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I'm new to playing Nids (please forgive any ignorant comments...) and I was wondering if anyone could give me a breakdown on why I would ever want to outfit my gaunts with devourers.
The fleshborer I can see myself using... maybe even spinfists, but having to makeup for the strength hit is making the devourer seem pretty unattractive on paper.
Thanks for the help in advance.
If your playing a 2k game devourers on your gaunts is more reasonable, as long as you also put scuttlers on them, some instances of first or second round shooting.
If your playing small games, don't bother with devourer armed gaunts, they won't usually get there points back your better off buying the two spinegaunts for the cost of that other gaunt. Spinegaunts still have capability to take down a terminator at half the cost.
Legion Of Everblight: Abyslonia
Protectorate of Menoth: Grand Exemplar Kreoss
Devourer Gaunts are tricky as they are more specialised and expensive than Spinegaunts. I suggest you use them with toxin sacs to give good STR. They work well in they can shoot at a decent range if that is what you want.
You should also consider who you will be fighting. If you think it will be Chaos then they can be very good. Living ammo and Daemons often have poor saves, this equals loads of wounds. Greater daemons in the open can even be vunerable to this. The save may be invunerable but devourers haven't an AP so they are ideal to kill Daemons as often they will be as effective against them as they would be a gainst lowly Guardsmen.
On the other hand even people with near worthless 5+ and 6+ saves get a save so in that regard the devourers aren't as good. Dark Eldar are another they do work well against. Wyches, the nasty assault unit of the Evil space Elves are highly vunerable to multiple hit weapons because of thier low save and toughness. There are also mant other fragile things in the Dark Eldar army.
Other targets include Tau of all things. Tau love to be superior and full of themselves. They don't like being shot at. Devourers will be able to shoot quick with the good range. The result may bring down all the Tau guns on the Gaunts. This can work to focus the Tau on the Gaunts away from more valued units.
What you have to remember with devourers is that they get two shots and re-roll to wound. So what they lack in real strength, they make up for in numbers (just as a gaunt does). I personally wouldnt use them with toxin sacs as they just become too pricey and off-putting.
And so the Ultramarines Tyrannic War Veteran says to his friend "Lictor? I hardly knew her"Originally Posted by Karmoon
Devourers aren't really an imporovement over normal weapons. Mathh hammer brings us answers.
16 dev shots
11 spinefist shots
Now, here we got +6" range on the devs, but we got 3 more bodies in spine gaunts to absorb both shots and help in cc.
10 dev shots w/ toxin sacs
This is a little higher, but with very few actual gaunts for the same points.
Against GEQs it is a slightly different story, but when spine fists' ap comes into play, the casualties are about the same I believe. The real advantage is like Leech said against things with inv saves and such. The other advantage is that you get a +6" range, allowing you to shoot without getting into rapid fire and thus getting more shots off.
Originally Posted by The Paint Monkey
Thanks to all of you... all your info really helps put things into perspective for me!
I like to put fleshborers on my gaunts because it makes up for their strength (easier to kill marines too:yes I think devourers are okay in big games, but if you have devourers then toxin sacs to make up for their strength, it's just too expensive. so use in big games only
Personally, I just love the basic 5 pt spinegaunt. I have 64 of them and it just feels awesome to field every one of them for just 320 pts.
--When I die, I would like to go peacefully, in my sleep, like my grandfather did. Not screaming and yelling like the passenger in his car.-Jack HandeyD.M.I.
That's a lot of gaunts your enemy has to worry about.
I love the expression I get when I face an opponent and they ask how many models are in my list. Its just priceless, but at 1500 pts and up, anyone else have problems overfilling their deployment zone? I seem to always do and end up paying for it via ordinance.