Welcome to Librarium Online!
This weekend Im going to have my 3rd battle againt my Chaos friend..and Hes bringing a little friend...the Bloodthirster.
Now I know how powerful this monster is and I feel unprepared.
Before anything else, Heres the list I will be using. (around 2500 pt battle)
-Necron Lord (SoL, Orb, VoD)
-Scarabs x10 (w/ Disrupt. Fields)
-Flayed ones x10
Now he'll be proxying his Bloodthirster(with a Spawn: Demon action figure)
Just in-case, Heres what he has in his army:
Terminators, Chaos Marines, Chaos Rhino, Defiler, Abaddon the Despoiler,Chaos Hounds, Chaos Bikers, Chaos Terminator Lord, and an Obliderator.
Now how will I handle that big guy? He isnt the only one I worry about which is his Defiler, and Abaddon.
Thanks for the tips in advance.
"Their number is legion, Their name is Death"
I recommend that you drop the flayed ones and take some Heavy Destroyers, if you can.
The FOs will tie stuff up, but ultimately they will lose. You need heavy destroyers against his termies' 2+ saves. Use the Nightbringer against Abaddon, and hope that demon sword don't auto-kill it. Also pray he don't deepstrike termies down your throat. Try to spread your stuff in such a way that his defiler will blast as few things as possible, and maybe so his deepstrike scatters to death. If you think the terrain might be pretty open, I'd say drop the wraiths for another lord w/res orb. Wraiths will get shot up anyway. Kill that defiler as soon as you can, it will eat your monolith alive.
Sorry this is jumbled, in a hurry.
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
I would suggest...
Drop the Flayed Ones and the Wraiths. Pick up another Unit of Scarabs and a unit of HDs.
Also... if you can field two Monoliths do it. I have found that in a large battle taking two Liths and a HD unit is very handy.
Use your scarabs to either slow down his Biker/Rhino rush or go right after his Defiler and try to pop it with the disruption.
Since he will most likely DS with his Oblits and Termies... I would spread out and then as soon as he drops dump everything on it asap. Enough hits and he is bound to roll to many 1s.
As far as his Lord... I shoot them to death. He gets a squad into CC... yay... Portal them out to the Lith or use the Lords VD and then shoot again.
I have always had a hard time getting my NB into position to fight any other HQ... cause people avoid him like the plague. So now... I run him right down the middle between my Liths and with my Lord who normally sits in the middle of my warrior blocks. When I am assaulted... he helps out and can be handy. Normally though people go to GREAT lengths trying to kill him or they choose to try to range me down.
Any way... just some late night thoughts
Alright, replacing my FO's with HD's sounds good, but I have to purchase them first.
By the way, is it a good idea to get my Nightbringer to outright-kill some of his Termies?
since its..Double the strength, Ignores all Saves, and Feel-No-Pain is cancelled(He gives all his Termies this)
and What I usually begin with is shooting and most of the time annihilating, his Bikers w/ my Destroyers. Its an easy and quick warm-up for me hahah, and a warning signal for my opponent. and whatever bike is left, I usually shred with my Wraiths.
"Their number is legion, Their name is Death"
3 Wraiths seem like too juicy a target. They're still T_ with a _+ save, though invulnerable, it still has to be rolled. Think if you saw 3 marines just standing around, you'd just dump a bunch of fire power into them. If all 3 go down in a turn, no WBB. The way I see it, if you cannot, at least, make your WBB rolls for such a costly unit, it's a waste.
Instead, invest another unit of Scarabs, without dFields, to tie up more squads(especially termies and oblits). This will afford your firepower to pick off targets more methodically with a little less risk.
I'd also opt for the Deceiver over the Nightbringer, if you're going to use a C'Tan. Lots of neat tricks there, and more points to bolster other squads.
Finally, split your Warrior squads up to more than just 2 groups. This gives you more targeting flexibility and creates less of an "eggs in one basket" type of set up.
Last edited by Katie Drake; April 16th, 2007 at 16:18.
Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007
First off, his army list looks a bit HQ-Heavy. There is a 0-1 limit on Chaos Lords, and Abaddon uses that limit (Codex: CSM pg. 44) The Bloodthirster also takes up a slot, so we've got 2. Now, unless you have 2 Force Organization Charts, he can't bring the Termie Lord (which can't be a lord, the 0-1 limit still applies) I may have confused you more, in which case I'm sorry. I tend to talk a lot.
But back to your problem:
If Abaddon is with the termies, he could be more of a problem. But for the defiler, VoD your Destroyers :shifty: and go for the defiler. Rear armor 10. Ideally, you'll tear it to pieces. Then return your lord to the rest of your force, and let him either turn around and deal with the destroyers, or continue and get shot at. Try to tie up the Bloodthirster with the wraiths; he has a super-instability test to take (Codex: CSM p. 13). And do split up your warriors. If something gets through, they're scrap. The only thing a large squad is good for in cc is massive attacks, and against normal or semi-normal opponents. My 5 Raptors took out 20 Warriors over about 3 turns. Hit and Run with Furious Charge is a nasty combination, but it took sooo long. Split 'em.
Hope that helped.
I'm sure there'll be an abundance of attacks and powerfists/chain fists.
I speak from bitter experience as i assaulted a squad of zerkers with my scarabs, only looking to delay them a turn. I got massacred and they consolidated 6" towards me!
Against havocs however... they are good
If you use Scarabs against Termies don't go in expecting to win, do it expecting to keep them tied up for a few rounds.
Against most other things, scarabs are a wonderful tarpit. But if there's power fists around on marines - then you can probably use your scarabs wiser elsewhere.
Scarabs against Termies is really a luck proposition. You are relying on them not hitting worth crap, which is going to require some REALLY bad rolls on the part of the termies, since scarabs have horrible weapon skill for a melee unit. You have to outnumber them greatly, get the charge, and rely on luck...which really isn't a good proposition. Your scarabs are better off tying something that WON"T be killing them a handful of bases at a time, leaving your guns to bury the termies under pretty green lightning(particularly from heavy destroyers).