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My question of the day is: Are Wraithguard worth the time/effort/ and points? Upon one respect they have a very nice toughness, a great gun, and a great save. But on the other hand, you have to worry about wraithsight (I've realized that wraithsight is so much like narcolepsy it's not even funny...or is it? :yes: ) and the range of their weapons. There's always warlocks, but I'm not sure if I feel the urge to spend that many points on a squad like that, and there's the Wave Serpent...also not sure if it's worth it. I'm a big sceptic when it comes to transports...I try to avoid them at all costs so I can lay some more supporting troops down....and I have plenty of things that can make it to where they need to go (Warp spiders, Autarch w/ Fusion gun, warp generator, mandi blasters, and a power weapon to do a variety of things, and vypers)
I guess I'm just looking for some advice, because I'm pretty interested in playing wraithguard...*thinks* I could always take my fire dragons out and replace them with a small squad of wraith guard *shrugs*
to be honest, i like em, but wouldnt use them. pts pricey, T5 3+ is good, but they just fail some saves and die.
i realize you'd pay lots of points for an aspect squad, with lesser stats, but they are more specific in their purpose and generally more relible. I feel you dont need wraithguard- super-short gun range (but powerful, given). what other ability other than that? they dont make good speedbumps, and dont have any good general uses. i can see points being better spent elsewhere....
LO RULESOriginally Posted by Jaffar_Hasad
I use my wraithguard as, surprise surprise, guards for my wraithlord! Charging them forward with the lord presents two dangerous targets for defenders to choose from, and a warlock is well worth the points as he will be serving both units. Stick anti infantry weapons on the lord and youve got long range cover till your close enough to strike with the guard.
Wraithgaurd are quite specific in their battle roles, though it is quite similar to that of the Firedragons. Wraithgaurds are good at holding defensive posisitions due to their resilience (objectives for example) and their weapons are pretty well known in the 40k world so people will avoid moving their tougher units close to the squad, thus effectively giving you a 12" radius to where you know your opponent will be wary of approach with their hard hitters. On foot they can be a bit slow but I reakon they arn't bad for use as a steady advance, especially in combination with some of the more numerous units like Gaurdians. The only problem with this is they are unable to change course once you've deployed as their movement simply won't let them perform speedy manouvers.
However their toughness can still play against them, their cost is high so powerfist sergaents or high strength and low ap weapons make quick work of them. But against basic infantry without such weapons they are pretty much impossible to remove from combat. finally as mentioned above their weapons are quite potent but I wouldn't say they work well against anything other than vehicles, very small squads of elite infantry (1-3 at most) and multiple wound large creatures. This is because their instant kill only happens on a certain roll meaning that any that don't instant kill hit no better than a static weapon (such as the shuriken capapult). So yeah....very specific battleroles.
Overall I do like them, and they are quite difficult to use properly, especially without any transportation aid but Fire Dragons can fill in their role a lot better due to their high strength and low ap weapons, but they don't have the resilience to act as a defensive unit. So it depends what you really want, an offensive army I would choose Fire Dragons, while defensive I would choose wraithguard.
I don't feel they are worth their points. They are tough and have a nasty weapon, but will see a lot of plasma guns, missile launchers and powerfists.
They are also slow. If you buy them a Serpent then you're spending a lot of points that can be used elsewhere.
Wow...it's so hard to decide...I agree with everyone. Especially the fact that when deployed and moved...it's impossible to change their course and usually end up getting stuck in the middle of the board pacing back and forth like confused little kids at recess unable to decide on what they want to play on next for the last two minutes. I do like their ability to stand strong against most weapons...but the wraithsight always gets me (I guess I'm just unlucky) and it's hard to think that a high points five man squad with a short shuriken catapult range can do any more damage than a nice solid fire dragon squad. What I've always wanted to do with them though is get them nice and close to a monolith *laughs* that'd show that page of special rules what's what!
I really enjoy playing an offensive army...so I think maybe they will suit me better at 1850 or 2000 pts...but other than that I don't think I'll be fielding them below that.
I like the wraithguard, i don't own any cuz they're so expensive but i've proxied them a couple times. I've found they work really well with warwalkers and banshees/harlequins. The banshees/ harlequins have the cc killing power that the wraithguard lack, and the wraithguard have the staying power that the harlequins/banshees lack. Warwalkers have the volume of shots to deal with hordes, and light vehicles, and the wraithguard's weapons are great at killing elite troops like termies, and big tanks like land raiders and monoliths. They're staying power is great, especially if you have a couple of farseers, or eldrad to cast fortune on them.
I always stick a spiritseer warlock with them just so i don't have to deal with wraithsight, that reliability is worth the points you pay. I also give the warlock the conceal power, it basically gives the wraithguard a 5+invulnerable save