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I have been looking over most of the recent army list entries and I ahven't found one with a piranha in the list, even in the meh lists. I was wondering if someone could offer some tactics on using the piranha that would make it a more acceptable unit choice. I would like to have some incentive to use it in my list as well, as i can't find a good reason to take one. Thanks!
There might be a reason for not seeing any.
Personally, I don't like them and will probably not ever field one. They are one of those units, like vespids, that looks pretty good on paper but on the table it's a different story.
I won't replace a proven unit in my list with a mediocre one.
Althoug i have yet to use them i imagine they would be used much like land speeders (flying around and blowing up artillery and such)
They even prove adequate for putting wounds on MC's, dinging MEQ squads, and drawing fire. They can extend a Mech FoF into a true skimmer wall. Despite being open topped, they are still decent front armor (ignore bolters at least), and can drop a surprising number of drones out of a vehicle squad.
And for 70 points each... they find a place in my list, especially since I never seem to fill my fast attack slots. After all, its almost like a pair of skimmers AND a drone squad in one buy.
And heck, if you put two in a squad, if one gets destroyed you can hide the other behind terrain the rest of the game to deny your opponent VP's.
http://www.librarium-online.com/foru...ad.php?t=83499 (Piranha Tactica)
There you go. Anything and everything you could ever want to know about Pirahnas and weren't afraid to ask.
"My capacity for hard work is immense. It's my willingness to do said work that's lacking..."
Fluffmaster Clan Member
Shas'El A'ava Mont'Ein D'ran O'Kroot - Tau Fluff HERE
I have one in my 1000 point army and it usually makes its points back. Since it can go 24 inches in a turn and ignore terrain you can move it around the board really well and protect it behind cover until you're ready to pop a tank or something else juicy (targeting arrays help make sure that happens). That 24 inch move is also phenomenal for late game objective claiming and has helped me win several games with a last minute objective grab.
I also think the models look really nice and I like the idea of having something swooping in, wrecking a tank, and then getting out quickly.
Now, I am unsure of being able to speak reasonably as I have never fielded a pirahna in any game, but I can definitely say that they have potential. I like the fusion blaster being on a model that can turboboost about and pop a tank for relatively low points cost. I really don't know what else, but I will definitely come back here after proxying a squad of pirahna. I have a vague notion on how to use them, but I would definitely like to experiment with them, I think they are an interesting fast attack choice.
Sometimes i cheat with mine...
Piranah with 2 Seeker missiles paired with Stealth suit with Marker light.
The Piranah flys down the side of the table getting side shot at the tank that stealth suit marks and BANG, easy points
Or, if im fighting against one of my regular opponents (nids or orks), take 2 with Burst Cannons and Fragmentation Launchers and just fly headlong into there masses. from 2 of them, you get 6 shots, hitting on 4, so, 3 hits, 2 wounds and often 2 dead, and then from the drones 3 more hits, 2 more dead on average, then let your opponent charge them! Ive seen 18 modles in base to base with 2 piranah's and killed 12 of them with the launchers! before moving around and finishing the unit off the next turn...
I love my Pirahna, it can zip around the battlefield destroying heavy vehicles with a fusion blaster ignoring all terrain. It can get to the other side of the board in a turn or two to destroy whatever artillery it is that is hiding back there. Whether it be a Basilisk or Biovore, it's gone. And then, with my main forces on my side of the board and my Pirahnas behind enemy lines, I can wreak havoc, splitting their forces away from each other.
Yay my tactica was linked.
Yeah Piranha are awesome, and as to why the lists around here leave them off? I can say that most other 40k forums with lost of active Tau players have many many lists with Piranhas in them, in fact they are now a staple in most peoples lists over at Tauonline.org and advancedtautactica.com I find that a lot of the lists here are lacking them and it seems the reason for this difference is a lack of experience with them. I have had discussions at length with a few ppl here and from what I've learned, they either never really tried them or they used a single Piranha in a few games using tactics that don't mesh with the Piranhas ideal role. Typically I found that most ppl would try one out in their army, and when they attack with it, it would miss then get killed. So they decided then and there that they suck.
However, piranha are a schooling fish in the wild and require numbers to be a threat. The same holds true of these Piranha, you have to run more than one for them to really be effective since with fusion guns they only have one shot apiece. The thing is their speed allows those fusion guns to be where they're needed at the time they'll be most effective. So why only run one?
Also, they are a finnesse unit and take some getting used to before they are fully mastered. Special tactics like 20" open topped drone assaults and the feeding frenzy take some time to get just right. But once you know how to use em, watch out because they are dangerous and you will come to love them.
If you want to know how I use them effectively, check out that link a little back in this thread.