Welcome to Librarium Online!
I've been reviewing the army lists for Godzilla armies and i am very confused. Why are there so many carnifexes without close combat biomorphs? Every Single carnifex i've seen has been either a Dakkafex with devourer's or a shootyfex with a venom cannon and barbed strangler. The only Close combat MC that frequents the lists are winged tyrants with two sets of scything claws. Is it simply because the fexes aren't as fast as the others and therefore can't pose as serious a close combat threat?
in a word yes.
Carnifexes are either two slow to get into CC before getting the crap blown out of them.. or they're vastly out matched in CC and will go down easily - daemonettes, harlies, genies.
I play Chaos too, and I actively seek to engage carnifexes in CC - it's one of the safest places to take them out.
That said, they are very fun to use. And if you have a lot of TMCs, then a CC fex or two will give you flexibility. They instand kill just about everything and they completely destroy vehicles. A carni nibbling on a monolith is a cool ways to take one out.
Yeah. It's too bad, but CC-Fexes are just too slow to even catch anything before 4th turn (and that's optimistic). And even when they do catch em, they struggle to put out enough attacks to make their points back.
They would be good against vehicles, except that most vehicles have at least twice the movement rate of a fex.
I have heard that they make good decoys, and that they can soak up a lot of enemy firepower, but skilled players will know to ignore them for the first half of the game. Plus, that is one expensive decoy. Shooty fexes can soak up fire just as good, and they can deal out some damage of their own at the same time.
And finally, you have to ask yourself, "Which would I rather field: this cc-fex or an equal points-worth of Genestealers??" The Tyranids have some killer cc-units. Our lists are usually crawling with them (pun). But one of our inherent weaknesses is a lack of ranged firepower, especially anti-tank firepower. Therefore it is best to use a Carnifex to its full advantage, as one of our best anti-tank shooters, rather than as a mediocre cc-unit when we really don't need any more of those.
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
it Is a shame we can't really use carnis for CC.. but giving them things like leaping would actually make them insanely too good. Not as good as holofielded vectored engined falcons, but still far too good.
.. now if crushing claws were 5 or 10 points cheaper... :yes:
Just to emphasize my Close Combat Carnifex, because I wanted to have just one really cool one. If I do put this guy in he's 133pts for scything talons, crushing claws and reinforced chitin; just in case he does get into combat. He's modeled with an acid maw, tusked, regenerate, adrenal glands and more of those spikey things then you can really count. I would post a picture of him, except that my camera fails to do good close ups.you can model a fex with two sets of scyhting talons in an incredible impressive manner. People will go for it. But if you spend the points on chitin, carapace, exoskeleton then it's staying power becomes phenomenal.
Legion Of Everblight: Abyslonia
Protectorate of Menoth: Grand Exemplar Kreoss
I think the shooty Carnifex's tend to get all the attention because they are easier to use by far. It is possible to use an assault-fex to expand your dominace of the table. Send it towards an enemy and or get it to hang around an objective.
The Carnifex will then become a problem. People will be careful of wandering around near it if it is an assault type.
One thing I've noticed with my shootyfexes is that they're still useful in close combat without any specific weapons or upgrades. They need support from little nids of course, but even two or three S9 MC attacks is not to be despised - it's like having a vet sarge with a powerfist in a squad, only better against vehicles, with higher toughness, and with more wounds. And the model's far sexier.
Shooty Hive Tyrants are even better in cc, because they get more attacks at higher WS and I.
So by all means charge in with your shooty fexes - as noted in other posts, the guns give you something to do with the fex on the long walk across the table.
The other reason that people use shooty fexes is because they are ths strongest gun that we have. The hive tyrant is much better at cc and not quite as good at shooting because of it's lower strength. Fexes make very resiliant guns that can move, are very hard to destroy and can deal out massive amounts of damage. Although cc fexes can do these same things, we have plenty of cc powerhouses in the tyranid arsenal, but not very many strong shooters. The only ones are thorpes, warriors, tyrants, the occasional biovore, and fexes where as the cc is made up of, well everything except thorpes and biovores, and even these are realtively good compared to a guardsmen or marine.
Originally Posted by The Paint Monkey
My God, Karmoon... Leaping Carnifex... Excuse me while I froth at the mouth. :w00t:
Close combat Carnifexi aren't used very often because they're specialized for defending objectives. For anything else they're way too slow. Most of the stuff you'd want him to eat is twice as fast, and will gun him down before he gets close. However, a combat Carni hiding by your objective in some good cover... It's a prickly prospect to claim that objective, and it's hard to hit the Carni if they stay back and shoot.
It's true, Carnifex weapon beasts have a special place in Tyranid armies because of the anti tank power they bring
My best friend is a brand new Tyranid player and he uses a clase combat Carnifex that is totally jacked with upgrades, which intimidates people into shooting evrything they have at it, but it doesn't always get into close combat, not because people kill it, but because his Genestealers end up mopping the floor with everything before he can get there.
Even a new player, he's looking to add in another Carnifex with Venom Cannons as an anti-tank solution. I think the fact that Carnifexes can still reasonably stomp things in close combat (about the same as a Dreadnought) while wielding shooting weapons is what makes it so appealing.
"Courage is not the absence of fear, it is the conquest of it." -Anon