also depending on points I field a jetbike squad with a shuriken cannon and two vypers (one b-lance and one missle launcher one) I've also been testing out wraithguard because of their high tougness and nice save but they never seem to get anywhere I want them too and just seem to be a waste of time.
Sorry such a long post...but I love setting up multiple threats, splitting up an armies fire, surrounding them, crushing their tanks, and then annialating their army...my only problem with this tactic is I've never played a mob army....*looks around nervously*