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Soo, I just received three broadsides in the post (for the price of one, brand new, how I love ebay!).
Anyway, due to previously relying on hammerheads, I'm not sure how to arm them. I think keeping the SMS on them is a must, plasma rifles for 10pts seems a waste of the ability to shoot things you can't see sneaking up on you.
The support system is where i'm stumped however, multi-trackers seem like the obivious choice here, but am I missing something (target locks perhaps?) being able to choose only one sucks. Or even drone controllers (pah) or sheid gens? Help!
What do you think?
hey, this is how I like to set mine up,
1x shas'ui team leader bonding knife,targeting array,Hard-wired multi-tracker, drone controller,2shield drones.(smart missiles).
2x shas'ui targeting arrays smart missiles.
if I had three on the board to set up.
To this end they should be set up to deal as much damage to as many targets as possible.
If your taking three then I would go for basic XV88's with the SMS and target locks, forget shield drones, shield generators and ASS because if you have not killed what you want to kill in the 1st two turns then the XV88's have basically failed in thier role.
So give them target locks and have a unit of three thats able to target 3 seperate units per turn, if you have a particularly tough target (say a Mono or Land raider) then just concentrate all 3 XV's on it.
The point is though that you need to maximise the firepower as much as possible in the first few turns, after this the opponent will either have got close enough to deposit troops or the tanks will have moved out of LOS or into cover, added to the fact that by turn 3 the XV88's will either have been shot or be stressed by assault squads etc then it makes sense to just make sure they can deliver as much firepower at as many targets as quickly as possible.
Yeah i completely agree with Riki,
Target Locks are the way to go with these guys. Using three of them with target locks can put out a lot of damage, but they will cop a lot of retributive fire/assualt/do whatever you can to kill them, so be prepared to have them die. Don't put all your eggs in the broadside basket and these guys will do quite well in my experience.
As far as the plasma for SMS switch. SMS is completely the way to go. After you have blown up the Land raider or the Monolith or whatever you are facing, the SMS are just great for doing damage. But concentrate on killing the big guy early. Also, if you are facing Marines or Chaos (or eldar.....pretty much any army now that i htink about it) XV88's are great at killing that cc HQ that you don't want getting stuck into your FW's. Not many people survive three twin linked railgun shots. But make sure you pick your targets. Tanks and transports should pretty much always be your prime objectives.
I don't care what you say. I found a lightsaber in my garage and that makes me a Jedi
I'll jump on the Rikimaru band-wagon and agree that with 3 XV-88s, you need target locks on two of the suits to provide the opportunity to kill 3 tanks a turn. Nothing is scarier than that. The other suit can have a TA or MT to fill out the hardpoint. Perhaps add 2 shield drones (via team leader & HWDC) to add to their fire-absorbtive abilities, but other than that, leave them be.
I think the real question might be "Are 3 suits overkill, or will 2 work just as well?" But that's a whole other topic, and is truly dependent upon your list.
"Listen up you primitive screwheads ... see this ... this is my BOOM-stick!" - Ash
"I told you, it's not Pink! It's Light Red!" Donut on his new power-armor.
Well i just happen to have 3, so I'll work around having 3 haha. 2 is good I would guess, and you'll rarely need more, but the 3rd can help out should things get hairy etc. So this is what i've decided to equip them with:
2 Shas'ui, target locks
1 shas'ui, targetting array (twinlinked best-gun-in-game at bs4? yes please)
I was thinking about giving one of them a drone controller with a marker drone. Broadsides seem like a good place to put markerlights to me, whilst expensive, they're not going anywhere. Any thoughts?
The only problem I could see with it is that any opponent worth his salt will see just how scary that unit is and will drop everything on it fast, but apart from that it seems quite a sweet idea.
So 3 XV88's
1 team leader with target lock and HW drone controller
1 XV88 with target lock
1 XV88 with targeting array
2 twin linked railgun shots hitting on 4+
1 twin linked railgun shot hitting on 3+
Markerlight improves BS by +1 so 2 hitting on 3+ and 1 on 2+ with re-rolls, at 3 different targets a turn, yep definitely expensive but evil
If you had a marker drone, it could light up a target (half the time) and only the Broadsides in the squad shooting at that particular squad will get the +1 BS bonous.
So in your example, you could have (with a successful markerlight roll) one of three things happen:
- Option 1
Your Broadsides fire at 3 different targets, 2 hitting on 3+ (with re-rolls) and one on 4+ (with re-rolls).
- Option 2
Your Broadsides fire at 2 different targets, all 3 hittin on 3+ (with re-rolls)
In all the examples I assumed that your Broadside with the targeting array would shoot without markerlight support until it was shooting at the same target as the rest of the squad.
- Option 3
Your Broadsides all fire at the same target, 2 hitting on 3+ (with re-rolls) and one hitting on 2+ (and has re-rolls... but shouldn't need to)
Just wanted to clear that up
I hate to say it, but in this case I'm in favour of the tooled up option.. Although I have never used broadsides, and thus may be getting it wrong..
Broadsides have an extremely good armour save, which, in my opinion, makes shield drones pretty worthwhile on them since they get the same save. It also ends the fact that a well placed lascannon can destroy a 70+ point barely mobile suit.. On other suit types the jetpack makes this less of a problem but broadsides.. hmm..
As for ASS, well.. if nothing else, it almost ensures they'll survive to shoot. Position them just out of reach in cover, and use the ASS to move out and fire.. It also gives them a much higher degree of general flexibility.
I would probably field a unit of 2 with 2 drones, rather than the full 3.. I'm just a little leery about 'all eggs in one basket' syndrome (however, I'm also leery about 'last man standing' tests, so 2 suits seems prudent.)
As for markerlights.. It's an interesting idea but, given that broadsides already have a 75% chance to hit, it doesn't seem like it has as big a boost to effectiveness as you might get on other units.. Especially since the drone itself is less likely to hit than the broadsides. I'd avoid targeting arrays for the same reason.. 75% to hit is pretty good, better than a hammerhead.. you don't need much more than that.
All in all, broadsides are expensive, and I think you can justify spending a little on them if it's going to make them better able to survive and perform their role effectively.
I use mine in a squad of 3 with one Team Leader upgrade equipped with 2 Shield Drones. The whole squad is also equipped with Multi-tracker. The way I see it is this, a squad of 3 Broadside is already very expensive, and if they can't do what they are built for in the first turn or two, at least make them more survivable to claim the victory point (or deny that victory point to your enemy).
I always deploy my Broadside behind Size 2 Hills if there are any on the board (so that I can only hit enemy vehicles and not having to care about enemy infantry return fire), if not then they will be deployed right smack in the middle of my deployment zone, as close to my enemy as possible to draw enough hits on them so my hammerheads would be safe.
You could give them Target Lock if you are confident enough that your one of your three shots will be able to kill the tank, since you must declare all your target-lock targets before any roll to-hits are made. For me, the 4+ reroll would still fail me so I immediately discarded the Target Lock option. Adv.Stablisation Sys. seems to be a good option at first, but the extra 5 points per model (extra 5 points from a multitracker upgrade) seems to be a little too expensive .. I'm cheap! Targetting Array is just out of the question.. they are 5pt more expensive too!! So that leaves me with Multi-tracker which works just fine. 3 TL-Railgun + 12 shots of Smart Missile at 24" never fails to annoy my opponent who gets too close. (especially when they are supporting the FireWarriors in anti-infantry after all armour targets are dead.. FW Markerlight is too valuable to cause the extra death!) :rolleyes: Now that 15 extra points I saved here will be added to the total point bank where I have saved other points from other places!
Anima Tactics - try it out!