Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hello. I am wondering which you prefer for close combat. Warriors or genestealers. The genestealers would be cheapers but I figure if you take a group of 7 warriors, two with lash whips and rending claws, the others with scything talons and rending claws they could actually be a lot more effective. Two wounds, synapse and they are faster, though you are paying for it. Wondering your thoughts on this.
The biggest put-off from doing Warriors as CC monsters is the fact that they're ridiculously expensive. Those 7 Warriors you described there cost 170 points, and that's without AG's, Leaping, Wings, or anything else that could make them more effective.
With the same amount of points you can get almost 11 base Genestealers, which have higher WS, higher I, and Fleet to get them across the field much faster. The Genestealers also have the same amount of attacks, toughness, strength, AND save, so the only real advantage the Warriors have is the Synapse.
In my Nid swarm I have some suped up Warriors decked out for CC with a similar configuration, only because I like the general look of the Warriors over that of GS's. They are useful as they provide a nice 1-2 punch with the Hypergaunts and give Synapse coverage while they advance, though they're just not as strong as GS's. In tournament play, definitely go with GS's over Warriors.
Lone Wolves (Space Wolves) - 2092 pts
Hive Fleet Basilisk (Tyranids) - 1767 pts
Chaos Fleet - 900 pts
This is something that always makes me laugh. Why do most players try to turn a unit into something different?
Genestealers are genestealers. They fleet, they assault, they rend. Perfect, get a unit of 10 for 160 points and youve got a potential 30 attacks on the charge, what more could you ask for?
Turning warriors into stealers just doesnt make sense. Theyll cost more, have lower attributes, and are being held back from their full potential. Warriors should be multi skilled, ie ranged and assault. Thats what they are designed for.
Now if you stick wings on them, and take claws and talons, youve created a faster cc unit, making far more sense, but also costing lots more. However winged warriors have another purpose, keeping the synapse web up front for your hormies, so their points are justified. However taking a ravener with claws and talons makes far more sense if you dont need that fast synapse.
Think of what your army really needs, is it a close combat specialist (stealer), a fast cc specialist (ravener) or a fast synapse creature (winged warriors)?
Although I would normally say take the genestealers over the warriors, my game tonight, whirlwind put a template on my genestealers, that and the plasma cannons, etc. I didn't have any genestealers by the time it came for my turn, but my three assault warriors were still alive, and going against Dark Angels took down 5 bikers and 3 terminators.
Legion Of Everblight: Abyslonia
Protectorate of Menoth: Grand Exemplar Kreoss
although you can make good CC warriors they're really mainly used for support for your gaunts and other things that will need synapse. I only make leaping CC warriors to keep up with my homagaunts (ok alot of you say that leaping warriors won't be enough but they're for me... synapse have a pretty good range after all). Genestealers are the really good CC unit in the army, they're mainly used just ti kill stuff. Smal units of stealers can be additional support for your gaunts if they have feeder tendris so they make the gaunts haev the preferred enemy rule, but you might as well just use lictors for that.
The only thing that might benifit warriors over stealers is that if you loose a wound on the warrior brood you still have that amount of atatcks, if you loose a wound on the stealer brood you'll loose some of the attacks.
But still stealers > warriors for close combat purposes. Usually the cost of 1 CC build warrior = 2 stealers w.Carpace.
if you were going to, you could equip the warriors to be really effective in close combat, but however, that will chew up a large amount of points for sumthing that most people use just to provide a good synapse, but the genestealers would be the obviously better and cheaper cc choice for most. they are effective against almost everything with their rending claws.